Player Matchup

Chiron
Chiron
Deceptionfusion
Chiron
Level 157
God Stats
3W - 2L
1,579 SR
Queue Stats
141W - 109L
1,692 Elo+
Party 1
Chronos
Chronos
Destroyallanime
Chronos
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 2L
1,757 Elo+
Party 1
Fenrir
Fenrir
JAZCOOOM
Fenrir
Level 44
God Stats
1W - 0L
1,942 SR
Queue Stats
26W - 6L
1,811 Elo+
Party 1
Olorun
Olorun
LuneyToons
Olorun
Level 127
God Stats
11W - 3L
1,738 SR
Queue Stats
63W - 40L
1,717 Elo+
Party 1
Bastet
Bastet
Octeii
Bastet
Level 159
God Stats
7W - 0L
2,100 SR
Queue Stats
513W - 351L
1,765 Elo+
Party 1
Team Averages
Level 100
1,772 SR
1,748 Elo+

VS

Team Averages
Level 71
1,492 SR
1,573 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
Grog69420
Hel
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 80L
1,564 Elo+
Party 2
Cthulhu
Cthulhu
Madddhattter
Cthulhu
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 26L
1,601 Elo+
Solo
Tyr
Tyr
Moonmiday
Tyr
Level 153
God Stats
4W - 8L
1,499 SR
Queue Stats
430W - 416L
1,585 Elo+
Party 2
Danzaburou
Danzaburou
PantySlasher
Danzaburou
Level 27
God Stats
1W - 5L
1,462 SR
Queue Stats
12W - 12L
1,613 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 2
6,530
594
4,772
4,320
1,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
3 / 2 / 2
7,357
669
7,219
7,200
2,908
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
JAZCOOOM
Fenrir
12
5 / 1 / 5
6,930
630
4,449
7,538
2,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
LuneyToons
Olorun
12
4 / 0 / 2
7,226
657
6,597
4,796
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Bastet
Octeii
Bastet
10
2 / 1 / 6
5,878
534
6,547
6,739
2,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
2 / 3 / 1
5,947
541
3,178
8,769
2,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 6 / 1
5,105
464
1,820
5,935
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Cthulhu
Madddhattter
Cthulhu
7
0 / 3 / 1
4,912
447
2,538
9,112
3,779
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
2 / 3 / 0
5,716
520
5,064
10,803
5,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Danzaburou
PantySlasher
Danzaburou
10
0 / 2 / 1
5,536
503
1,886
6,714
1,706
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
17
Kills
4
4
Deaths
17
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
3
1
0.83
W
3
0
2
4
W
3
2
2
2
L
0
6
1
0.08
W
Fenrir
JAZCOOOM
Fenrir
5
1
5
7.5
W
Olorun
LuneyToons
Olorun
4
0
2
5
L
Cthulhu
Madddhattter
Cthulhu
0
3
1
0.17
L
2
3
0
0.67
W
Bastet
Octeii
Bastet
2
1
6
5
L
Danzaburou
PantySlasher
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,584
Damage
14,486
30,593
Taken
41,333
11,034
Mitigated
14,733
15,244
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
3,178
859
0
2,171
8,769
2,588
0
2,428
6,341
0
23,423
W
4,772
1,655
305
3,003
4,320
1,342
778
702
3,536
0
44,228
W
7,219
3,697
24
3,242
7,200
2,908
37
0
6,762
47,895
0
L
1,820
159
291
1,220
5,935
1,535
0
252
5,683
19,677
0
W
Fenrir
JAZCOOOM
Fenrir
4,449
1,072
0
2,736
7,538
2,714
0
322
7,114
0
32,199
W
Olorun
LuneyToons
Olorun
6,597
3,291
171
2,931
4,796
1,680
1,494
1,067
3,692
53,001
0
L
Cthulhu
Madddhattter
Cthulhu
2,538
694
760
1,677
9,112
3,779
0
3,574
5,538
12,825
0
L
5,064
1,297
0
5,199
10,803
5,125
0
6,340
4,463
0
29,062
W
Bastet
Octeii
Bastet
6,547
1,950
0
2,832
6,739
2,390
0
2,057
4,588
0
22,794
L
Danzaburou
PantySlasher
Danzaburou
1,886
752
0
2,510
6,714
1,706
0
1,443
5,271
0
32,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,921
Gold Earned
27,216
393
Minions Killed
262
0
Camps Cleared
0
1,111,165
Distance Traveled
1,015,301
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,947
541
58
5
0
231,072
5
W
Chiron
6,530
594
92
8
0
211,711
1
W
Chronos
7,357
669
104
9
0
199,703
5
L
Hel
5,105
464
47
4
0
183,372
0
W
Fenrir
6,930
630
67
6
0
225,629
2
W
Olorun
7,226
657
105
10
0
208,302
4
L
Cthulhu
4,912
447
18
2
0
181,522
3
L
Tyr
5,716
520
60
5
0
229,084
2
W
Bastet
5,878
534
25
2
0
265,820
5
L
Danzaburou
5,536
503
79
7
0
190,251
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role