Player Matchup

Cliodhna
Cliodhna
PawelThePlayer9
Cliodhna
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 118L
1,311 Elo+
Party 1
Loki
Loki
TRC_GuerraL2R2
Loki
Level 27
God Stats
3W - 7L
1,255 SR
Queue Stats
46W - 76L
1,319 Elo+
Party 3
Odin
Odin
mikolaj562
Odin
Level 131
God Stats
3W - 1L
1,540 SR
Queue Stats
675W - 701L
1,355 Elo+
Party 1
Hel
Hel
patillalateral-3
Hel
Level 66
God Stats
1W - 3L
1,285 SR
Queue Stats
223W - 297L
1,279 Elo+
Party 3
Sol
Sol
retos_mortales
Sol
Level 18
God Stats
8W - 13L
1,384 SR
Queue Stats
14W - 30L
1,211 Elo+
Party 3
Team Averages
Level 60
1,393 SR
1,295 Elo+

VS

Team Averages
Level 78
1,471 SR
1,376 Elo+
Bastet
Bastet
 
Bastet
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Oscarlopez9693
Zeus
Level 44
God Stats
11W - 7L
1,570 SR
Queue Stats
80W - 79L
1,364 Elo+
Solo
Atlas
Atlas
VladI_lyes
Atlas
Level 104
God Stats
6W - 7L
1,336 SR
Queue Stats
59W - 86L
1,290 Elo+
Party 2
Chaac
Chaac
moto_psih
Chaac
Level 87
God Stats
25W - 23L
1,499 SR
Queue Stats
486W - 548L
1,371 Elo+
Solo
Neith
Neith
roudyt56
Neith
Level 52
God Stats
11W - 9L
1,451 SR
Queue Stats
29W - 32L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
6
1 / 2 / 0
4,650
465
1,802
5,978
2,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 5 / 0
5,046
505
2,529
7,016
1,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

7
1 / 2 / 1
4,529
453
2,889
7,440
2,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 4 / 0
5,481
548
1,539
7,154
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

4
0 / 5 / 0
3,643
364
804
4,129
707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
9
4 / 0 / 1
5,792
579
4,512
6,222
1,584
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 1 / 2
6,750
675
6,669
4,077
1,163
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
9
3 / 1 / 3
5,760
576
1,882
6,129
2,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Chaac
moto_psih
Chaac
11
2 / 0 / 1
6,397
640
1,841
4,904
2,763
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
roudyt56
Neith
9
4 / 1 / 2
5,522
552
5,072
3,926
1,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
18
18
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
1
4.5
W
5
1
2
6
L
Cliodhna
1
2
0
0.5
L
0
5
0
0
W
Atlas
3
1
3
4.5
L
1
2
1
0.75
W
Chaac
moto_psih
Chaac
2
0
1
2.5
L
1
4
0
0.25
L
0
5
0
0
W
Neith
roudyt56
Neith
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,563
Damage
19,976
31,717
Taken
25,258
9,869
Mitigated
9,663
8,287
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
4,512
1,620
367
3,539
6,222
1,584
621
192
5,957
0
23,085
W
6,669
782
0
0
4,077
1,163
1,622
1,209
2,702
39,603
0
L
Cliodhna
1,802
66
0
2,235
5,978
2,089
0
1,461
4,473
0
13,750
L
2,529
989
0
1,580
7,016
1,732
0
166
6,850
0
25,726
W
Atlas
1,882
633
345
2,500
6,129
2,708
234
500
5,532
11,554
0
L
2,889
350
0
2,093
7,440
2,817
0
1,185
6,215
0
12,890
W
Chaac
moto_psih
Chaac
1,841
769
0
2,647
4,904
2,763
1,442
0
4,878
0
32,295
L
1,539
56
0
2,109
7,154
2,524
477
4,183
2,675
26,384
0
L
804
286
0
270
4,129
707
0
1,134
2,953
4,250
0
W
Neith
roudyt56
Neith
5,072
1,820
247
1,490
3,926
1,445
110
270
3,656
0
24,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,349
Gold Earned
30,221
162
Minions Killed
248
0
Camps Cleared
0
892,079
Distance Traveled
896,179
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
5,792
579
41
4
0
222,045
4
W
Zeus
6,750
675
78
8
0
159,037
0
L
Cliodhna
4,650
465
22
2
0
197,815
0
L
Loki
5,046
505
62
6
0
202,703
0
W
Atlas
5,760
576
16
2
0
184,822
1
L
Odin
4,529
453
16
2
0
186,800
3
W
Chaac
6,397
640
63
6
0
163,869
1
L
Hel
5,481
548
50
5
0
195,881
0
L
Sol
3,643
364
12
1
0
108,880
1
W
Neith
5,522
552
50
5
0
166,406
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role