Player Matchup

Merlin
Merlin
 
Merlin
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Charybdis
Charybdis
Gasberg13
Charybdis
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 7L
1,755 Elo+
Party 1
Hel
Hel
OrphanHero
Hel
Level 81
God Stats
6W - 4L
1,379 SR
Queue Stats
50W - 78L
1,364 Elo+
Party 3
Raijin
Raijin
Tipsybear
Raijin
Level 84
God Stats
1W - 0L
1,459 SR
Queue Stats
197W - 207L
1,596 Elo+
Party 1
Sun Wukong
Sun Wukong
n1cw3bb3r
Sun Wukong
Level 27
God Stats
6W - 1L
1,919 SR
Queue Stats
21W - 34L
1,343 Elo+
Party 3
Team Averages
Level 60
1,551 SR
1,512 Elo+

VS

Team Averages
Level 51
1,413 SR
1,409 Elo+
Achilles
Achilles
MRSLEVIN
Achilles
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 72L
1,524 Elo+
Party 2
Baron Samedi
Baron Samedi
PsychoYèna
Baron Samedi
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,295 Elo+
Party 4
Cupid
Cupid
SmashBaj
Cupid
Level 106
God Stats
0W - 5L
1,063 SR
Queue Stats
59W - 56L
1,524 Elo+
Party 2
Ra
Ra
jo-6zero
Ra
Level 3
God Stats
1W - 4L
1,500 SR
Queue Stats
1W - 6L
1,179 Elo+
Party 4
Yemoja
Yemoja
merkidge
Yemoja
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 47L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
3 / 1 / 10
9,466
947
10,796
3,300
1,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Gasberg13
Charybdis
17
12 / 0 / 7
11,469
1,147
18,594
8,676
3,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 1 / 12
8,648
865
4,715
4,365
2,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Raijin
Tipsybear
Raijin
16
4 / 1 / 9
9,687
969
8,573
4,900
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
n1cw3bb3r
Sun Wukong
17
1 / 0 / 13
9,827
983
6,489
9,558
5,164
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Team 1 Tickets

370

VS

Team 2 Tickets

104

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
MRSLEVIN
Achilles
14
0 / 4 / 3
8,626
863
7,254
16,148
12,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
PsychoYèna
Baron Samedi
14
0 / 5 / 2
8,107
811
5,870
7,892
2,985
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cupid
SmashBaj
Cupid
14
2 / 7 / 1
9,214
921
7,083
13,717
3,750
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 4 / 0
7,773
777
2,069
6,691
1,826
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Yemoja
merkidge
Yemoja
14
1 / 0 / 1
8,669
867
4,365
8,459
6,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
10
20
Kills
3
3
Deaths
20
51
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
10
8
W
Charybdis
Gasberg13
Charybdis
12
0
7
15.5
L
Achilles
MRSLEVIN
Achilles
0
4
3
0.38
W
0
1
12
6
L
Baron Samedi
PsychoYèna
Baron Samedi
0
5
2
0.2
L
Cupid
SmashBaj
Cupid
2
7
1
0.36
W
Raijin
Tipsybear
Raijin
4
1
9
8.5
L
0
4
0
0
L
Yemoja
merkidge
Yemoja
1
0
1
1.5
W
Sun Wukong
n1cw3bb3r
Sun Wukong
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,167
Damage
26,641
30,799
Taken
52,907
14,165
Mitigated
27,745
13,289
Healing
4,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,796
77
0
0
3,300
1,458
0
1,135
2,165
27,934
0
W
Charybdis
Gasberg13
Charybdis
18,594
11,381
0
4,497
8,676
3,399
0
3,591
4,834
0
38,468
L
Achilles
MRSLEVIN
Achilles
7,254
2,118
0
656
16,148
12,750
0
7,092
8,766
0
18,373
W
4,715
0
5,281
1,864
4,365
2,170
0
2,437
1,844
12,712
0
L
Baron Samedi
PsychoYèna
Baron Samedi
5,870
621
615
556
7,892
2,985
0
4,562
3,184
16,356
0
L
Cupid
SmashBaj
Cupid
7,083
4,026
122
1,109
13,717
3,750
0
4,454
9,131
0
26,962
W
Raijin
Tipsybear
Raijin
8,573
345
0
773
4,900
1,974
0
1,618
3,160
29,550
0
L
2,069
267
0
222
6,691
1,826
0
4,365
2,324
7,379
0
L
Yemoja
merkidge
Yemoja
4,365
1,283
378
737
8,459
6,434
0
2,915
5,418
7,663
0
W
Sun Wukong
n1cw3bb3r
Sun Wukong
6,489
475
0
874
9,558
5,164
0
3,523
5,785
0
16,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,097
Gold Earned
42,389
189
Minions Killed
98
11
Camps Cleared
2
954,547
Distance Traveled
610,419
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,466
947
51
5
0
187,925
1
W
Charybdis
11,469
1,147
37
4
9
166,281
2
L
Achilles
8,626
863
14
1
0
144,301
0
W
Hel
8,648
865
20
2
2
192,907
0
L
Baron Samedi
8,107
811
17
2
0
113,991
1
L
Cupid
9,214
921
55
6
2
150,090
0
W
Raijin
9,687
969
55
6
0
176,222
0
L
Ra
7,773
777
11
1
0
77,515
0
L
Yemoja
8,669
867
1
0
0
124,522
0
W
Sun Wukong
9,827
983
26
3
0
231,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role