Player Matchup

Raijin
Raijin
Bloblyblob
Raijin
Level 143
God Stats
30W - 20L
1,704 SR
Queue Stats
468W - 419L
1,791 Elo+
Solo
Cu Chulainn
Cu Chulainn
R3GICIDE
Cu Chulainn
Level 125
God Stats
28W - 19L
1,658 SR
Queue Stats
353W - 342L
1,745 Elo+
Solo
Charybdis
Charybdis
raBÈAN
Charybdis
Level 138
God Stats
3W - 1L
1,799 SR
Queue Stats
28W - 22L
1,697 Elo+
Solo
Team Averages
Level 135
1,720 SR
1,745 Elo+

VS

Team Averages
Level 129
1,858 SR
1,880 Elo+
Yemoja
Yemoja
SWJF
Yemoja
Level 146
God Stats
3W - 3L
1,895 SR
Queue Stats
712W - 264L
1,870 Elo+
Party 1
Fenrir
Fenrir
Sp3ctraI
Fenrir
Level 157
God Stats
23W - 12L
1,752 SR
Queue Stats
711W - 231L
2,023 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Toebee
Morgan Le Fay
Level 85
God Stats
6W - 1L
1,927 SR
Queue Stats
174W - 101L
1,747 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Bloblyblob
Raijin
15
3 / 4 / 10
10,976
686
14,162
16,139
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cu Chulainn
R3GICIDE
Cu Chulainn
18
13 / 2 / 8
13,478
842
24,333
22,113
23,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Charybdis
raBÈAN
Charybdis
16
5 / 4 / 11
11,974
748
17,450
16,582
6,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
SWJF
Yemoja
14
3 / 7 / 7
11,437
715
8,818
22,517
30,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
Sp3ctraI
Fenrir
14
5 / 10 / 3
11,035
690
13,103
27,920
20,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Toebee
Morgan Le Fay
14
2 / 4 / 5
10,223
639
23,096
15,182
7,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
25
21
Kills
10
10
Deaths
21
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Raijin
Bloblyblob
Raijin
3
4
10
2
W
Cu Chulainn
R3GICIDE
Cu Chulainn
13
2
8
8.5
L
Yemoja
SWJF
Yemoja
3
7
7
0.93
L
Fenrir
Sp3ctraI
Fenrir
5
10
3
0.65
L
Morgan Le Fay
Toebee
Morgan Le Fay
2
4
5
1.13
W
Charybdis
raBÈAN
Charybdis
5
4
11
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,945
Damage
45,017
54,834
Taken
65,619
35,939
Mitigated
58,956
15,006
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Bloblyblob
Raijin
14,162
1,008
257
3,939
16,139
6,254
384
9,385
6,402
50,751
0
W
Cu Chulainn
R3GICIDE
Cu Chulainn
24,333
5,308
0
6,471
22,113
23,341
83
13,833
8,043
8,469
41,616
L
Yemoja
SWJF
Yemoja
8,818
2,270
2,277
1,617
22,517
30,522
0
6,191
15,452
21,790
0
L
Fenrir
Sp3ctraI
Fenrir
13,103
4,780
1,102
3,597
27,920
20,819
0
8,285
18,881
3,565
21,058
L
Morgan Le Fay
Toebee
Morgan Le Fay
23,096
1,345
167
2,846
15,182
7,615
360
4,333
10,555
67,188
0
W
Charybdis
raBÈAN
Charybdis
17,450
10,695
0
4,339
16,582
6,344
2,492
10,482
5,734
0
61,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
32,695
213
Minions Killed
157
11
Camps Cleared
4
869,587
Distance Traveled
857,470
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
10,976
686
97
6
4
272,059
3
W
Cu Chulainn
13,478
842
52
3
1
333,091
0
L
Yemoja
11,437
715
29
2
0
264,452
2
L
Fenrir
11,035
690
23
1
1
295,862
4
L
Morgan Le Fay
10,223
639
105
7
3
297,156
4
W
Charybdis
11,974
748
64
4
6
264,437
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role