Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
 
Ganesha
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
Jonhy01
Kukulkan
Level 109
God Stats
3W - 1L
1,626 SR
Queue Stats
236W - 248L
1,434 Elo+
Party 2
Heimdallr
Heimdallr
ruyuk
Heimdallr
Level 66
God Stats
4W - 6L
1,556 SR
Queue Stats
21W - 14L
1,558 Elo+
Party 1
Tyr
Tyr
twistedmetal7
Tyr
Level 56
God Stats
10W - 5L
1,562 SR
Queue Stats
166W - 183L
1,476 Elo+
Solo
Team Averages
Level 91
1,549 SR
1,494 Elo+

VS

Team Averages
Level 98
1,551 SR
1,470 Elo+
Loki
Loki
 
Loki
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DaddyOrbison
Horus
Level 109
God Stats
8W - 12L
1,461 SR
Queue Stats
238W - 242L
1,422 Elo+
Party 3
He Bo
He Bo
Plembis
He Bo
Level 119
God Stats
1W - 1L
1,718 SR
Queue Stats
270W - 261L
1,449 Elo+
Party 3
Bellona
Bellona
Sh4nk12
Bellona
Level 88
God Stats
27W - 36L
1,428 SR
Queue Stats
278W - 294L
1,452 Elo+
Party 3
Janus
Janus
Spider4ever
Janus
Level 69
God Stats
20W - 16L
1,647 SR
Queue Stats
27W - 21L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
0 / 3 / 4
9,471
498
6,962
14,005
5,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ganesha
 
Ganesha
15
0 / 1 / 13
9,393
494
4,831
14,153
14,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
Jonhy01
Kukulkan
18
9 / 0 / 1
10,971
577
8,793
8,345
3,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
ruyuk
Heimdallr
15
6 / 3 / 3
9,481
499
12,341
10,873
4,980
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
5 / 1 / 0
10,085
531
9,337
14,990
14,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 5 / 2
8,757
461
7,490
11,950
4,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
1 / 4 / 3
8,249
434
4,339
15,260
12,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

He Bo
Plembis
He Bo
13
2 / 4 / 1
7,896
416
10,793
9,201
1,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Sh4nk12
Bellona
15
1 / 4 / 1
8,944
471
9,457
17,311
16,347
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
2 / 3 / 2
9,089
478
11,084
8,540
2,847
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
20
Kills
8
8
Deaths
20
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
3
4
0.67
W
Ganesha
 
Ganesha
0
1
13
6.5
L
Loki
 
Loki
2
5
2
0.6
L
1
4
3
0.63
W
Kukulkan
Jonhy01
Kukulkan
9
0
1
9.5
L
He Bo
Plembis
He Bo
2
4
1
0.63
L
Bellona
Sh4nk12
Bellona
1
4
1
0.38
L
2
3
2
1
W
Heimdallr
ruyuk
Heimdallr
6
3
3
2.5
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,264
Damage
43,163
62,366
Taken
62,262
43,707
Mitigated
37,743
21,987
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,962
1,500
652
5,554
14,005
5,936
543
4,198
9,721
0
69,199
W
Ganesha
 
Ganesha
4,831
208
363
3,407
14,153
14,017
0
5,407
8,426
26,044
0
L
Loki
 
Loki
7,490
2,336
0
3,742
11,950
4,046
0
3,668
8,191
0
58,944
L
4,339
2,079
771
3,997
15,260
12,806
0
6,424
8,793
0
21,385
W
Kukulkan
Jonhy01
Kukulkan
8,793
788
1,166
2,319
8,345
3,845
255
3,489
4,696
75,256
0
L
He Bo
Plembis
He Bo
10,793
554
0
1,061
9,201
1,697
0
2,082
7,107
55,649
0
L
Bellona
Sh4nk12
Bellona
9,457
1,812
0
4,597
17,311
16,347
304
57
16,612
15,428
45,936
L
11,084
352
189
3,074
8,540
2,847
160
1,624
6,903
64,647
0
W
Heimdallr
ruyuk
Heimdallr
12,341
4,855
0
3,379
10,873
4,980
99
6,646
4,009
0
63,242
W
9,337
2,155
0
5,147
14,990
14,929
250
4,375
10,581
0
55,299

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,401
Gold Earned
42,935
539
Minions Killed
489
0
Camps Cleared
0
1,962,891
Distance Traveled
1,903,677
34
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,471
498
131
7
0
392,932
7
W
Ganesha
9,393
494
12
1
0
396,568
11
L
Loki
8,757
461
94
5
0
399,359
5
L
Horus
8,249
434
38
2
0
366,401
2
W
Kukulkan
10,971
577
149
8
0
417,215
8
L
He Bo
7,896
416
97
5
0
408,337
6
L
Bellona
8,944
471
119
6
0
330,193
2
L
Janus
9,089
478
141
7
0
399,387
8
W
Heimdallr
9,481
499
131
7
0
357,312
3
W
Tyr
10,085
531
116
6
0
398,864
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role