Player Matchup

Kuzenbo
Kuzenbo
Fiiresail
Kuzenbo
Level 146
God Stats
1W - 0L
1,431 SR
Queue Stats
284W - 179L
1,726 Elo+
Party 2
Zhong Kui
Zhong Kui
FlipFlapFlapjax
Zhong Kui
Level 107
God Stats
1W - 2L
1,400 SR
Queue Stats
137W - 92L
1,701 Elo+
Party 2
Ne Zha
Ne Zha
HakunaMyTatta
Ne Zha
Level 147
God Stats
5W - 2L
1,728 SR
Queue Stats
125W - 69L
1,756 Elo+
Party 2
Team Averages
Level 133
1,520 SR
1,728 Elo+

VS

Team Averages
Level 97
1,567 SR
1,539 Elo+
Cthulhu
Cthulhu
FearofTheReaper
Cthulhu
Level 27
God Stats
5W - 5L
1,621 SR
Queue Stats
6W - 9L
1,513 Elo+
Party 1
Nemesis
Nemesis
PirateByNite
Nemesis
Level 142
God Stats
19W - 15L
1,715 SR
Queue Stats
212W - 180L
1,591 Elo+
Solo
Danzaburou
Danzaburou
ZeroVFenrir
Danzaburou
Level 121
God Stats
0W - 1L
1,365 SR
Queue Stats
6W - 9L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Fiiresail
Kuzenbo
11
1 / 0 / 6
7,312
731
6,279
7,006
7,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
FlipFlapFlapjax
Zhong Kui
11
2 / 1 / 3
6,892
689
5,368
5,392
3,336
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
4 / 0 / 3
7,790
779
8,698
9,667
6,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,643
564
5,484
9,665
7,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Nemesis
PirateByNite
Nemesis
9
0 / 1 / 1
5,752
575
4,254
8,578
4,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
ZeroVFenrir
Danzaburou
9
1 / 4 / 0
6,090
609
7,497
6,038
1,953
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
3
7
Kills
1
1
Deaths
7
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Kuzenbo
Fiiresail
Kuzenbo
1
0
6
4
W
Zhong Kui
FlipFlapFlapjax
Zhong Kui
2
1
3
3.5
W
4
0
3
5.5
L
Nemesis
PirateByNite
Nemesis
0
1
1
0.5
L
Danzaburou
ZeroVFenrir
Danzaburou
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,345
Damage
17,235
22,065
Taken
24,281
17,264
Mitigated
13,552
10,859
Healing
5,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,484
220
549
1,417
9,665
7,538
0
5,005
4,660
15,941
0
W
Kuzenbo
Fiiresail
Kuzenbo
6,279
2,389
0
2,393
7,006
7,732
371
1,920
4,668
12,499
0
W
Zhong Kui
FlipFlapFlapjax
Zhong Kui
5,368
812
0
3,166
5,392
3,336
530
1,223
3,926
27,549
0
W
8,698
1,946
712
4,588
9,667
6,196
624
2,092
7,015
0
24,762
L
Nemesis
PirateByNite
Nemesis
4,254
752
0
2,642
8,578
4,061
0
4,465
4,113
0
14,561
L
Danzaburou
ZeroVFenrir
Danzaburou
7,497
3,166
414
825
6,038
1,953
0
2,471
3,567
0
17,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,994
Gold Earned
17,485
116
Minions Killed
82
8
Camps Cleared
1
588,173
Distance Traveled
512,505
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,643
564
20
2
0
184,546
4
W
Kuzenbo
7,312
731
18
2
0
211,187
1
W
Zhong Kui
6,892
689
59
6
5
174,772
3
W
Ne Zha
7,790
779
39
4
3
202,214
2
L
Nemesis
5,752
575
33
3
0
188,504
3
L
Danzaburou
6,090
609
29
3
1
139,455
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role