Player Matchup

Tyr
Tyr
Argoll
Tyr
Level 157
God Stats
2W - 2L
1,468 SR
Queue Stats
218W - 209L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
Eichi88
Baron Samedi
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,363 Elo+
Solo
Agni
Agni
FaBi2402
Agni
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,277 Elo+
Party 1
Kuzenbo
Kuzenbo
KoNaRa
Kuzenbo
Level 64
God Stats
0W - 1L
1,601 SR
Queue Stats
9W - 15L
1,424 Elo+
Party 1
Zeus
Zeus
ashura0
Zeus
Level 64
God Stats
13W - 6L
1,601 SR
Queue Stats
382W - 405L
1,431 Elo+
Solo
Team Averages
Level 64
1,534 SR
1,409 Elo+

VS

Team Averages
Level 48
1,565 SR
1,433 Elo+
Persephone
Persephone
CravingCrumpets
Persephone
Level 105
God Stats
3W - 2L
1,499 SR
Queue Stats
94W - 105L
1,456 Elo+
Party 2
Sol
Sol
Phatfak
Sol
Level 87
God Stats
3W - 0L
1,825 SR
Queue Stats
40W - 44L
1,426 Elo+
Solo
Artio
Artio
Quickrambo
Artio
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 34L
1,384 Elo+
Solo
Olorun
Olorun
neyaf
Olorun
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Solo
Chiron
Chiron
xukxsmurf
Chiron
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
Argoll
Tyr
19
4 / 5 / 13
11,644
647
11,815
25,518
31,571
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Eichi88
Baron Samedi
13
1 / 2 / 10
9,432
524
9,382
6,238
2,676
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Agni
19
2 / 6 / 7
11,488
638
11,202
15,433
7,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
KoNaRa
Kuzenbo
20
1 / 5 / 18
11,400
633
13,870
27,233
46,264
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Zeus
ashura0
Zeus
20
18 / 6 / 5
13,987
777
39,703
18,792
8,157
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
CravingCrumpets
Persephone
20
8 / 6 / 11
14,527
807
21,761
14,927
7,216
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sol
19
4 / 5 / 12
12,127
674
16,012
17,400
8,283
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artio
20
7 / 1 / 14
12,999
722
9,090
25,773
28,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Olorun
neyaf
Olorun
18
4 / 8 / 12
12,038
669
16,615
18,478
9,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chiron
xukxsmurf
Chiron
19
1 / 6 / 10
11,564
642
15,341
18,836
9,436
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
83
26
Kills
24
24
Deaths
26
53
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Tyr
Argoll
Tyr
4
5
13
2.1
W
Persephone
CravingCrumpets
Persephone
8
6
11
2.25
L
Baron Samedi
Eichi88
Baron Samedi
1
2
10
3
L
Agni
2
6
7
0.92
L
Kuzenbo
KoNaRa
Kuzenbo
1
5
18
2
W
Sol
4
5
12
2
W
Artio
7
1
14
14
L
Zeus
ashura0
Zeus
18
6
5
3.42
W
Olorun
neyaf
Olorun
4
8
12
1.25
W
Chiron
xukxsmurf
Chiron
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,972
Damage
78,819
93,214
Taken
95,414
95,887
Mitigated
62,732
29,100
Healing
39,923
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
Argoll
Tyr
11,815
2,212
785
7,987
25,518
31,571
337
14,811
10,186
0
23,680
W
Persephone
CravingCrumpets
Persephone
21,761
2,102
977
2,709
14,927
7,216
573
10,503
4,324
50,931
0
L
Baron Samedi
Eichi88
Baron Samedi
9,382
428
1,211
1,488
6,238
2,676
240
4,622
1,501
17,886
0
L
Agni
11,202
1,447
1,495
1,522
15,433
7,219
0
10,975
4,263
31,237
0
L
Kuzenbo
KoNaRa
Kuzenbo
13,870
3,841
2,074
4,000
27,233
46,264
60
16,328
10,364
25,096
0
W
Sol
16,012
4,074
1,987
5,133
17,400
8,283
795
14,662
2,662
32,818
0
W
Artio
9,090
1,037
4,380
11,675
25,773
28,256
645
21,271
4,324
19,251
0
L
Zeus
ashura0
Zeus
39,703
2,924
2,762
5,776
18,792
8,157
191
14,996
3,422
56,404
0
W
Olorun
neyaf
Olorun
16,615
9,794
1,485
3,799
18,478
9,541
2,286
10,755
7,547
28,375
0
W
Chiron
xukxsmurf
Chiron
15,341
5,252
2,989
4,789
18,836
9,436
1,055
16,327
2,399
0
37,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,951
Gold Earned
63,255
158
Minions Killed
199
0
Camps Cleared
0
1,331,717
Distance Traveled
1,539,169
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,644
647
30
2
0
270,949
0
W
Persephone
14,527
807
64
4
0
300,011
0
L
Baron Samedi
9,432
524
18
1
0
164,850
0
L
Agni
11,488
638
43
2
0
260,014
1
L
Kuzenbo
11,400
633
8
0
0
335,207
5
W
Sol
12,127
674
48
3
0
330,086
1
W
Artio
12,999
722
16
1
0
323,516
2
L
Zeus
13,987
777
59
3
0
300,697
1
W
Olorun
12,038
669
24
1
0
265,571
1
W
Chiron
11,564
642
47
3
0
319,985
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role