Player Matchup

Morgan Le Fay
Morgan Le Fay
IDEFIX3131
Morgan Le Fay
Level 48
God Stats
15W - 13L
1,596 SR
Queue Stats
48W - 50L
1,531 Elo+
Party 2
Odin
Odin
OpAn Mighty HI
Odin
Level 58
God Stats
45W - 32L
1,634 SR
Queue Stats
48W - 44L
1,557 Elo+
Party 2
Izanami
Izanami
dkyourself
Izanami
Level 36
God Stats
11W - 15L
1,521 SR
Queue Stats
90W - 107L
1,444 Elo+
Solo
Cerberus
Cerberus
marklndp
Cerberus
Level 145
God Stats
18W - 25L
1,478 SR
Queue Stats
98W - 102L
1,521 Elo+
Party 3
Set
Set
smiterez33
Set
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 154L
1,560 Elo+
Party 3
Team Averages
Level 84
1,546 SR
1,522 Elo+

VS

Team Averages
Level 73
1,549 SR
1,570 Elo+
Ullr
Ullr
Izayoika
Ullr
Level 67
God Stats
24W - 9L
1,706 SR
Queue Stats
115W - 52L
1,695 Elo+
Party 1
Sol
Sol
Kaylasten
Sol
Level 47
God Stats
4W - 8L
1,427 SR
Queue Stats
123W - 144L
1,446 Elo+
Solo
Kuzenbo
Kuzenbo
Revenànt
Kuzenbo
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 44L
1,640 Elo+
Party 1
Xing Tian
Xing Tian
Sukunazhh
Xing Tian
Level 20
God Stats
3W - 2L
1,560 SR
Queue Stats
20W - 16L
1,526 Elo+
Party 1
Kali
Kali
Yøzora
Kali
Level 150
God Stats
2W - 1L
1,550 SR
Queue Stats
220W - 190L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IDEFIX3131
Morgan Le Fay
16
2 / 8 / 6
10,083
1,008
12,472
18,999
7,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
1 / 8 / 9
9,616
962
8,420
17,604
13,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Izanami
dkyourself
Izanami
15
6 / 13 / 3
11,062
1,106
19,560
20,776
8,006
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
marklndp
Cerberus
15
0 / 1 / 5
8,291
829
3,843
10,502
7,600
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 11 / 5
9,391
939
5,708
17,463
7,383
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Team 1 Tickets

57

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
18
14 / 4 / 10
12,653
1,265
23,151
13,016
5,470
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
12 / 1 / 14
12,436
1,244
16,380
9,308
2,605
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kuzenbo
Revenànt
Kuzenbo
18
1 / 0 / 31
11,390
1,139
12,102
10,810
17,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xing Tian
Sukunazhh
Xing Tian
17
5 / 2 / 15
10,361
1,036
10,981
8,913
5,703
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
Yøzora
Kali
17
9 / 4 / 18
11,679
1,168
14,353
13,380
5,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
129
11
Kills
41
41
Deaths
11
28
Assists
88
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
IDEFIX3131
Morgan Le Fay
2
8
6
0.63
W
Ullr
14
4
10
4.75
W
12
1
14
19
L
1
8
9
0.69
W
Kuzenbo
Revenànt
Kuzenbo
1
0
31
16.5
W
Xing Tian
Sukunazhh
Xing Tian
5
2
15
6.25
W
Kali
Yøzora
Kali
9
4
18
4.5
L
Izanami
dkyourself
Izanami
6
13
3
0.58
L
Cerberus
marklndp
Cerberus
0
1
5
2.5
L
2
11
5
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,003
Damage
76,967
85,344
Taken
55,427
43,778
Mitigated
37,462
5,770
Healing
7,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
IDEFIX3131
Morgan Le Fay
12,472
2,476
317
1,501
18,999
7,103
0
4,953
14,046
35,814
0
W
Ullr
23,151
11,837
0
567
13,016
5,470
0
4,478
8,097
0
40,838
W
16,380
7,580
101
2,233
9,308
2,605
0
2,133
7,014
40,057
0
L
8,420
2,288
0
1,158
17,604
13,686
0
9,995
7,609
0
17,581
W
Kuzenbo
Revenànt
Kuzenbo
12,102
3,750
0
930
10,810
17,984
0
3,119
6,978
18,821
0
W
Xing Tian
Sukunazhh
Xing Tian
10,981
491
0
0
8,913
5,703
0
2,015
6,567
21,252
0
W
Kali
Yøzora
Kali
14,353
8,218
0
3,281
13,380
5,700
0
3,806
9,153
0
21,979
L
Izanami
dkyourself
Izanami
19,560
13,940
0
1,693
20,776
8,006
0
8,479
12,297
0
35,923
L
Cerberus
marklndp
Cerberus
3,843
231
0
441
10,502
7,600
0
5,548
4,954
9,585
0
L
5,708
2,688
0
660
17,463
7,383
0
10,488
6,975
0
14,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,443
Gold Earned
58,519
138
Minions Killed
137
3
Camps Cleared
11
791,944
Distance Traveled
971,929
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,083
1,008
62
6
0
163,636
0
W
Ullr
12,653
1,265
34
3
7
190,663
0
W
Sol
12,436
1,244
57
6
1
199,595
2
L
Odin
9,616
962
20
2
1
195,010
2
W
Kuzenbo
11,390
1,139
12
1
1
208,380
3
W
Xing Tian
10,361
1,036
21
2
2
183,747
0
W
Kali
11,679
1,168
13
1
0
189,544
0
L
Izanami
11,062
1,106
25
3
2
150,903
1
L
Cerberus
8,291
829
10
1
0
117,370
0
L
Set
9,391
939
21
2
0
165,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role