Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
BigE040601
Hun Batz
Level 96
God Stats
27W - 40L
1,387 SR
Queue Stats
443W - 413L
1,491 Elo+
Party 2
Ganesha
Ganesha
Harambe5LuvDoll
Ganesha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 48L
1,421 Elo+
Party 2
Mulan
Mulan
MR JPEG
Mulan
Level 143
God Stats
8W - 6L
1,583 SR
Queue Stats
17W - 17L
1,475 Elo+
Solo
Cupid
Cupid
MoJoe II
Cupid
Level 120
God Stats
2W - 2L
1,594 SR
Queue Stats
42W - 39L
1,499 Elo+
Solo
Team Averages
Level 117
1,513 SR
1,477 Elo+

VS

Team Averages
Level 104
1,545 SR
1,496 Elo+
Achilles
Achilles
ChaiTheFlowerGuy
Achilles
Level 127
God Stats
0W - 2L
1,398 SR
Queue Stats
26W - 24L
1,521 Elo+
Solo
Zeus
Zeus
HellspawnRB
Zeus
Level 158
God Stats
8W - 4L
1,791 SR
Queue Stats
638W - 620L
1,516 Elo+
Solo
Neith
Neith
Joeburger
Neith
Level 80
God Stats
1W - 3L
1,389 SR
Queue Stats
108W - 95L
1,490 Elo+
Party 1
Sylvanus
Sylvanus
berserked_dog
Sylvanus
Level 86
God Stats
4W - 9L
1,527 SR
Queue Stats
51W - 59L
1,457 Elo+
Solo
Nemesis
Nemesis
joemais
Nemesis
Level 68
God Stats
15W - 9L
1,619 SR
Queue Stats
120W - 97L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
7 / 8 / 3
9,661
483
15,275
20,376
12,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Hun Batz
BigE040601
Hun Batz
18
8 / 2 / 3
10,912
546
12,544
15,309
6,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 3 / 13
9,480
474
6,018
18,784
21,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mulan
MR JPEG
Mulan
16
5 / 4 / 6
10,426
521
17,152
21,924
17,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cupid
MoJoe II
Cupid
17
4 / 2 / 3
9,887
494
8,101
12,901
3,518
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 5 / 8
9,428
471
14,560
22,286
21,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
6 / 7 / 6
10,010
501
17,702
13,446
5,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
Joeburger
Neith
15
3 / 3 / 3
9,572
479
11,456
10,133
3,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sylvanus
berserked_dog
Sylvanus
14
2 / 3 / 9
9,560
478
11,326
18,573
21,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
joemais
Nemesis
15
6 / 6 / 7
10,275
514
11,571
15,525
6,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
52
24
Kills
19
19
Deaths
24
28
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
8
3
1.06
W
Hun Batz
BigE040601
Hun Batz
8
2
3
4.75
L
2
5
8
1.2
W
0
3
13
2.17
L
6
7
6
1.29
L
Neith
Joeburger
Neith
3
3
3
1.5
W
Mulan
MR JPEG
Mulan
5
4
6
2
W
Cupid
MoJoe II
Cupid
4
2
3
2.75
L
Sylvanus
berserked_dog
Sylvanus
2
3
9
2.17
L
Nemesis
joemais
Nemesis
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,090
Damage
66,615
89,294
Taken
79,963
60,910
Mitigated
59,159
32,424
Healing
26,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
15,275
790
947
9,136
20,376
12,531
0
8,125
11,479
61,051
0
W
Hun Batz
BigE040601
Hun Batz
12,544
3,362
0
5,646
15,309
6,286
36
4,977
10,225
0
81,937
L
14,560
3,270
457
6,662
22,286
21,845
44
5,904
15,357
7,339
46,145
W
6,018
368
799
3,710
18,784
21,098
10
10,019
8,406
29,068
0
L
17,702
2,621
0
519
13,446
5,851
522
5,794
7,249
69,506
0
L
Neith
Joeburger
Neith
11,456
5,779
0
3,397
10,133
3,837
1,045
1,031
9,004
0
65,182
W
Mulan
MR JPEG
Mulan
17,152
2,516
0
8,126
21,924
17,477
1,414
4,763
16,064
4,399
62,448
W
Cupid
MoJoe II
Cupid
8,101
4,240
73
3,987
12,901
3,518
694
2,548
10,306
0
59,580
L
Sylvanus
berserked_dog
Sylvanus
11,326
3,321
4,240
7,682
18,573
21,505
29
4,845
13,372
24,400
0
L
Nemesis
joemais
Nemesis
11,571
3,474
0
3,403
15,525
6,121
0
4,148
11,052
0
61,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,366
Gold Earned
48,845
500
Minions Killed
436
0
Camps Cleared
0
1,842,824
Distance Traveled
1,781,174
11
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
9,661
483
100
5
0
285,558
0
W
Hun Batz
10,912
546
137
7
0
439,018
3
L
Achilles
9,428
471
85
4
0
353,159
9
W
Ganesha
9,480
474
16
1
0
376,732
3
L
Zeus
10,010
501
128
6
0
320,182
6
L
Neith
9,572
479
109
5
0
349,280
3
W
Mulan
10,426
521
120
6
0
379,843
0
W
Cupid
9,887
494
127
6
0
361,673
5
L
Sylvanus
9,560
478
26
1
0
337,462
4
L
Nemesis
10,275
514
88
4
0
421,091
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role