Player Matchup

Persephone
Persephone
 
Persephone
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ELS evenly
Pele
Level 69
God Stats
9W - 9L
1,458 SR
Queue Stats
205W - 256L
1,378 Elo+
Party 2
Horus
Horus
WS Eben Spark
Horus
Level 64
God Stats
2W - 1L
1,516 SR
Queue Stats
147W - 177L
1,410 Elo+
Party 2
Team Averages
Level 92
1,495 SR
1,458 Elo+

VS

Team Averages
Level 69
1,389 SR
1,408 Elo+
Arachne
Arachne
GlouGlou_2004
Arachne
Level 74
God Stats
0W - 2L
1,297 SR
Queue Stats
172W - 201L
1,388 Elo+
Solo
Hou Yi
Hou Yi
TyoubLP
Hou Yi
Level 80
God Stats
0W - 2L
1,179 SR
Queue Stats
67W - 71L
1,416 Elo+
Solo
Bacchus
Bacchus
Yoshii_Yamimato
Bacchus
Level 29
God Stats
7W - 11L
1,448 SR
Queue Stats
16W - 20L
1,415 Elo+
Party 1
Chaac
Chaac
dilid178
Chaac
Level 93
God Stats
42W - 24L
1,484 SR
Queue Stats
144W - 148L
1,399 Elo+
Party 1
Zeus
Zeus
omisws
Zeus
Level 69
God Stats
15W - 10L
1,539 SR
Queue Stats
284W - 300L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
9 / 0 / 4
10,096
631
13,187
7,106
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
 
Izanami
13
6 / 2 / 6
8,607
538
12,854
10,208
4,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
 
Cthulhu
13
0 / 2 / 0
7,488
468
6,271
10,310
10,931
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 4 / 3
7,582
474
4,950
9,876
2,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
4 / 0 / 11
8,841
553
6,583
10,654
8,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
5 / 6 / 2
7,671
479
8,583
11,989
4,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hou Yi
TyoubLP
Hou Yi
11
0 / 7 / 2
6,237
390
5,290
13,092
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 6 / 1
6,799
425
4,334
16,616
9,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chaac
dilid178
Chaac
14
2 / 1 / 1
7,910
494
7,838
13,855
7,636
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zeus
omisws
Zeus
12
0 / 2 / 0
6,613
413
837
5,624
1,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
22
Kills
8
8
Deaths
22
24
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
9
0
4
11
W
Izanami
 
Izanami
6
2
6
4.5
W
Cthulhu
 
Cthulhu
0
2
0
0
W
3
4
3
1.13
L
Arachne
5
6
2
1
L
Hou Yi
TyoubLP
Hou Yi
0
7
2
0.14
W
4
0
11
9.5
L
1
6
1
0.25
L
Chaac
dilid178
Chaac
2
1
1
2.5
L
Zeus
omisws
Zeus
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,845
Damage
26,882
48,154
Taken
61,176
29,506
Mitigated
26,345
19,513
Healing
19,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
13,187
49
129
2,909
7,106
2,987
962
835
6,149
75,022
0
W
Izanami
 
Izanami
12,854
9,031
0
3,274
10,208
4,025
1,609
774
9,434
0
69,332
W
Cthulhu
 
Cthulhu
6,271
418
109
4,007
10,310
10,931
385
0
10,310
45,297
0
W
4,950
827
0
2,600
9,876
2,888
0
547
9,329
0
43,912
L
Arachne
8,583
5,020
0
3,425
11,989
4,488
0
3,415
8,374
0
41,432
L
Hou Yi
TyoubLP
Hou Yi
5,290
2,264
0
2,606
13,092
3,294
0
2,469
10,557
0
40,440
W
6,583
3,541
1,291
5,194
10,654
8,675
23
2,893
7,761
0
19,266
L
4,334
913
1,591
4,709
16,616
9,279
0
1,742
14,755
17,458
0
L
Chaac
dilid178
Chaac
7,838
444
0
5,544
13,855
7,636
0
7,871
5,260
0
45,704
L
Zeus
omisws
Zeus
837
83
0
1,827
5,624
1,648
0
2,724
2,772
32,380
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,614
Gold Earned
35,230
471
Minions Killed
310
0
Camps Cleared
0
1,476,078
Distance Traveled
1,303,457
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
10,096
631
133
8
0
308,819
3
W
Izanami
8,607
538
131
8
0
264,347
4
W
Cthulhu
7,488
468
93
6
0
279,972
0
W
Pele
7,582
474
90
6
0
309,669
3
L
Arachne
7,671
479
58
4
0
288,956
1
L
Hou Yi
6,237
390
71
4
0
229,549
5
W
Horus
8,841
553
24
2
0
313,271
3
L
Bacchus
6,799
425
15
1
0
280,133
0
L
Chaac
7,910
494
89
6
0
304,270
0
L
Zeus
6,613
413
77
5
0
200,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role