Player Matchup

Cernunnos
Cernunnos
AcidDrip3224
Cernunnos
Level 18
God Stats
5W - 8L
1,412 SR
Queue Stats
14W - 23L
1,377 Elo+
Party 1
Loki
Loki
King_Halmsterz
Loki
Level 119
God Stats
10W - 40L
1,228 SR
Queue Stats
523W - 924L
1,334 Elo+
Party 1
Ymir
Ymir
Kirby0808
Ymir
Level 22
God Stats
17W - 19L
1,449 SR
Queue Stats
29W - 33L
1,377 Elo+
Party 1
Hera
Hera
Undeadxlala
Hera
Level 88
God Stats
0W - 4L
1,233 SR
Queue Stats
211W - 446L
1,326 Elo+
Party 1
Horus
Horus
xNikkix29
Horus
Level 158
God Stats
7W - 13L
1,443 SR
Queue Stats
595W - 1,007L
1,365 Elo+
Party 1
Team Averages
Level 81
1,353 SR
1,356 Elo+

VS

Team Averages
Level 103
1,592 SR
1,650 Elo+
Merlin
Merlin
Benguin69
Merlin
Level 157
God Stats
9W - 2L
1,795 SR
Queue Stats
198W - 211L
1,663 Elo+
Party 2
Cthulhu
Cthulhu
FCbayerlummel
Cthulhu
Level 96
God Stats
7W - 16L
1,330 SR
Queue Stats
388W - 532L
1,326 Elo+
Party 3
Mulan
Mulan
TheEliteShadowz
Mulan
Level 9
God Stats
2W - 0L
1,716 SR
Queue Stats
19W - 2L
1,964 Elo+
Party 2
Chiron
Chiron
vD Rambo
Chiron
Level 146
God Stats
2W - 0L
1,730 SR
Queue Stats
28W - 5L
1,927 Elo+
Party 2
Fenrir
Fenrir
xNSG_Aqua
Fenrir
Level 106
God Stats
5W - 4L
1,387 SR
Queue Stats
593W - 732L
1,372 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AcidDrip3224
Cernunnos
14
4 / 11 / 0
9,528
454
7,823
16,903
4,949
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 8 / 0
8,769
418
7,107
15,328
6,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
15
0 / 7 / 1
9,099
433
8,478
23,626
21,113
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 8 / 1
7,974
380
8,077
13,606
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
xNikkix29
Horus
12
0 / 10 / 3
8,192
390
7,254
32,003
35,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Benguin69
Merlin
20
10 / 1 / 6
13,790
657
21,680
9,995
4,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
17
7 / 1 / 18
12,674
604
15,937
15,265
12,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
9 / 1 / 5
14,085
671
17,046
13,367
14,701
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chiron
vD Rambo
Chiron
19
10 / 2 / 6
13,490
642
13,983
22,357
7,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
xNSG_Aqua
Fenrir
19
8 / 1 / 8
12,739
607
15,370
19,998
9,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
87
6
Kills
44
44
Deaths
6
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AcidDrip3224
Cernunnos
4
11
0
0.36
W
Merlin
Benguin69
Merlin
10
1
6
13
W
Cthulhu
7
1
18
16
L
2
8
0
0.25
L
Ymir
0
7
1
0.07
W
9
1
5
11.5
L
0
8
1
0.06
W
Chiron
vD Rambo
Chiron
10
2
6
6.5
W
Fenrir
xNSG_Aqua
Fenrir
8
1
8
12
L
Horus
xNikkix29
Horus
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,739
Damage
84,016
101,466
Taken
80,982
72,083
Mitigated
48,284
16,297
Healing
46,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AcidDrip3224
Cernunnos
7,823
3,274
0
1,153
16,903
4,949
0
5,211
11,525
0
44,523
W
Merlin
Benguin69
Merlin
21,680
1,539
278
3,849
9,995
4,160
3,232
2,654
7,341
102,916
0
W
Cthulhu
15,937
743
951
5,844
15,265
12,200
199
3,415
11,850
50,911
0
L
7,107
1,762
0
655
15,328
6,406
0
7,106
8,012
0
46,078
L
Ymir
8,478
891
0
3,690
23,626
21,113
215
5,809
17,112
59,225
0
W
17,046
3,507
520
7,142
13,367
14,701
2,272
4,036
9,331
15,328
85,321
L
8,077
1,839
0
2,581
13,606
4,104
0
7,900
5,218
47,324
0
W
Chiron
vD Rambo
Chiron
13,983
6,116
616
17,454
22,357
7,977
6,597
2,129
20,228
0
129,346
W
Fenrir
xNSG_Aqua
Fenrir
15,370
3,724
401
9,113
19,998
9,246
176
5,871
14,127
0
90,262
L
Horus
xNikkix29
Horus
7,254
2,807
1,341
6,877
32,003
35,511
0
13,565
17,570
0
24,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,562
Gold Earned
66,778
369
Minions Killed
683
0
Camps Cleared
0
1,772,305
Distance Traveled
2,096,801
20
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,528
454
87
4
0
341,061
0
W
Merlin
13,790
657
174
8
0
383,593
2
W
Cthulhu
12,674
604
54
3
0
426,247
0
L
Loki
8,769
418
69
3
0
403,829
3
L
Ymir
9,099
433
107
5
0
319,694
10
W
Mulan
14,085
671
169
8
0
439,239
2
L
Hera
7,974
380
74
4
0
362,027
4
W
Chiron
13,490
642
154
7
0
367,459
0
W
Fenrir
12,739
607
132
6
0
480,263
1
L
Horus
8,192
390
32
2
0
345,694
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role