Player Matchup

Sun Wukong
Sun Wukong
MAKARONA8
Sun Wukong
Level 22
God Stats
4W - 0L
1,787 SR
Queue Stats
21W - 20L
1,418 Elo+
Party 2
Cupid
Cupid
NeYiiiio
Cupid
Level 73
God Stats
8W - 2L
1,517 SR
Queue Stats
284W - 278L
1,420 Elo+
Party 4
Sobek
Sobek
OLVERION
Sobek
Level 69
God Stats
27W - 13L
1,803 SR
Queue Stats
186W - 182L
1,402 Elo+
Party 4
Baron Samedi
Baron Samedi
badema72
Baron Samedi
Level 124
God Stats
14W - 7L
1,638 SR
Queue Stats
396W - 445L
1,395 Elo+
Party 2
Cliodhna
Cliodhna
vikipiki
Cliodhna
Level 85
God Stats
15W - 21L
1,460 SR
Queue Stats
360W - 434L
1,386 Elo+
Party 2
Team Averages
Level 75
1,641 SR
1,404 Elo+

VS

Team Averages
Level 65
1,522 SR
1,435 Elo+
Bellona
Bellona
Coach_Bernin
Bellona
Level 48
God Stats
11W - 5L
1,606 SR
Queue Stats
125W - 133L
1,487 Elo+
Party 1
Serqet
Serqet
LILfishieyX
Serqet
Level 84
God Stats
4W - 7L
1,379 SR
Queue Stats
278W - 286L
1,346 Elo+
Solo
Kumbhakarna
Kumbhakarna
LaaRota
Kumbhakarna
Level 57
God Stats
1W - 3L
1,506 SR
Queue Stats
151W - 153L
1,488 Elo+
Party 1
Chiron
Chiron
RTG_zFlex4Brot
Chiron
Level 28
God Stats
8W - 3L
1,664 SR
Queue Stats
56W - 61L
1,408 Elo+
Party 3
Raijin
Raijin
RTG_zFlex4Pump
Raijin
Level 107
God Stats
0W - 3L
1,458 SR
Queue Stats
329W - 346L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MAKARONA8
Sun Wukong
18
3 / 4 / 5
11,358
516
11,464
20,532
17,031
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
NeYiiiio
Cupid
20
13 / 1 / 5
13,885
631
20,755
17,821
9,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
OLVERION
Sobek
17
2 / 2 / 11
11,322
515
8,289
26,412
37,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
badema72
Baron Samedi
17
1 / 6 / 10
11,264
512
14,381
14,120
7,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
vikipiki
Cliodhna
20
11 / 5 / 5
13,733
624
18,362
16,165
9,158
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Coach_Bernin
Bellona
19
6 / 5 / 2
12,187
554
20,534
20,362
22,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
15
2 / 8 / 2
9,855
448
6,431
18,346
6,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
LaaRota
Kumbhakarna
15
2 / 4 / 6
10,059
457
5,446
28,536
30,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
1 / 7 / 0
9,434
429
4,052
13,356
2,693
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 6 / 3
10,936
497
14,382
16,411
6,136
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
30
Kills
17
18
Deaths
30
36
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
Coach_Bernin
Bellona
6
5
2
1.4
L
Serqet
2
8
2
0.38
L
Kumbhakarna
LaaRota
Kumbhakarna
2
4
6
1.25
W
Sun Wukong
MAKARONA8
Sun Wukong
3
4
5
1.38
W
Cupid
NeYiiiio
Cupid
13
1
5
15.5
W
Sobek
OLVERION
Sobek
2
2
11
3.75
L
1
7
0
0.14
L
6
6
3
1.25
W
Baron Samedi
badema72
Baron Samedi
1
6
10
1
W
Cliodhna
vikipiki
Cliodhna
11
5
5
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,251
Damage
50,845
95,050
Taken
97,011
80,580
Mitigated
67,724
37,286
Healing
21,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Coach_Bernin
Bellona
20,534
5,447
1,003
5,125
20,362
22,443
1,109
4,553
14,734
11,839
75,339
L
Serqet
6,431
2,144
0
4,061
18,346
6,394
0
3,645
14,552
0
55,938
L
Kumbhakarna
LaaRota
Kumbhakarna
5,446
724
252
3,746
28,536
30,058
46
8,616
19,223
30,554
0
W
Sun Wukong
MAKARONA8
Sun Wukong
11,464
1,400
0
4,494
20,532
17,031
548
4,533
15,466
6,375
50,761
W
Cupid
NeYiiiio
Cupid
20,755
12,612
571
10,410
17,821
9,258
5,127
3,062
14,441
0
130,713
W
Sobek
OLVERION
Sobek
8,289
1,055
968
7,934
26,412
37,726
709
5,832
19,940
31,488
0
L
4,052
2,210
699
2,584
13,356
2,693
840
765
12,591
0
55,713
L
14,382
1,969
262
3,481
16,411
6,136
243
5,978
10,100
81,575
0
W
Baron Samedi
badema72
Baron Samedi
14,381
1,539
2,939
3,955
14,120
7,407
1,934
5,547
7,853
76,119
0
W
Cliodhna
vikipiki
Cliodhna
18,362
2,301
0
6,015
16,165
9,158
1,630
4,049
11,237
0
96,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,562
Gold Earned
52,471
588
Minions Killed
545
0
Camps Cleared
0
2,139,696
Distance Traveled
2,002,118
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
12,187
554
151
7
0
432,485
2
L
Serqet
9,855
448
91
4
0
427,394
2
L
Kumbhakarna
10,059
457
48
2
0
446,126
0
W
Sun Wukong
11,358
516
101
5
0
395,047
7
W
Cupid
13,885
631
185
8
0
428,649
4
W
Sobek
11,322
515
28
1
0
450,070
4
L
Chiron
9,434
429
106
5
0
345,816
4
L
Raijin
10,936
497
149
7
0
350,297
6
W
Baron Samedi
11,264
512
127
6
0
412,687
5
W
Cliodhna
13,733
624
147
7
0
453,243
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role