Player Matchup

Osiris
Osiris
Diamond IV
 
Osiris
Diamond IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond V
BruteStorm066
Sol
Diamond V
Level 145
God Stats
14W - 9L
1,692 SR
Queue Stats
87W - 75L
2,002 MMR
Solo
Bastet
Bastet
Diamond V
SpankMeXenovia
Bastet
Diamond V
Level 155
God Stats
3W - 0L
1,764 SR
Queue Stats
149W - 135L
2,051 MMR
Party 1
Cabrakan
Cabrakan
Platinum I
TuTioPacoBB
Cabrakan
Platinum I
Level 126
God Stats
4W - 2L
1,643 SR
Queue Stats
222W - 221L
2,022 MMR
Solo
Medusa
Medusa
Diamond IV
eG2k20
Medusa
Diamond IV
Level 122
God Stats
1W - 0L
1,348 SR
Queue Stats
116W - 96L
2,040 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 141
1,589 SR
1,923 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 114
1,553 SR
2,037 MMR
Erlang Shen
Erlang Shen
Platinum II
AlphaChory
Erlang Shen
Platinum II
Level 102
God Stats
0W - 1L
1,733 SR
Queue Stats
119W - 114L
1,883 MMR
Party 2
Chronos
Chronos
Diamond IV
H0llyWood Sleep
Chronos
Diamond IV
Level 151
God Stats
27W - 25L
1,614 SR
Queue Stats
469W - 463L
2,034 MMR
Solo
Geb
Geb
Platinum IV
Melichyk
Geb
Platinum IV
Level 45
God Stats
0W - 1L
1,260 SR
Queue Stats
30W - 20L
2,119 MMR
Party 2
Sun Wukong
Sun Wukong
Diamond IV
OasisDaniel
Sun Wukong
Diamond IV
Level 121
God Stats
8W - 6L
1,609 SR
Queue Stats
172W - 159L
2,112 MMR
Solo
Hou Yi
Hou Yi
Diamond V
OutLawZ17
Hou Yi
Diamond V
Level 149
God Stats
5W - 5L
1,551 SR
Queue Stats
43W - 30L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
6
1 / 1 / 0
3,755
751
940
2,084
923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

6
1 / 0 / 1
3,637
727
3,115
2,034
469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
1 / 0 / 1
3,451
690
1,421
2,542
598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cabrakan
TuTioPacoBB
Cabrakan
5
2 / 0 / 1
3,557
711
1,746
3,749
1,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
eG2k20
Medusa
6
0 / 0 / 1
3,405
681
1,351
1,619
370
Bans
Ah Muzen CabOdinZeusAchilles

VS

Bans
MulanIzanamiLokiGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AlphaChory
Erlang Shen
5
0 / 2 / 0
3,124
625
981
3,125
976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 0
3,169
634
499
2,356
502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,127
625
1,322
3,679
922
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
OasisDaniel
Sun Wukong
3
1 / 1 / 0
3,230
646
778
1,533
590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Hou Yi
OutLawZ17
Hou Yi
5
0 / 1 / 0
3,135
627
1,542
2,727
655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
1
5
Kills
1
1
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
1
0
1
L
Erlang Shen
AlphaChory
Erlang Shen
0
2
0
0
W
1
0
1
1.5
L
0
1
0
0
L
0
0
0
0
L
Sun Wukong
OasisDaniel
Sun Wukong
1
1
0
1
L
Hou Yi
OutLawZ17
Hou Yi
0
1
0
0
W
1
0
1
1.5
W
Cabrakan
TuTioPacoBB
Cabrakan
2
0
1
2.5
W
Medusa
eG2k20
Medusa
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,573
Damage
5,122
12,028
Taken
13,420
4,181
Mitigated
3,645
4,932
Healing
3,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
940
470
0
541
2,084
923
0
0
1,974
0
14,088
L
Erlang Shen
AlphaChory
Erlang Shen
981
69
0
268
3,125
976
0
539
2,586
0
9,514
W
3,115
1,930
0
1,542
2,034
469
0
540
1,494
17,732
0
L
499
46
0
975
2,356
502
0
0
2,356
12,321
0
L
1,322
454
395
1,071
3,679
922
0
2,441
1,238
6,606
0
L
Sun Wukong
OasisDaniel
Sun Wukong
778
134
0
546
1,533
590
0
0
1,420
0
5,269
L
Hou Yi
OutLawZ17
Hou Yi
1,542
1,173
0
661
2,727
655
0
1,881
846
0
12,680
W
1,421
370
0
1,511
2,542
598
0
588
1,954
0
11,185
W
Cabrakan
TuTioPacoBB
Cabrakan
1,746
335
0
1,213
3,749
1,821
0
602
3,147
6,122
0
W
Medusa
eG2k20
Medusa
1,351
177
0
125
1,619
370
0
91
1,528
0
13,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,805
Gold Earned
15,785
145
Minions Killed
115
0
Camps Cleared
0
478,547
Distance Traveled
422,008
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
3,755
751
38
8
0
101,175
1
L
Erlang Shen
3,124
625
32
6
0
105,873
0
W
Sol
3,637
727
33
7
0
83,251
2
L
Chronos
3,169
634
34
7
0
91,138
1
L
Geb
3,127
625
13
3
0
95,605
0
L
Sun Wukong
3,230
646
13
3
0
45,948
0
L
Hou Yi
3,135
627
23
5
0
83,444
2
W
Bastet
3,451
690
30
6
0
112,576
1
W
Cabrakan
3,557
711
13
3
0
92,612
1
W
Medusa
3,405
681
31
6
0
88,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role