Player Matchup

Khepri
Khepri
Chiflaqlos
Khepri
Level 126
God Stats
8W - 7L
1,587 SR
Queue Stats
322W - 304L
1,553 Elo+
Party 2
Geb
Geb
Gunnthraa
Geb
Level 155
God Stats
6W - 2L
1,601 SR
Queue Stats
575W - 507L
1,617 Elo+
Party 2
Anhur
Anhur
Questin
Anhur
Level 118
God Stats
1W - 3L
1,395 SR
Queue Stats
160W - 130L
1,564 Elo+
Party 1
Medusa
Medusa
Superwallawalla
Medusa
Level 126
God Stats
1W - 1L
1,774 SR
Queue Stats
49W - 44L
1,507 Elo+
Party 1
King Arthur
King Arthur
T1 livan
King Arthur
Level 124
God Stats
1W - 2L
1,360 SR
Queue Stats
239W - 198L
1,614 Elo+
Party 2
Team Averages
Level 130
1,543 SR
1,571 Elo+

VS

Team Averages
Level 104
1,494 SR
1,528 Elo+
Charybdis
Charybdis
CzarAce
Charybdis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Baba Yaga
Baba Yaga
Death_Legions001
Baba Yaga
Level 128
God Stats
3W - 0L
1,539 SR
Queue Stats
166W - 159L
1,585 Elo+
Solo
Artio
Artio
Imalilbitcountry
Artio
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 8L
1,756 Elo+
Solo
Hun Batz
Hun Batz
PoodlyWak
Hun Batz
Level 127
God Stats
1W - 0L
1,332 SR
Queue Stats
1W - 1L
1,265 Elo+
Party 3
Heimdallr
Heimdallr
SpaceSquid16
Heimdallr
Level 89
God Stats
2W - 0L
1,598 SR
Queue Stats
11W - 12L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Chiflaqlos
Khepri
19
0 / 3 / 18
11,573
723
10,044
24,953
33,335
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
0 / 5 / 11
9,521
595
16,734
18,771
9,075
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
Questin
Anhur
18
7 / 4 / 10
10,804
675
15,709
16,737
8,316
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
11 / 5 / 5
12,478
780
25,207
17,569
8,698
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
T1 livan
King Arthur
16
1 / 6 / 14
9,966
623
12,818
27,373
23,071
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
CzarAce
Charybdis
17
2 / 5 / 10
10,678
667
15,668
13,379
5,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Baba Yaga
20
8 / 1 / 14
13,281
830
26,065
12,283
6,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
7 / 3 / 15
13,262
829
16,973
34,231
47,589
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
PoodlyWak
Hun Batz
17
4 / 5 / 9
11,113
695
17,628
16,376
6,715
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heimdallr
SpaceSquid16
Heimdallr
19
2 / 6 / 12
11,050
691
19,945
18,426
8,615
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
83
19
Kills
23
23
Deaths
20
58
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Khepri
Chiflaqlos
Khepri
0
3
18
3
W
Charybdis
CzarAce
Charybdis
2
5
10
1.4
W
Baba Yaga
8
1
14
15
L
0
5
11
1.1
W
7
3
15
4.83
W
Hun Batz
PoodlyWak
Hun Batz
4
5
9
1.7
L
Anhur
Questin
Anhur
7
4
10
3
W
Heimdallr
SpaceSquid16
Heimdallr
2
6
12
1.33
L
11
5
5
2.7
L
King Arthur
T1 livan
King Arthur
1
6
14
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,512
Damage
96,279
105,403
Taken
94,695
82,495
Mitigated
74,768
31,469
Healing
41,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Chiflaqlos
Khepri
10,044
700
2,354
4,163
24,953
33,335
273
7,482
17,288
26,357
0
W
Charybdis
CzarAce
Charybdis
15,668
6,051
2,355
1,877
13,379
5,190
1,146
4,446
8,816
0
25,256
W
Baba Yaga
26,065
836
2,819
4,172
12,283
6,659
858
3,800
8,216
55,506
0
L
16,734
1,547
2,033
4,022
18,771
9,075
0
8,904
9,867
25,998
0
W
16,973
1,195
9,405
15,871
34,231
47,589
165
8,185
25,263
26,149
0
W
Hun Batz
PoodlyWak
Hun Batz
17,628
3,906
1,136
2,324
16,376
6,715
106
4,862
11,387
0
25,898
L
Anhur
Questin
Anhur
15,709
8,567
4,057
2,817
16,737
8,316
162
9,306
7,431
0
28,437
W
Heimdallr
SpaceSquid16
Heimdallr
19,945
6,739
0
1,362
18,426
8,615
1,606
5,599
12,615
0
39,715
L
25,207
9,028
1,914
1,368
17,569
8,698
1,647
7,237
10,332
0
41,502
L
King Arthur
T1 livan
King Arthur
12,818
1,732
1,596
7,145
27,373
23,071
150
10,109
17,225
117
25,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,342
Gold Earned
59,384
162
Minions Killed
168
0
Camps Cleared
0
1,628,481
Distance Traveled
1,502,189
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,573
723
40
3
0
390,058
0
W
Charybdis
10,678
667
28
2
0
259,497
0
W
Baba Yaga
13,281
830
61
4
0
342,850
1
L
Geb
9,521
595
19
1
0
298,493
0
W
Artio
13,262
829
13
1
0
324,841
2
W
Hun Batz
11,113
695
21
1
0
301,780
1
L
Anhur
10,804
675
33
2
0
257,904
3
W
Heimdallr
11,050
691
45
3
0
273,221
3
L
Medusa
12,478
780
54
3
0
323,336
0
L
King Arthur
9,966
623
16
1
0
358,690
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role