Player Matchup

Chaac
Chaac
DaBioYeet
Chaac
Level 28
God Stats
1W - 1L
1,481 SR
Queue Stats
5W - 15L
1,140 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Drizzzzit
Ah Muzen Cab
Level 40
God Stats
2W - 5L
1,502 SR
Queue Stats
24W - 41L
1,287 Elo+
Party 1
Zeus
Zeus
FriteSauc3
Zeus
Level 4
God Stats
4W - 3L
1,655 SR
Queue Stats
4W - 3L
1,683 Elo+
Party 1
Team Averages
Level 24
1,546 SR
1,370 Elo+

VS

Team Averages
Level 52
1,525 SR
1,491 Elo+
Heimdallr
Heimdallr
FlamashaKing
Heimdallr
Level 42
God Stats
0W - 1L
1,309 SR
Queue Stats
2W - 1L
1,788 Elo+
Solo
Cerberus
Cerberus
chadboommy
Cerberus
Level 69
God Stats
0W - 1L
1,765 SR
Queue Stats
55W - 70L
1,401 Elo+
Solo
Merlin
Merlin
xMrPurplex
Merlin
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 159L
1,284 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaBioYeet
Chaac
13
9 / 0 / 7
8,459
846
11,951
8,786
7,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
Drizzzzit
Ah Muzen Cab
13
7 / 0 / 6
8,077
808
13,745
5,811
2,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
1 / 2 / 11
7,017
702
2,793
3,712
1,097
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
FlamashaKing
Heimdallr
9
0 / 6 / 2
5,835
584
3,427
9,395
2,977
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
chadboommy
Cerberus
9
2 / 5 / 0
6,590
659
5,501
16,263
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Merlin
xMrPurplex
Merlin
9
0 / 6 / 2
5,796
580
4,088
7,238
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
6
17
Kills
2
2
Deaths
17
24
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chaac
DaBioYeet
Chaac
9
0
7
12.5
W
Ah Muzen Cab
Drizzzzit
Ah Muzen Cab
7
0
6
10
L
Heimdallr
FlamashaKing
Heimdallr
0
6
2
0.17
W
1
2
11
3.25
L
Cerberus
chadboommy
Cerberus
2
5
0
0.4
L
Merlin
xMrPurplex
Merlin
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,489
Damage
13,016
18,309
Taken
32,896
11,199
Mitigated
12,761
8,080
Healing
5,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DaBioYeet
Chaac
11,951
1,801
0
5,087
8,786
7,736
82
3,902
4,884
0
28,589
W
Ah Muzen Cab
Drizzzzit
Ah Muzen Cab
13,745
6,786
0
2,435
5,811
2,366
948
3,679
2,132
0
36,166
L
Heimdallr
FlamashaKing
Heimdallr
3,427
1,079
0
129
9,395
2,977
0
896
8,046
0
14,437
W
2,793
1,304
0
558
3,712
1,097
424
2,744
968
9,297
0
L
Cerberus
chadboommy
Cerberus
5,501
677
235
4,124
16,263
7,899
0
1,622
14,132
15,426
0
L
Merlin
xMrPurplex
Merlin
4,088
422
0
560
7,238
1,885
0
459
6,536
14,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,553
Gold Earned
18,221
114
Minions Killed
95
7
Camps Cleared
1
586,152
Distance Traveled
457,464
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,459
846
41
4
1
249,226
3
W
Ah Muzen Cab
8,077
808
58
6
5
185,960
2
L
Heimdallr
5,835
584
31
3
1
150,120
0
W
Zeus
7,017
702
15
2
1
150,966
0
L
Cerberus
6,590
659
30
3
0
177,355
1
L
Merlin
5,796
580
34
3
0
129,989
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role