Player Matchup

Hel
Hel
Azellf
Hel
Level 135
God Stats
1W - 0L
1,796 SR
Queue Stats
55W - 50L
1,452 Elo+
Party 2
Bastet
Bastet
CHIxTOWNxPAPI
Bastet
Level 102
God Stats
1W - 0L
1,684 SR
Queue Stats
183W - 197L
1,390 Elo+
Party 2
Mulan
Mulan
Haunterr HP
Mulan
Level 39
God Stats
1W - 4L
1,163 SR
Queue Stats
91W - 72L
1,443 Elo+
Party 2
Team Averages
Level 92
1,548 SR
1,429 Elo+

VS

Team Averages
Level 76
1,460 SR
1,355 Elo+
Ra
Ra
K1LLSWITCH925
Ra
Level 53
God Stats
10W - 13L
1,393 SR
Queue Stats
135W - 185L
1,276 Elo+
Party 1
Hercules
Hercules
Krohhsis
Hercules
Level 128
God Stats
7W - 8L
1,562 SR
Queue Stats
228W - 225L
1,448 Elo+
Party 1
Skadi
Skadi
d__aydream
Skadi
Level 47
God Stats
0W - 4L
1,426 SR
Queue Stats
113W - 148L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Azellf
Hel
12
4 / 2 / 8
8,131
739
7,882
8,068
2,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
7 / 0 / 5
8,558
778
8,699
7,913
2,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

12
2 / 1 / 10
7,741
704
5,833
7,108
6,811
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
7,138
649
4,091
5,784
1,745
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Krohhsis
Hercules
10
1 / 5 / 1
6,568
597
6,810
11,702
8,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Skadi
10
1 / 4 / 2
6,830
621
5,846
7,633
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
13
Kills
3
3
Deaths
13
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hel
Azellf
Hel
4
2
8
4
W
7
0
5
9.5
W
2
1
10
7
L
1
4
2
0.5
L
Hercules
Krohhsis
Hercules
1
5
1
0.3
L
Skadi
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,414
Damage
16,747
23,089
Taken
25,119
12,162
Mitigated
13,085
11,810
Healing
3,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Azellf
Hel
7,882
582
4,039
3,979
8,068
2,772
852
1,823
5,950
31,713
0
W
8,699
3,039
0
3,247
7,913
2,579
0
1,070
6,478
0
22,770
W
5,833
697
0
545
7,108
6,811
405
1,405
5,420
0
14,419
L
4,091
129
618
370
5,784
1,745
0
833
4,951
30,345
0
L
Hercules
Krohhsis
Hercules
6,810
1,698
0
1,824
11,702
8,949
0
4,540
7,162
0
11,644
L
Skadi
5,846
2,605
0
770
7,633
2,391
68
2,751
4,882
0
15,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,430
Gold Earned
20,536
121
Minions Killed
120
4
Camps Cleared
6
658,831
Distance Traveled
552,363
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,131
739
58
5
1
207,898
1
W
Bastet
8,558
778
44
4
3
235,822
1
W
Mulan
7,741
704
19
2
0
215,111
1
L
Ra
7,138
649
68
6
3
175,552
2
L
Hercules
6,568
597
19
2
1
192,389
3
L
Skadi
6,830
621
33
3
2
184,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role