Player Matchup

Aphrodite
Aphrodite
Didisgm
Aphrodite
Level 100
God Stats
22W - 22L
1,492 SR
Queue Stats
284W - 377L
1,407 Elo+
Party 1
Cliodhna
Cliodhna
MonsterHunterHUN
Cliodhna
Level 85
God Stats
5W - 6L
1,390 SR
Queue Stats
61W - 65L
1,459 Elo+
Solo
Cernunnos
Cernunnos
parcelada
Cernunnos
Level 109
God Stats
2W - 3L
1,416 SR
Queue Stats
123W - 155L
1,392 Elo+
Party 1
Izanami
Izanami
thisisjimmy2
Izanami
Level 112
God Stats
6W - 10L
1,403 SR
Queue Stats
450W - 464L
1,400 Elo+
Solo
Merlin
Merlin
实力装睡
Merlin
Level 113
God Stats
2W - 2L
1,484 SR
Queue Stats
25W - 37L
1,409 Elo+
Solo
Team Averages
Level 104
1,437 SR
1,414 Elo+

VS

Team Averages
Level 123
1,519 SR
1,436 Elo+
Izanami
Izanami
BigJaFF
Izanami
Level 141
God Stats
18W - 12L
1,608 SR
Queue Stats
564W - 585L
1,403 Elo+
Party 2
Bacchus
Bacchus
Frosterion123
Bacchus
Level 122
God Stats
19W - 11L
1,621 SR
Queue Stats
232W - 228L
1,436 Elo+
Solo
Freya
Freya
MangaCraze
Freya
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 25L
1,484 Elo+
Solo
Nu Wa
Nu Wa
Shadow666
Nu Wa
Level 127
God Stats
5W - 0L
1,489 SR
Queue Stats
196W - 189L
1,459 Elo+
Solo
Fenrir
Fenrir
Temujin1162
Fenrir
Level 123
God Stats
10W - 15L
1,380 SR
Queue Stats
443W - 443L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Didisgm
Aphrodite
10
0 / 4 / 2
6,059
505
3,121
9,505
5,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 3
7,167
597
4,798
9,093
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cernunnos
parcelada
Cernunnos
11
4 / 4 / 0
6,534
545
8,792
8,781
2,472
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Izanami
thisisjimmy2
Izanami
12
3 / 5 / 0
7,383
615
6,225
8,828
2,910
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
11
3 / 6 / 1
7,131
594
4,502
8,139
2,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BigJaFF
Izanami
11
2 / 3 / 6
6,437
536
6,389
7,463
1,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bacchus
10
1 / 1 / 6
6,462
539
4,679
8,494
3,434
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Freya
12
4 / 3 / 3
7,304
609
6,303
8,204
2,595
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nu Wa
Shadow666
Nu Wa
13
5 / 2 / 7
7,826
652
5,596
5,165
1,371
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
13
10 / 2 / 3
8,034
670
7,706
9,054
2,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
11
Kills
22
22
Deaths
11
6
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Izanami
BigJaFF
Izanami
2
3
6
1.67
L
Aphrodite
Didisgm
Aphrodite
0
4
2
0.25
W
Bacchus
1
1
6
4
W
Freya
4
3
3
1.83
L
1
3
3
0.83
W
Nu Wa
Shadow666
Nu Wa
5
2
7
4.25
W
Fenrir
10
2
3
5.75
L
Cernunnos
parcelada
Cernunnos
4
4
0
1
L
Izanami
thisisjimmy2
Izanami
3
5
0
0.6
L
Merlin
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,438
Damage
30,673
44,346
Taken
38,380
15,927
Mitigated
11,906
11,391
Healing
10,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BigJaFF
Izanami
6,389
3,601
0
1,098
7,463
1,751
161
1,128
6,335
0
46,090
L
Aphrodite
Didisgm
Aphrodite
3,121
151
1,759
3,214
9,505
5,595
253
2,487
7,018
15,682
0
W
Bacchus
4,679
684
1,449
2,340
8,494
3,434
0
1,907
6,556
15,099
0
W
Freya
6,303
1,931
0
3,554
8,204
2,595
506
616
7,544
31,768
3,611
L
4,798
608
0
3,630
9,093
2,613
137
1,857
7,236
0
47,912
W
Nu Wa
Shadow666
Nu Wa
5,596
1,759
0
1,185
5,165
1,371
0
1,618
3,357
37,691
0
W
Fenrir
7,706
3,163
0
1,225
9,054
2,755
0
1,921
6,965
0
38,540
L
Cernunnos
parcelada
Cernunnos
8,792
4,368
0
1,434
8,781
2,472
1,117
2,329
6,452
0
39,442
L
Izanami
thisisjimmy2
Izanami
6,225
2,925
0
0
8,828
2,910
446
4,650
4,178
0
46,911
L
Merlin
4,502
490
0
1,354
8,139
2,337
29
4,894
3,245
38,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,274
Gold Earned
36,063
362
Minions Killed
321
0
Camps Cleared
0
1,145,598
Distance Traveled
1,208,291
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,437
536
90
8
0
212,471
2
L
Aphrodite
6,059
505
21
2
0
238,155
3
W
Bacchus
6,462
539
16
1
0
233,548
5
W
Freya
7,304
609
70
6
0
241,974
0
L
Cliodhna
7,167
597
85
7
0
261,685
0
W
Nu Wa
7,826
652
73
6
0
246,849
6
W
Fenrir
8,034
670
72
6
0
273,449
1
L
Cernunnos
6,534
545
75
6
0
224,005
4
L
Izanami
7,383
615
101
8
0
208,368
3
L
Merlin
7,131
594
80
7
0
213,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role