Player Matchup

Baron Samedi
Baron Samedi
Bebobot
Baron Samedi
Level 115
God Stats
25W - 16L
1,489 SR
Queue Stats
460W - 459L
1,453 Elo+
Party 3
Chaac
Chaac
Cheesey 1066
Chaac
Level 48
God Stats
5W - 4L
1,564 SR
Queue Stats
237W - 222L
1,523 Elo+
Party 2
Neith
Neith
Kuzake
Neith
Level 61
God Stats
24W - 21L
1,533 SR
Queue Stats
391W - 432L
1,457 Elo+
Solo
Cthulhu
Cthulhu
M0NTAGNE
Cthulhu
Level 105
God Stats
1W - 3L
1,555 SR
Queue Stats
242W - 253L
1,487 Elo+
Party 3
Sol
Sol
maximus1
Sol
Level 64
God Stats
3W - 5L
1,326 SR
Queue Stats
225W - 216L
1,549 Elo+
Party 2
Team Averages
Level 79
1,493 SR
1,494 Elo+

VS

Team Averages
Level 45
1,540 SR
1,558 Elo+
Chang'e
Chang'e
 
Chang'e
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Avory98
Ares
Level 5
God Stats
1W - 1L
1,754 SR
Queue Stats
4W - 6L
1,733 Elo+
Party 1
Scylla
Scylla
gervantofribliya
Scylla
Level 34
God Stats
1W - 2L
1,345 SR
Queue Stats
122W - 133L
1,469 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
jamieg1894
Ah Muzen Cab
Level 88
God Stats
14W - 25L
1,357 SR
Queue Stats
228W - 255L
1,442 Elo+
Solo
Medusa
Medusa
sHaYneHH
Medusa
Level 30
God Stats
1W - 2L
1,744 SR
Queue Stats
8W - 8L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bebobot
Baron Samedi
17
8 / 1 / 9
10,734
1,073
16,115
6,060
3,003
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 1 / 14
10,350
1,035
13,500
14,665
9,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Neith
Kuzake
Neith
17
1 / 0 / 14
9,809
981
7,523
5,281
2,012
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
M0NTAGNE
Cthulhu
17
6 / 0 / 13
11,022
1,102
12,086
11,177
14,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
4 / 0 / 18
10,213
1,021
16,103
6,927
2,671
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Team 1 Tickets

289

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
14
0 / 5 / 0
8,414
841
8,243
14,225
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
Avory98
Ares
14
0 / 7 / 1
8,789
879
4,282
20,914
20,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
0 / 4 / 2
8,703
870
7,607
10,437
3,759
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
jamieg1894
Ah Muzen Cab
14
0 / 4 / 2
8,527
853
10,358
10,772
3,696
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
sHaYneHH
Medusa
14
2 / 6 / 0
8,811
881
8,534
13,363
5,033
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
7
26
Kills
2
2
Deaths
26
68
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
5
0
0
L
Ares
Avory98
Ares
0
7
1
0.07
W
Baron Samedi
Bebobot
Baron Samedi
8
1
9
12.5
W
7
1
14
14
W
Neith
Kuzake
Neith
1
0
14
8
W
Cthulhu
M0NTAGNE
Cthulhu
6
0
13
12.5
L
0
4
2
0.25
L
Ah Muzen Cab
jamieg1894
Ah Muzen Cab
0
4
2
0.25
W
4
0
18
13
L
Medusa
sHaYneHH
Medusa
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,327
Damage
39,024
44,110
Taken
69,711
31,865
Mitigated
37,525
20,443
Healing
9,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
8,243
661
2,585
3,366
14,225
4,881
0
9,128
4,738
35,453
0
L
Ares
Avory98
Ares
4,282
429
0
1,076
20,914
20,156
0
12,477
8,232
15,116
0
W
Baron Samedi
Bebobot
Baron Samedi
16,115
389
3,219
1,862
6,060
3,003
0
2,513
3,441
23,444
0
W
13,500
2,104
0
7,727
14,665
9,184
0
6,968
7,426
0
20,106
W
Neith
Kuzake
Neith
7,523
4,695
0
1,324
5,281
2,012
0
2,302
2,935
0
36,830
W
Cthulhu
M0NTAGNE
Cthulhu
12,086
353
803
3,372
11,177
14,995
0
5,382
5,598
30,303
0
L
7,607
417
0
0
10,437
3,759
0
6,956
3,263
25,843
0
L
Ah Muzen Cab
jamieg1894
Ah Muzen Cab
10,358
2,402
0
1,728
10,772
3,696
0
7,223
3,462
0
25,201
W
16,103
6,789
0
2,136
6,927
2,671
0
2,331
4,578
31,750
3,077
L
Medusa
sHaYneHH
Medusa
8,534
4,856
0
829
13,363
5,033
0
7,241
5,945
0
21,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,128
Gold Earned
43,244
221
Minions Killed
187
10
Camps Cleared
4
1,015,547
Distance Traveled
952,949
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,414
841
58
6
0
189,585
0
L
Ares
8,789
879
19
2
1
174,558
1
W
Baron Samedi
10,734
1,073
45
5
1
198,944
3
W
Chaac
10,350
1,035
10
1
1
215,800
0
W
Neith
9,809
981
77
8
6
173,443
0
W
Cthulhu
11,022
1,102
45
5
0
223,649
1
L
Scylla
8,703
870
60
6
0
207,722
3
L
Ah Muzen Cab
8,527
853
32
3
2
194,348
1
W
Sol
10,213
1,021
44
4
2
203,711
0
L
Medusa
8,811
881
18
2
1
186,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role