Player Matchup

Gilgamesh
Gilgamesh
Empiffrer
Gilgamesh
Level 148
God Stats
2W - 1L
1,614 SR
Queue Stats
31W - 26L
1,658 Elo+
Party 2
Ra
Ra
LaveVaissel
Ra
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 43L
1,670 Elo+
Party 2
Jormungandr
Jormungandr
LiquidSnakeVX
Jormungandr
Level 160
God Stats
10W - 6L
1,847 SR
Queue Stats
290W - 220L
1,718 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LittleAIDEN116
Ah Muzen Cab
Level 127
God Stats
1W - 0L
1,339 SR
Queue Stats
42W - 32L
1,668 Elo+
Party 1
Fenrir
Fenrir
dl ArchAngel lb
Fenrir
Level 146
God Stats
3W - 1L
1,536 SR
Queue Stats
42W - 37L
1,644 Elo+
Party 1
Team Averages
Level 145
1,567 SR
1,671 Elo+

VS

Team Averages
Level 143
1,602 SR
1,625 Elo+
Horus
Horus
Biggmikexxx
Horus
Level 157
God Stats
39W - 37L
1,602 SR
Queue Stats
487W - 446L
1,628 Elo+
Solo
Olorun
Olorun
EESON57
Olorun
Level 143
God Stats
0W - 1L
1,297 SR
Queue Stats
343W - 306L
1,631 Elo+
Solo
Neith
Neith
Monteiro TTv
Neith
Level 159
God Stats
3W - 7L
1,701 SR
Queue Stats
37W - 28L
1,630 Elo+
Solo
Mulan
Mulan
StuccoDyer
Mulan
Level 121
God Stats
53W - 33L
1,729 SR
Queue Stats
621W - 545L
1,668 Elo+
Solo
Da Ji
Da Ji
watchyerback55
Da Ji
Level 136
God Stats
12W - 8L
1,679 SR
Queue Stats
426W - 413L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Empiffrer
Gilgamesh
18
3 / 1 / 3
11,665
583
11,389
18,683
15,269
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
4 / 4 / 8
11,462
573
10,866
11,935
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Jormungandr
LiquidSnakeVX
Jormungandr
16
4 / 3 / 14
10,883
544
18,846
17,485
17,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ah Muzen Cab
LittleAIDEN116
Ah Muzen Cab
18
3 / 5 / 5
11,802
590
10,905
13,147
5,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
11 / 6 / 7
11,725
586
10,006
14,993
6,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 5 / 7
9,166
458
5,333
16,976
11,162
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
EESON57
Olorun
15
4 / 6 / 8
9,999
500
6,937
14,758
7,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 5 / 5
10,847
542
8,573
11,207
4,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Mulan
18
3 / 4 / 4
11,397
570
18,520
24,386
18,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 5 / 8
10,202
510
7,600
16,351
5,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
51
25
Kills
19
19
Deaths
25
37
Assists
32
Player
Kills
Deaths
Assists
KDA
L
5
5
7
1.7
L
Olorun
EESON57
Olorun
4
6
8
1.33
W
Gilgamesh
Empiffrer
Gilgamesh
3
1
3
4.5
W
4
4
8
2
W
Jormungandr
LiquidSnakeVX
Jormungandr
4
3
14
3.67
W
Ah Muzen Cab
LittleAIDEN116
Ah Muzen Cab
3
5
5
1.1
L
4
5
5
1.3
L
Mulan
3
4
4
1.25
W
11
6
7
2.42
L
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,012
Damage
46,963
76,243
Taken
83,678
48,515
Mitigated
47,476
26,336
Healing
34,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,333
1,985
2,166
3,624
16,976
11,162
0
9,303
7,673
0
20,785
L
Olorun
EESON57
Olorun
6,937
2,970
252
6,206
14,758
7,669
0
7,679
7,079
50,970
0
W
Gilgamesh
Empiffrer
Gilgamesh
11,389
3,768
822
6,083
18,683
15,269
1,260
1,612
16,415
0
79,492
W
10,866
1,594
3,921
4,989
11,935
4,775
1,330
3,323
8,465
84,016
0
W
Jormungandr
LiquidSnakeVX
Jormungandr
18,846
6,046
0
2,106
17,485
17,128
234
2,418
14,920
56,433
0
W
Ah Muzen Cab
LittleAIDEN116
Ah Muzen Cab
10,905
3,804
0
3,997
13,147
5,072
3,834
935
12,063
0
86,957
L
8,573
3,485
0
2,567
11,207
4,562
328
3,246
7,961
0
75,271
L
Mulan
18,520
2,770
0
14,937
24,386
18,192
0
4,120
20,266
0
93,415
W
10,006
1,792
0
4,418
14,993
6,271
1,333
2,113
12,757
0
53,389
L
7,600
2,127
0
4,704
16,351
5,891
0
5,364
10,987
0
72,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,537
Gold Earned
51,611
569
Minions Killed
573
0
Camps Cleared
0
2,072,227
Distance Traveled
1,823,097
11
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,166
458
25
1
0
386,856
9
L
Olorun
9,999
500
96
5
0
299,206
6
W
Gilgamesh
11,665
583
119
6
0
439,924
3
W
Ra
11,462
573
152
8
0
407,391
3
W
Jormungandr
10,883
544
76
4
0
403,221
1
W
Ah Muzen Cab
11,802
590
148
7
0
377,784
4
L
Neith
10,847
542
169
8
0
306,983
6
L
Mulan
11,397
570
176
9
0
407,771
2
W
Fenrir
11,725
586
74
4
0
443,907
0
L
Da Ji
10,202
510
107
5
0
422,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role