Player Matchup

Gilgamesh
Gilgamesh
Silver V
XxSEVASxX
Gilgamesh
Silver V
Level 99
God Stats
2W - 2L
1,582 SR
Queue Stats
6W - 10L
1,242 MMR
Party 1
Sol
Sol
Bronze III
Zilvo6
Sol
Bronze III
Level 86
God Stats
2W - 0L
1,966 SR
Queue Stats
3W - 3L
1,509 MMR
Party 1
Sobek
Sobek
Bronze III
badnbiggy
Sobek
Bronze III
Level 104
God Stats
3W - 2L
1,579 SR
Queue Stats
4W - 9L
1,239 MMR
Party 1
Team Averages
Bronze II
Bronze II
Average Tier
Level 96
1,709 SR
1,330 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,613 SR
1,309 MMR
Fenrir
Fenrir
Bronze III
Wallystha187
Fenrir
Bronze III
Level 147
God Stats
11W - 14L
1,684 SR
Queue Stats
11W - 16L
1,474 MMR
Party 2
Hercules
Hercules
Bronze III
Zarr0945
Hercules
Bronze III
Level 125
God Stats
6W - 6L
1,654 SR
Queue Stats
10W - 13L
1,464 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Silver III
uhicaba9
Morgan Le Fay
Silver III
Level 45
God Stats
5W - 5L
1,501 SR
Queue Stats
49W - 67L
990 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
XxSEVASxX
Gilgamesh
16
7 / 4 / 6
12,239
680
26,881
17,846
14,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sol
Zilvo6
Sol
15
3 / 5 / 8
11,617
645
16,896
11,588
5,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sobek
badnbiggy
Sobek
15
4 / 2 / 9
12,568
698
7,152
22,471
29,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bans
BastetScyllaMulanNoxOlorun

VS

Bans
AthenaHeraCliodhnaZeusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 6 / 5
10,886
605
13,600
21,039
13,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hercules
Zarr0945
Hercules
15
3 / 4 / 7
11,059
614
14,178
26,086
23,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Morgan Le Fay
uhicaba9
Morgan Le Fay
15
4 / 4 / 5
11,267
626
18,130
13,818
5,426
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
28
14
Kills
11
11
Deaths
14
23
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
6
5
1.08
W
Gilgamesh
XxSEVASxX
Gilgamesh
7
4
6
2.5
L
Hercules
Zarr0945
Hercules
3
4
7
1.63
W
Sol
Zilvo6
Sol
3
5
8
1.4
W
Sobek
badnbiggy
Sobek
4
2
9
4.25
L
Morgan Le Fay
uhicaba9
Morgan Le Fay
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,929
Damage
45,908
51,905
Taken
60,943
49,238
Mitigated
42,177
13,269
Healing
22,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
13,600
1,699
1,088
4,097
21,039
13,141
0
8,099
11,889
4,453
21,591
W
Gilgamesh
XxSEVASxX
Gilgamesh
26,881
8,175
0
2,235
17,846
14,581
780
10,341
6,664
0
49,189
L
Hercules
Zarr0945
Hercules
14,178
3,612
585
12,168
26,086
23,610
0
11,452
13,252
5,132
27,427
W
Sol
Zilvo6
Sol
16,896
3,606
0
2,760
11,588
5,028
1,761
1,856
9,407
61,389
0
W
Sobek
badnbiggy
Sobek
7,152
813
591
7,683
22,471
29,629
87
10,124
10,833
18,540
0
L
Morgan Le Fay
uhicaba9
Morgan Le Fay
18,130
2,461
1,093
3,217
13,818
5,426
49
3,554
9,782
48,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
33,212
169
Minions Killed
153
10
Camps Cleared
5
953,666
Distance Traveled
939,612
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,886
605
27
2
1
313,225
4
W
Gilgamesh
12,239
680
50
3
6
341,363
2
L
Hercules
11,059
614
50
3
0
342,606
3
W
Sol
11,617
645
103
6
4
287,943
3
W
Sobek
12,568
698
16
1
0
324,360
5
L
Morgan Le Fay
11,267
626
76
4
4
283,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role