Player Matchup

Nemesis
Nemesis
Aquariixs
Nemesis
Level 6
God Stats
2W - 1L
1,509 SR
Queue Stats
13W - 19L
1,300 Elo+
Party 1
Sol
Sol
CarioEgg
Sol
Level 115
God Stats
38W - 38L
1,523 SR
Queue Stats
730W - 738L
1,477 Elo+
Solo
Sun Wukong
Sun Wukong
Insaneuniform68
Sun Wukong
Level 123
God Stats
8W - 9L
1,644 SR
Queue Stats
56W - 49L
1,541 Elo+
Party 1
Team Averages
Level 81
1,558 SR
1,439 Elo+

VS

Team Averages
Level 85
1,516 SR
1,427 Elo+
Gilgamesh
Gilgamesh
AK-777-xyz
Gilgamesh
Level 138
God Stats
17W - 12L
1,582 SR
Queue Stats
139W - 150L
1,516 Elo+
Solo
Pele
Pele
RoBjoLa
Pele
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Thoth
Thoth
XJamiro_SpaanX
Thoth
Level 68
God Stats
3W - 5L
1,465 SR
Queue Stats
13W - 23L
1,266 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aquariixs
Nemesis
13
3 / 4 / 11
9,462
728
3,590
9,801
5,780
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
9 / 3 / 11
10,778
829
15,228
11,680
4,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Insaneuniform68
Sun Wukong
15
9 / 5 / 12
10,811
832
14,093
12,372
12,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AK-777-xyz
Gilgamesh
12
2 / 7 / 4
7,877
606
11,313
16,913
10,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pele
RoBjoLa
Pele
14
6 / 8 / 3
10,175
783
6,416
13,093
4,980
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 6 / 5
8,550
658
7,691
8,804
3,428
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
21
Kills
11
12
Deaths
21
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AK-777-xyz
Gilgamesh
2
7
4
0.57
W
Nemesis
Aquariixs
Nemesis
3
4
11
2.13
W
9
3
11
4.83
W
Sun Wukong
Insaneuniform68
Sun Wukong
9
5
12
3
L
Pele
RoBjoLa
Pele
6
8
3
0.94
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,911
Damage
25,420
33,853
Taken
38,810
22,979
Mitigated
18,561
7,910
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AK-777-xyz
Gilgamesh
11,313
1,973
105
2,170
16,913
10,153
0
7,315
9,293
3,124
28,563
W
Nemesis
Aquariixs
Nemesis
3,590
1,157
0
648
9,801
5,780
78
1,226
8,277
3,559
5,586
W
15,228
3,980
0
5,397
11,680
4,299
2,018
3,618
7,816
47,350
3,094
W
Sun Wukong
Insaneuniform68
Sun Wukong
14,093
2,445
0
1,865
12,372
12,900
117
3,992
8,051
0
30,221
L
Pele
RoBjoLa
Pele
6,416
1,368
0
1,324
13,093
4,980
108
5,317
7,570
0
27,532
L
7,691
675
0
462
8,804
3,428
41
3,060
5,352
23,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,051
Gold Earned
26,602
133
Minions Killed
133
5
Camps Cleared
6
699,136
Distance Traveled
648,844
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,877
606
37
3
2
235,145
4
W
Nemesis
9,462
728
7
1
0
214,917
1
W
Sol
10,778
829
85
7
5
247,119
5
W
Sun Wukong
10,811
832
41
3
0
237,100
2
L
Pele
10,175
783
56
4
4
203,910
3
L
Thoth
8,550
658
40
3
0
209,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role