Player Matchup

Zeus
Zeus
RogueShogun21
Zeus
Level 121
God Stats
2W - 0L
1,419 SR
Queue Stats
231W - 202L
1,535 Elo+
Party 1
Ares
Ares
SG Burrito83
Ares
Level 119
God Stats
1W - 3L
1,222 SR
Queue Stats
239W - 200L
1,564 Elo+
Party 1
Izanami
Izanami
SG Pinkman
Izanami
Level 39
God Stats
20W - 16L
1,568 SR
Queue Stats
32W - 30L
1,455 Elo+
Party 1
Team Averages
Level 93
1,403 SR
1,518 Elo+

VS

Team Averages
Level 72
1,430 SR
1,347 Elo+
Hera
Hera
MightyMoose__
Hera
Level 89
God Stats
9W - 11L
1,435 SR
Queue Stats
79W - 130L
1,318 Elo+
Party 2
Amaterasu
Amaterasu
Padge490
Amaterasu
Level 48
God Stats
20W - 24L
1,383 SR
Queue Stats
40W - 50L
1,379 Elo+
Party 2
Skadi
Skadi
SaltedPossum
Skadi
Level 79
God Stats
3W - 2L
1,471 SR
Queue Stats
13W - 26L
1,345 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 0 / 3
8,155
741
11,326
4,000
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

12
3 / 3 / 5
7,973
725
5,982
13,016
11,880
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
SG Pinkman
Izanami
10
0 / 1 / 6
6,856
623
5,304
6,707
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 3
6,813
619
7,032
6,263
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
Padge490
Amaterasu
11
0 / 1 / 4
6,645
604
2,822
10,631
7,809
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 3 / 0
7,513
683
8,041
9,921
4,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
8
Kills
4
4
Deaths
8
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
L
Amaterasu
Padge490
Amaterasu
0
1
4
2
W
5
0
3
6.5
W
3
3
5
1.83
W
Izanami
SG Pinkman
Izanami
0
1
6
3
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,612
Damage
17,895
23,723
Taken
26,815
16,735
Mitigated
14,569
4,582
Healing
6,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,032
1,813
0
441
6,263
2,230
9
4,386
1,877
31,814
0
L
Amaterasu
Padge490
Amaterasu
2,822
383
0
1,732
10,631
7,809
0
5,762
4,869
0
8,181
W
11,326
742
0
1,038
4,000
1,550
341
1,979
1,873
44,341
0
W
5,982
469
742
2,693
13,016
11,880
346
2,854
9,563
11,781
0
W
Izanami
SG Pinkman
Izanami
5,304
2,938
0
109
6,707
3,305
821
2,737
3,785
0
21,151
L
8,041
3,200
690
3,191
9,921
4,530
862
7,683
2,238
0
21,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,984
Gold Earned
20,971
129
Minions Killed
102
6
Camps Cleared
4
569,169
Distance Traveled
593,597
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,813
619
49
4
3
178,662
2
L
Amaterasu
6,645
604
13
1
1
237,842
2
W
Zeus
8,155
741
90
8
4
192,586
2
W
Ares
7,973
725
2
0
0
212,004
3
W
Izanami
6,856
623
37
3
2
164,579
1
L
Skadi
7,513
683
40
4
0
177,093
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role