Player Matchup

Ra
Ra
Brineshrimp
Ra
Level 95
God Stats
0W - 2L
1,303 SR
Queue Stats
5W - 10L
1,461 Elo+
Party 3
Kumbhakarna
Kumbhakarna
ForeverNomad1
Kumbhakarna
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,729 Elo+
Party 1
Neith
Neith
Forsensu
Neith
Level 69
God Stats
1W - 2L
1,489 SR
Queue Stats
35W - 44L
1,447 Elo+
Party 3
Fafnir
Fafnir
GuyInShadez
Fafnir
Level 126
God Stats
5W - 2L
1,762 SR
Queue Stats
86W - 101L
1,465 Elo+
Party 1
Tiamat
Tiamat
Notnips
Tiamat
Level 77
God Stats
1W - 1L
1,798 SR
Queue Stats
34W - 40L
1,443 Elo+
Party 3
Team Averages
Level 95
1,570 SR
1,509 Elo+

VS

Team Averages
Level 108
1,680 SR
1,514 Elo+
Discordia
Discordia
CAPTAIN HELO
Discordia
Level 107
God Stats
4W - 0L
1,980 SR
Queue Stats
99W - 93L
1,556 Elo+
Solo
Anhur
Anhur
ImZorkk
Anhur
Level 109
God Stats
1W - 0L
1,447 SR
Queue Stats
34W - 28L
1,519 Elo+
Solo
Da Ji
Da Ji
destinyjaden
Da Ji
Level 159
God Stats
1W - 2L
1,615 SR
Queue Stats
65W - 63L
1,529 Elo+
Solo
Geb
Geb
iDivinePlayz
Geb
Level 117
God Stats
5W - 1L
1,628 SR
Queue Stats
278W - 292L
1,511 Elo+
Party 2
Ra
Ra
lexyy_15
Ra
Level 50
God Stats
2W - 0L
1,732 SR
Queue Stats
33W - 43L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 4
8,996
818
4,005
10,264
4,625
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
ForeverNomad1
Kumbhakarna
16
4 / 5 / 10
9,179
834
6,869
22,723
10,555
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
Forsensu
Neith
16
6 / 5 / 7
9,437
858
14,278
10,584
4,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fafnir
16
3 / 5 / 10
8,636
785
6,326
21,535
13,035
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiamat
Notnips
Tiamat
14
1 / 6 / 7
7,988
726
7,097
10,607
7,581
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CAPTAIN HELO
Discordia
17
5 / 1 / 17
10,100
918
22,897
9,530
4,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Anhur
ImZorkk
Anhur
18
5 / 3 / 15
10,395
945
11,859
11,847
4,852
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
7 / 5 / 14
9,577
871
8,414
9,412
5,794
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

15
2 / 4 / 19
9,667
879
9,978
14,770
14,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

15
6 / 4 / 12
9,656
878
12,866
8,992
3,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
102
17
Kills
25
26
Deaths
17
38
Assists
77
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
W
Discordia
CAPTAIN HELO
Discordia
5
1
17
13.5
L
Kumbhakarna
ForeverNomad1
Kumbhakarna
4
5
10
1.8
L
Neith
Forsensu
Neith
6
5
7
1.9
L
Fafnir
3
5
10
1.6
W
Anhur
ImZorkk
Anhur
5
3
15
4.17
L
Tiamat
Notnips
Tiamat
1
6
7
0.75
W
7
5
14
2.8
W
2
4
19
2.88
W
6
4
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,575
Damage
66,014
75,713
Taken
54,551
40,328
Mitigated
32,864
25,368
Healing
22,775
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,005
219
3,482
2,815
10,264
4,625
552
7,673
2,539
17,483
0
W
Discordia
CAPTAIN HELO
Discordia
22,897
1,188
3,516
3,119
9,530
4,277
902
4,572
4,958
38,730
0
L
Kumbhakarna
ForeverNomad1
Kumbhakarna
6,869
777
925
5,453
22,723
10,555
256
10,071
12,312
14,721
0
L
Neith
Forsensu
Neith
14,278
3,924
511
2,475
10,584
4,532
457
6,901
3,627
0
26,113
L
Fafnir
6,326
1,151
556
7,093
21,535
13,035
130
12,980
8,291
14,437
0
W
Anhur
ImZorkk
Anhur
11,859
5,797
1,720
3,733
11,847
4,852
1,043
6,043
5,804
0
26,867
L
Tiamat
Notnips
Tiamat
7,097
257
561
1,497
10,607
7,581
270
7,257
3,203
14,220
0
W
8,414
2,706
189
676
9,412
5,794
682
4,780
4,632
0
10,760
W
9,978
527
1,898
2,891
14,770
14,093
476
4,320
10,450
16,551
0
W
12,866
505
3,014
2,019
8,992
3,848
561
4,582
4,410
20,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,236
Gold Earned
49,395
112
Minions Killed
108
0
Camps Cleared
0
1,001,309
Distance Traveled
1,024,770
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,996
818
46
4
0
198,081
1
W
Discordia
10,100
918
43
4
0
224,197
2
L
Kumbhakarna
9,179
834
14
1
0
208,223
1
L
Neith
9,437
858
23
2
0
210,605
0
L
Fafnir
8,636
785
12
1
0
197,517
0
W
Anhur
10,395
945
42
4
0
195,114
0
L
Tiamat
7,988
726
17
2
0
186,883
0
W
Da Ji
9,577
871
5
0
0
168,759
0
W
Geb
9,667
879
6
1
0
226,677
0
W
Ra
9,656
878
12
1
0
210,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role