Player Matchup

Hel
Hel
Op_ah
Hel
Level 42
God Stats
10W - 19L
1,319 SR
Queue Stats
17W - 34L
1,217 Elo+
Party 2
Pele
Pele
ReaperWolf-PR
Pele
Level 59
God Stats
2W - 3L
1,450 SR
Queue Stats
225W - 227L
1,418 Elo+
Party 3
Sol
Sol
XMrioX
Sol
Level 49
God Stats
1W - 1L
1,672 SR
Queue Stats
192W - 177L
1,415 Elo+
Party 3
Hercules
Hercules
feyojavierpr
Hercules
Level 60
God Stats
1W - 2L
1,511 SR
Queue Stats
215W - 221L
1,464 Elo+
Party 3
Baba Yaga
Baba Yaga
saintuherb
Baba Yaga
Level 10
God Stats
0W - 1L
1,518 SR
Queue Stats
1W - 3L
1,354 Elo+
Party 2
Team Averages
Level 44
1,494 SR
1,373 Elo+

VS

Team Averages
Level 62
1,551 SR
1,426 Elo+
Neith
Neith
Awsor
Neith
Level 29
God Stats
14W - 12L
1,519 SR
Queue Stats
31W - 29L
1,413 Elo+
Party 1
Nike
Nike
Enjoy__TModz
Nike
Level 27
God Stats
3W - 3L
1,496 SR
Queue Stats
20W - 18L
1,432 Elo+
Party 1
Chang'e
Chang'e
Firey_delight
Chang'e
Level 106
God Stats
11W - 8L
1,626 SR
Queue Stats
104W - 92L
1,428 Elo+
Party 1
Bellona
Bellona
Koolkidhunter
Bellona
Level 39
God Stats
17W - 16L
1,427 SR
Queue Stats
102W - 115L
1,350 Elo+
Solo
Artemis
Artemis
THAT_GUY_301
Artemis
Level 107
God Stats
2W - 0L
1,685 SR
Queue Stats
51W - 36L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Op_ah
Hel
9
0 / 8 / 2
6,285
393
4,087
15,173
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 8 / 0
9,238
577
10,636
17,512
5,289
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
XMrioX
Sol
15
0 / 4 / 2
8,532
533
7,065
15,480
4,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
feyojavierpr
Hercules
13
2 / 3 / 0
8,028
502
6,996
15,593
11,697
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Baba Yaga
saintuherb
Baba Yaga
10
0 / 3 / 2
6,099
381
3,797
8,832
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Awsor
Neith
14
4 / 1 / 7
8,910
557
12,859
9,719
3,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
7 / 1 / 6
8,783
549
8,640
13,349
9,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chang'e
17
5 / 1 / 6
10,341
646
14,323
11,941
3,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
15
1 / 3 / 2
9,059
566
7,868
11,531
7,110
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
THAT_GUY_301
Artemis
15
8 / 1 / 3
9,683
605
9,423
11,053
3,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
49
7
Kills
25
26
Deaths
7
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Neith
Awsor
Neith
4
1
7
7.5
W
7
1
6
10
W
Chang'e
5
1
6
8
W
Bellona
1
3
2
0.67
L
Hel
Op_ah
Hel
0
8
2
0.13
L
5
8
0
0.63
W
Artemis
THAT_GUY_301
Artemis
8
1
3
9.5
L
Sol
XMrioX
Sol
0
4
2
0.25
L
Hercules
feyojavierpr
Hercules
2
3
0
0.67
L
Baba Yaga
saintuherb
Baba Yaga
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
53,113
72,590
Taken
57,593
26,410
Mitigated
27,281
26,103
Healing
23,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Awsor
Neith
12,859
7,255
0
5,284
9,719
3,166
2,603
2,771
6,776
0
58,233
W
8,640
2,016
242
1,700
13,349
9,392
739
4,349
8,654
0
26,764
W
Chang'e
14,323
157
1,374
7,313
11,941
3,935
702
4,006
7,935
69,057
0
W
Bellona
7,868
4,964
61
3,787
11,531
7,110
453
1,130
10,401
0
56,498
L
Hel
Op_ah
Hel
4,087
244
1,860
3,612
15,173
2,921
0
416
14,753
28,857
0
L
10,636
2,379
0
5,382
17,512
5,289
0
4,767
12,505
0
67,486
W
Artemis
THAT_GUY_301
Artemis
9,423
3,720
0
3,757
11,053
3,678
388
3,644
7,383
0
60,174
L
Sol
XMrioX
Sol
7,065
3,462
0
9,128
15,480
4,836
0
5,340
9,844
62,614
0
L
Hercules
feyojavierpr
Hercules
6,996
2,135
0
4,428
15,593
11,697
396
3,078
12,333
4,559
43,926
L
Baba Yaga
saintuherb
Baba Yaga
3,797
457
0
1,693
8,832
1,667
0
0
8,832
19,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,182
Gold Earned
46,776
443
Minions Killed
488
0
Camps Cleared
0
1,462,809
Distance Traveled
1,605,640
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,910
557
93
6
0
290,030
1
W
Nike
8,783
549
30
2
0
333,302
0
W
Chang'e
10,341
646
138
9
0
340,254
3
W
Bellona
9,059
566
129
8
0
353,830
2
L
Hel
6,285
393
58
4
0
287,066
0
L
Pele
9,238
577
113
7
0
314,642
4
W
Artemis
9,683
605
98
6
0
288,224
0
L
Sol
8,532
533
126
8
0
283,353
1
L
Hercules
8,028
502
112
7
0
300,809
4
L
Baba Yaga
6,099
381
34
2
0
276,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role