Player Matchup

Hercules
Hercules
AirCookie735913
Hercules
Level 48
God Stats
1W - 0L
1,411 SR
Queue Stats
17W - 27L
1,412 Elo+
Solo
Xing Tian
Xing Tian
H4ch1M4ch1
Xing Tian
Level 21
God Stats
7W - 5L
1,646 SR
Queue Stats
17W - 21L
1,441 Elo+
Party 2
Erlang Shen
Erlang Shen
Mamooranth
Erlang Shen
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 24L
1,476 Elo+
Party 2
Hel
Hel
SkullKaoticZ
Hel
Level 102
God Stats
3W - 2L
1,370 SR
Queue Stats
96W - 86L
1,501 Elo+
Party 3
Anhur
Anhur
lcm757
Anhur
Level 49
God Stats
1W - 0L
1,513 SR
Queue Stats
4W - 3L
1,463 Elo+
Party 3
Team Averages
Level 72
1,488 SR
1,459 Elo+

VS

Team Averages
Level 56
1,548 SR
1,484 Elo+
Achilles
Achilles
BraadyB
Achilles
Level 42
God Stats
7W - 9L
1,445 SR
Queue Stats
119W - 106L
1,458 Elo+
Party 1
Merlin
Merlin
Got_Ownedl
Merlin
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 47L
1,415 Elo+
Solo
Khepri
Khepri
LChest
Khepri
Level 68
God Stats
13W - 14L
1,596 SR
Queue Stats
51W - 43L
1,525 Elo+
Party 1
Hun Batz
Hun Batz
NNih
Hun Batz
Level 44
God Stats
8W - 6L
1,702 SR
Queue Stats
114W - 95L
1,525 Elo+
Party 1
Charybdis
Charybdis
Ramosua
Charybdis
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
82W - 78L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
10
0 / 1 / 0
5,852
585
1,121
4,215
2,114
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Xing Tian
H4ch1M4ch1
Xing Tian
10
1 / 1 / 4
5,677
568
1,507
5,927
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Mamooranth
Erlang Shen
10
2 / 0 / 6
6,463
646
3,119
6,275
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
7 / 1 / 1
7,355
736
5,927
4,121
1,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Anhur
lcm757
Anhur
10
2 / 2 / 3
5,410
541
6,121
4,675
1,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BraadyB
Achilles
10
0 / 0 / 0
5,353
535
1,366
2,595
2,467
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
Got_Ownedl
Merlin
9
0 / 5 / 1
4,978
498
1,025
5,012
1,750
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
LChest
Khepri
7
0 / 3 / 3
4,899
490
1,931
8,700
2,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
NNih
Hun Batz
10
4 / 2 / 0
5,940
594
3,343
7,118
2,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charybdis
Ramosua
Charybdis
9
1 / 2 / 2
5,199
520
2,944
5,129
1,030

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
5
5
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hercules
0
1
0
0
L
Achilles
BraadyB
Achilles
0
0
0
0
L
Merlin
Got_Ownedl
Merlin
0
5
1
0.1
W
Xing Tian
H4ch1M4ch1
Xing Tian
1
1
4
3
L
Khepri
LChest
Khepri
0
3
3
0.5
W
Erlang Shen
Mamooranth
Erlang Shen
2
0
6
5
L
Hun Batz
NNih
Hun Batz
4
2
0
2
L
Charybdis
Ramosua
Charybdis
1
2
2
1
W
7
1
1
7.5
W
Anhur
lcm757
Anhur
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,795
Damage
10,609
25,213
Taken
28,554
9,440
Mitigated
10,184
12,563
Healing
3,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
1,121
160
0
1,502
4,215
2,114
0
0
4,215
0
25,464
L
Achilles
BraadyB
Achilles
1,366
421
0
755
2,595
2,467
174
0
2,382
0
23,092
L
Merlin
Got_Ownedl
Merlin
1,025
135
0
142
5,012
1,750
0
3,081
1,931
18,541
0
W
Xing Tian
H4ch1M4ch1
Xing Tian
1,507
90
0
2,067
5,927
2,708
27
712
5,175
11,302
0
L
Khepri
LChest
Khepri
1,931
190
122
1,364
8,700
2,658
78
1,393
7,307
11,541
0
W
Erlang Shen
Mamooranth
Erlang Shen
3,119
1,869
0
4,462
6,275
2,356
455
129
6,146
0
31,357
L
Hun Batz
NNih
Hun Batz
3,343
1,154
0
0
7,118
2,279
0
2,014
5,064
0
29,721
L
Charybdis
Ramosua
Charybdis
2,944
1,232
0
1,317
5,129
1,030
972
1,085
4,044
0
28,355
W
5,927
189
643
2,085
4,121
1,131
385
742
3,229
42,806
0
W
Anhur
lcm757
Anhur
6,121
2,740
250
1,554
4,675
1,131
0
1,183
3,492
0
32,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,757
Gold Earned
26,369
305
Minions Killed
228
0
Camps Cleared
0
1,046,059
Distance Traveled
976,764
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,852
585
74
7
0
198,610
3
L
Achilles
5,353
535
52
5
0
212,382
2
L
Merlin
4,978
498
37
4
0
175,735
0
W
Xing Tian
5,677
568
14
1
0
215,422
1
L
Khepri
4,899
490
10
1
0
191,999
2
W
Erlang Shen
6,463
646
72
7
0
235,301
0
L
Hun Batz
5,940
594
63
6
0
207,891
2
L
Charybdis
5,199
520
66
7
0
188,757
4
W
Hel
7,355
736
90
9
0
223,493
7
W
Anhur
5,410
541
55
6
0
173,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role