Player Matchup

Gilgamesh
Gilgamesh
Bowdown72
Gilgamesh
Level 153
God Stats
8W - 9L
1,537 SR
Queue Stats
69W - 78L
1,523 Elo+
Solo
Bacchus
Bacchus
NotoriousJIG16
Bacchus
Level 87
God Stats
23W - 17L
1,627 SR
Queue Stats
453W - 429L
1,525 Elo+
Party 1
Medusa
Medusa
PanicAsp
Medusa
Level 122
God Stats
35W - 27L
1,582 SR
Queue Stats
1,060W - 1,040L
1,480 Elo+
Party 1
Arachne
Arachne
freezer1993
Arachne
Level 77
God Stats
23W - 11L
1,752 SR
Queue Stats
68W - 68L
1,562 Elo+
Solo
Scylla
Scylla
ttv_Marlymarl511
Scylla
Level 141
God Stats
8W - 20L
1,432 SR
Queue Stats
631W - 584L
1,476 Elo+
Solo
Team Averages
Level 116
1,586 SR
1,513 Elo+

VS

Team Averages
Level 109
1,484 SR
1,503 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BombproofOscar
Anubis
Level 96
God Stats
6W - 8L
1,460 SR
Queue Stats
346W - 306L
1,470 Elo+
Solo
Erlang Shen
Erlang Shen
ECORUJOR
Erlang Shen
Level 90
God Stats
12W - 10L
1,414 SR
Queue Stats
392W - 378L
1,485 Elo+
Solo
Vamana
Vamana
EastKief
Vamana
Level 55
God Stats
3W - 3L
1,742 SR
Queue Stats
63W - 42L
1,547 Elo+
Solo
Agni
Agni
RICK_A_SAW__97
Agni
Level 146
God Stats
1W - 2L
1,304 SR
Queue Stats
53W - 54L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bowdown72
Gilgamesh
6
0 / 0 / 0
3,285
657
970
2,997
1,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

4
0 / 1 / 0
3,003
601
405
2,879
1,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
PanicAsp
Medusa
4
0 / 1 / 0
2,852
570
935
2,899
408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
freezer1993
Arachne
1
0 / 0 / 0
906
181
0
0
0
6
1 / 1 / 0
3,673
735
1,531
1,680
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
5
0 / 0 / 1
3,053
611
1,873
2,272
804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 2
3,137
627
1,040
1,496
586
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
ECORUJOR
Erlang Shen
6
3 / 0 / 0
3,843
769
806
2,309
654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vamana
EastKief
Vamana
5
0 / 0 / 0
3,238
648
1,414
1,846
677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 1 / 1
3,437
687
784
1,726
400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
1
Kills
3
3
Deaths
1
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
1
0.5
W
0
0
2
1
L
Gilgamesh
Bowdown72
Gilgamesh
0
0
0
0
W
Erlang Shen
ECORUJOR
Erlang Shen
3
0
0
3
W
Vamana
EastKief
Vamana
0
0
0
0
L
0
1
0
0
L
Medusa
PanicAsp
Medusa
0
1
0
0
W
0
1
1
0.5
L
Arachne
freezer1993
Arachne
0
0
0
0
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,841
Damage
5,917
10,455
Taken
9,649
3,065
Mitigated
3,121
3,403
Healing
4,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,873
770
164
966
2,272
804
0
184
2,088
7,716
3,188
W
1,040
189
0
736
1,496
586
0
221
1,275
13,455
0
L
Gilgamesh
Bowdown72
Gilgamesh
970
249
0
1,239
2,997
1,170
0
0
2,760
0
9,467
W
Erlang Shen
ECORUJOR
Erlang Shen
806
368
0
1,086
2,309
654
0
571
1,676
0
11,674
W
Vamana
EastKief
Vamana
1,414
239
0
591
1,846
677
306
0
1,846
0
10,002
L
405
74
123
946
2,879
1,098
0
786
2,093
3,892
0
L
Medusa
PanicAsp
Medusa
935
394
0
845
2,899
408
0
1,819
1,080
0
10,666
W
784
0
0
750
1,726
400
0
742
828
14,914
0
L
Arachne
freezer1993
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
1,531
45
0
250
1,680
389
0
646
896
11,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,719
Gold Earned
16,708
81
Minions Killed
139
0
Camps Cleared
0
374,984
Distance Traveled
471,069
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
3,053
611
22
4
0
91,686
1
W
Anubis
3,137
627
30
6
0
85,551
1
L
Gilgamesh
3,285
657
19
4
0
100,036
1
W
Erlang Shen
3,843
769
38
8
0
104,585
0
W
Vamana
3,238
648
21
4
0
94,374
2
L
Bacchus
3,003
601
6
1
0
85,455
0
L
Medusa
2,852
570
23
5
0
96,851
1
W
Agni
3,437
687
28
6
0
94,873
2
L
Arachne
906
181
0
0
0
0
0
L
Scylla
3,673
735
33
7
0
92,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role