Player Matchup

King Arthur
King Arthur
BeAsTx777
King Arthur
Level 160
God Stats
3W - 0L
1,470 SR
Queue Stats
148W - 81L
1,748 Elo+
Party 2
Izanami
Izanami
ChausXx
Izanami
Level 98
God Stats
8W - 4L
1,527 SR
Queue Stats
60W - 37L
1,639 Elo+
Party 2
Freya
Freya
Kirikuu
Freya
Level 85
God Stats
4W - 1L
1,747 SR
Queue Stats
48W - 48L
1,521 Elo+
Solo
Mercury
Mercury
LimnicEruption
Mercury
Level 22
God Stats
4W - 2L
1,500 SR
Queue Stats
34W - 5L
1,977 Elo+
Party 2
Bacchus
Bacchus
poofromthere
Bacchus
Level 99
God Stats
2W - 1L
1,628 SR
Queue Stats
2W - 4L
1,421 Elo+
Solo
Team Averages
Level 93
1,575 SR
1,661 Elo+

VS

Team Averages
Level 121
1,601 SR
1,555 Elo+
Tyr
Tyr
Froush07
Tyr
Level 147
God Stats
8W - 8L
1,553 SR
Queue Stats
75W - 62L
1,601 Elo+
Solo
Chiron
Chiron
KillerDrozin
Chiron
Level 127
God Stats
1W - 2L
1,791 SR
Queue Stats
24W - 20L
1,508 Elo+
Party 1
Olorun
Olorun
R0ASTz
Olorun
Level 138
God Stats
0W - 1L
1,681 SR
Queue Stats
9W - 6L
1,581 Elo+
Party 3
Nox
Nox
Santuariox
Nox
Level 148
God Stats
6W - 7L
1,479 SR
Queue Stats
27W - 29L
1,541 Elo+
Party 1
Ymir
Ymir
qezacotl
Ymir
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 7L
1,544 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeAsTx777
King Arthur
19
11 / 1 / 22
13,579
970
27,706
24,512
26,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Izanami
ChausXx
Izanami
17
4 / 2 / 13
11,262
804
9,304
12,004
5,606
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Freya
Kirikuu
Freya
17
4 / 0 / 16
11,354
811
19,957
12,200
4,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
18 / 1 / 9
14,390
1,028
24,864
11,268
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
poofromthere
Bacchus
16
2 / 3 / 16
10,596
757
5,214
20,111
21,075
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 8 / 3
9,111
651
5,123
22,577
19,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chiron
16
4 / 8 / 2
10,185
728
14,107
18,977
7,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
R0ASTz
Olorun
16
2 / 7 / 2
9,603
686
16,389
15,590
5,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
0 / 8 / 4
8,296
593
10,144
14,042
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ymir
14
0 / 8 / 3
8,307
593
4,909
22,953
17,039
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
21
39
Kills
7
7
Deaths
39
76
Assists
14
Player
Kills
Deaths
Assists
KDA
W
King Arthur
BeAsTx777
King Arthur
11
1
22
22
W
Izanami
ChausXx
Izanami
4
2
13
5.25
L
1
8
3
0.31
L
Chiron
4
8
2
0.63
W
Freya
Kirikuu
Freya
4
0
16
12
W
18
1
9
22.5
L
Olorun
R0ASTz
Olorun
2
7
2
0.43
L
0
8
4
0.25
W
Bacchus
poofromthere
Bacchus
2
3
16
3.33
L
Ymir
0
8
3
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,045
Damage
50,672
80,095
Taken
94,139
63,621
Mitigated
54,827
24,775
Healing
9,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
BeAsTx777
King Arthur
27,706
4,090
400
8,923
24,512
26,381
476
11,308
13,162
6,167
38,520
W
Izanami
ChausXx
Izanami
9,304
4,222
0
1,975
12,004
5,606
1,909
7,373
4,540
0
43,282
L
5,123
695
0
3,098
22,577
19,209
0
7,301
14,975
0
25,725
L
Chiron
14,107
5,641
452
1,615
18,977
7,371
20
6,396
12,149
0
35,246
W
Freya
Kirikuu
Freya
19,957
6,346
0
4,333
12,200
4,946
464
2,446
9,721
40,028
0
W
24,864
10,296
0
2,040
11,268
5,613
2,612
5,525
5,669
0
57,418
L
Olorun
R0ASTz
Olorun
16,389
7,161
683
1,614
15,590
5,942
0
3,711
11,496
35,988
0
L
10,144
1,325
0
730
14,042
5,266
0
3,652
10,100
26,483
0
W
Bacchus
poofromthere
Bacchus
5,214
246
409
6,695
20,111
21,075
261
4,918
15,014
18,293
0
L
Ymir
4,909
1,083
0
1,753
22,953
17,039
0
6,991
15,477
14,645
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,181
Gold Earned
45,502
311
Minions Killed
215
7
Camps Cleared
8
1,450,223
Distance Traveled
1,122,294
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,579
970
44
3
1
293,416
2
W
Izanami
11,262
804
95
7
0
261,674
3
L
Tyr
9,111
651
45
3
2
248,647
1
L
Chiron
10,185
728
62
4
1
190,820
0
W
Freya
11,354
811
53
4
2
298,004
0
W
Mercury
14,390
1,028
91
7
3
321,707
2
L
Olorun
9,603
686
55
4
2
229,396
0
L
Nox
8,296
593
35
3
3
246,457
1
W
Bacchus
10,596
757
28
2
1
275,422
0
L
Ymir
8,307
593
18
1
0
206,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role