Player Matchup

Ra
Ra
Bipppo
Ra
Level 17
God Stats
1W - 1L
1,814 SR
Queue Stats
6W - 9L
1,418 Elo+
Solo
Bellona
Bellona
Partyfit
Bellona
Level 49
God Stats
0W - 2L
1,284 SR
Queue Stats
81W - 83L
1,403 Elo+
Solo
Kumbhakarna
Kumbhakarna
daaavid_gm
Kumbhakarna
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,492 Elo+
Party 2
Da Ji
Da Ji
ossscar_gm
Da Ji
Level 100
God Stats
2W - 1L
1,602 SR
Queue Stats
4W - 3L
1,584 Elo+
Party 2
Cthulhu
Cthulhu
realerikeitor_yt
Cthulhu
Level 28
God Stats
0W - 1L
1,467 SR
Queue Stats
1W - 3L
1,410 Elo+
Party 2
Team Averages
Level 54
1,533 SR
1,462 Elo+

VS

Team Averages
Level 62
1,615 SR
1,464 Elo+
Fafnir
Fafnir
Breor123
Fafnir
Level 22
God Stats
1W - 0L
1,281 SR
Queue Stats
4W - 4L
1,420 Elo+
Party 1
Janus
Janus
Joe269
Janus
Level 27
God Stats
2W - 0L
1,729 SR
Queue Stats
10W - 13L
1,382 Elo+
Solo
Artemis
Artemis
Konfessor
Artemis
Level 132
God Stats
3W - 2L
1,628 SR
Queue Stats
36W - 28L
1,550 Elo+
Party 1
Merlin
Merlin
Sutachi
Merlin
Level 17
God Stats
2W - 0L
1,877 SR
Queue Stats
4W - 3L
1,464 Elo+
Party 1
Da Ji
Da Ji
Yzarul
Da Ji
Level 113
God Stats
2W - 1L
1,562 SR
Queue Stats
13W - 12L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
0 / 8 / 0
8,853
590
2,495
12,842
7,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
Partyfit
Bellona
18
8 / 5 / 7
12,843
856
13,453
22,469
21,191
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
daaavid_gm
Kumbhakarna
15
2 / 7 / 9
9,980
665
7,112
23,220
23,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Da Ji
17
6 / 11 / 5
11,430
762
15,154
21,899
10,005
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 8 / 8
9,669
645
8,735
25,703
26,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Breor123
Fafnir
16
4 / 5 / 22
12,539
836
9,445
22,934
28,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
Joe269
Janus
20
8 / 1 / 23
13,102
873
22,841
9,884
4,164
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Konfessor
Artemis
19
6 / 2 / 20
13,065
871
20,219
10,896
5,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Sutachi
Merlin
18
3 / 2 / 25
12,227
815
12,255
8,929
3,481
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Yzarul
Da Ji
19
18 / 7 / 16
15,457
1,030
30,592
16,480
8,574
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
145
17
Kills
39
39
Deaths
17
29
Assists
106
Player
Kills
Deaths
Assists
KDA
L
Ra
0
8
0
0
W
Fafnir
Breor123
Fafnir
4
5
22
3
W
Janus
Joe269
Janus
8
1
23
19.5
W
Artemis
Konfessor
Artemis
6
2
20
8
L
Bellona
Partyfit
Bellona
8
5
7
2.3
W
Merlin
Sutachi
Merlin
3
2
25
7.75
W
Da Ji
Yzarul
Da Ji
18
7
16
3.71
L
Kumbhakarna
daaavid_gm
Kumbhakarna
2
7
9
0.93
L
Da Ji
6
11
5
0.77
L
1
8
8
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,949
Damage
95,352
106,133
Taken
69,123
88,801
Mitigated
50,074
18,810
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
2,495
76
1,137
1,033
12,842
7,293
0
6,580
6,262
37,892
0
W
Fafnir
Breor123
Fafnir
9,445
3,881
309
6,380
22,934
28,334
659
4,553
17,073
16,238
0
W
Janus
Joe269
Janus
22,841
2,074
230
1,716
9,884
4,164
1,269
4,964
4,920
69,802
0
W
Artemis
Konfessor
Artemis
20,219
10,351
0
880
10,896
5,521
4,480
2,831
8,065
0
55,536
L
Bellona
Partyfit
Bellona
13,453
4,183
496
4,149
22,469
21,191
424
8,950
13,519
0
42,107
W
Merlin
Sutachi
Merlin
12,255
790
1,047
826
8,929
3,481
727
2,835
6,094
30,291
0
W
Da Ji
Yzarul
Da Ji
30,592
7,405
0
1,539
16,480
8,574
411
3,203
13,277
0
46,812
L
Kumbhakarna
daaavid_gm
Kumbhakarna
7,112
673
491
3,909
23,220
23,548
0
8,489
14,731
12,700
0
L
Da Ji
15,154
2,593
492
3,210
21,899
10,005
0
9,675
12,224
0
27,110
L
8,735
310
2,193
1,700
25,703
26,764
2
10,964
14,739
30,819
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,775
Gold Earned
66,390
265
Minions Killed
310
4
Camps Cleared
10
1,130,068
Distance Traveled
1,362,343
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,853
590
94
6
2
224,150
0
W
Fafnir
12,539
836
8
1
0
262,984
0
W
Janus
13,102
873
132
9
2
296,928
2
W
Artemis
13,065
871
84
6
4
270,966
2
L
Bellona
12,843
856
73
5
2
255,277
1
W
Merlin
12,227
815
43
3
1
274,050
2
W
Da Ji
15,457
1,030
43
3
3
257,415
0
L
Kumbhakarna
9,980
665
10
1
0
204,346
0
L
Da Ji
11,430
762
27
2
0
219,748
0
L
Cthulhu
9,669
645
61
4
0
226,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role