Player Matchup

Apollo
Apollo
 
Apollo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
Kaua_Luciano
Fafnir
Level 127
God Stats
2W - 0L
1,230 SR
Queue Stats
95W - 96L
1,431 Elo+
Solo
Agni
Agni
NoSkillBR
Agni
Level 63
God Stats
3W - 2L
1,561 SR
Queue Stats
99W - 87L
1,476 Elo+
Solo
Olorun
Olorun
SoHJackTR
Olorun
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 13L
1,638 Elo+
Solo
Team Averages
Level 118
1,458 SR
1,509 Elo+

VS

Team Averages
Level 63
1,403 SR
1,477 Elo+
Hun Batz
Hun Batz
Gexavier
Hun Batz
Level 56
God Stats
0W - 1L
1,597 SR
Queue Stats
4W - 10L
1,435 Elo+
Party 2
Kukulkan
Kukulkan
IzumiHinomi
Kukulkan
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2
Da Ji
Da Ji
MilTetas
Da Ji
Level 146
God Stats
0W - 3L
1,292 SR
Queue Stats
113W - 114L
1,508 Elo+
Solo
Izanami
Izanami
chibic0
Izanami
Level 94
God Stats
0W - 1L
1,451 SR
Queue Stats
5W - 11L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
kkimimaru
Cthulhu
Level 18
God Stats
0W - 1L
1,175 SR
Queue Stats
0W - 5L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
13 / 0 / 22
11,629
1,292
15,217
5,949
2,541
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odin
 
Odin
17
5 / 0 / 33
10,020
1,113
12,316
8,286
8,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fafnir
17
13 / 2 / 25
11,202
1,245
11,787
10,472
8,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Agni
18
8 / 1 / 32
11,120
1,236
16,765
8,669
3,661
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
SoHJackTR
Olorun
18
9 / 3 / 22
10,302
1,145
17,766
11,042
4,618
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Team 1 Tickets

312

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gexavier
Hun Batz
15
1 / 14 / 5
8,464
940
6,494
21,270
10,970
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
IzumiHinomi
Kukulkan
15
2 / 11 / 3
8,939
993
7,034
12,630
4,690
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Da Ji
MilTetas
Da Ji
14
2 / 6 / 1
8,615
957
8,715
12,712
5,277
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Izanami
chibic0
Izanami
15
0 / 8 / 5
8,359
929
11,555
16,122
5,716
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
kkimimaru
Cthulhu
14
1 / 9 / 2
8,459
940
6,639
16,226
6,349
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

182
Kill Participation
22
48
Kills
6
6
Deaths
48
134
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
13
0
22
24
W
Odin
 
Odin
5
0
33
21.5
L
Hun Batz
Gexavier
Hun Batz
1
14
5
0.25
L
Kukulkan
IzumiHinomi
Kukulkan
2
11
3
0.32
W
Fafnir
13
2
25
12.75
L
Da Ji
MilTetas
Da Ji
2
6
1
0.42
W
Agni
8
1
32
24
W
Olorun
SoHJackTR
Olorun
9
3
22
6.67
L
Izanami
chibic0
Izanami
0
8
5
0.31
L
Cthulhu
kkimimaru
Cthulhu
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,851
Damage
40,437
44,418
Taken
78,960
27,358
Mitigated
33,002
15,709
Healing
2,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
15,217
8,936
0
1,924
5,949
2,541
0
1,656
4,293
0
32,855
W
Odin
 
Odin
12,316
2,497
0
1,937
8,286
8,500
0
1,982
6,258
25
18,968
L
Hun Batz
Gexavier
Hun Batz
6,494
2,229
0
0
21,270
10,970
0
12,908
8,112
0
16,860
L
Kukulkan
IzumiHinomi
Kukulkan
7,034
1,176
0
79
12,630
4,690
0
7,941
4,480
29,970
0
W
Fafnir
11,787
2,726
0
3,156
10,472
8,038
0
2,964
7,462
21,892
0
L
Da Ji
MilTetas
Da Ji
8,715
1,667
0
0
12,712
5,277
0
7,637
4,802
0
14,237
W
Agni
16,765
2,135
206
2,370
8,669
3,661
0
3,228
5,441
30,091
0
W
Olorun
SoHJackTR
Olorun
17,766
11,292
896
5,220
11,042
4,618
0
3,705
7,291
41,777
0
L
Izanami
chibic0
Izanami
11,555
7,397
0
1,545
16,122
5,716
0
7,550
8,275
0
35,392
L
Cthulhu
kkimimaru
Cthulhu
6,639
229
145
418
16,226
6,349
0
10,307
5,826
15,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,273
Gold Earned
42,836
177
Minions Killed
152
7
Camps Cleared
5
829,806
Distance Traveled
747,566
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,629
1,292
52
6
4
159,490
0
W
Odin
10,020
1,113
18
2
0
179,238
1
L
Hun Batz
8,464
940
20
2
1
159,702
0
L
Kukulkan
8,939
993
47
5
1
120,462
0
W
Fafnir
11,202
1,245
21
2
1
168,319
1
L
Da Ji
8,615
957
10
1
2
174,394
2
W
Agni
11,120
1,236
31
3
2
166,792
0
W
Olorun
10,302
1,145
55
6
0
155,967
2
L
Izanami
8,359
929
61
7
1
159,564
0
L
Cthulhu
8,459
940
14
2
0
133,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role