Player Matchup

Ra
Ra
Aquadoorjke
Ra
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 73L
1,480 Elo+
Party 1
Cthulhu
Cthulhu
Nightmare341
Cthulhu
Level 37
God Stats
11W - 7L
1,500 SR
Queue Stats
35W - 31L
1,357 Elo+
Party 3
Chaac
Chaac
VSEChicago
Chaac
Level 123
God Stats
20W - 16L
1,556 SR
Queue Stats
612W - 589L
1,468 Elo+
Party 1
Thanatos
Thanatos
realelevenxs
Thanatos
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,392 Elo+
Party 1
Heimdallr
Heimdallr
shaderacnid5
Heimdallr
Level 108
God Stats
26W - 14L
1,657 SR
Queue Stats
44W - 39L
1,456 Elo+
Party 3
Team Averages
Level 63
1,543 SR
1,430 Elo+

VS

Team Averages
Level 60
1,560 SR
1,442 Elo+
Bastet
Bastet
Cinkitanki
Bastet
Level 47
God Stats
6W - 4L
1,741 SR
Queue Stats
62W - 55L
1,444 Elo+
Solo
Scylla
Scylla
Murloc992
Scylla
Level 79
God Stats
38W - 29L
1,501 SR
Queue Stats
91W - 86L
1,458 Elo+
Party 2
Hercules
Hercules
N1RoXaS
Hercules
Level 39
God Stats
4W - 2L
1,501 SR
Queue Stats
92W - 93L
1,436 Elo+
Party 2
Izanami
Izanami
PlakaTM
Izanami
Level 67
God Stats
7W - 5L
1,557 SR
Queue Stats
98W - 96L
1,443 Elo+
Party 2
Bacchus
Bacchus
juanxoms97
Bacchus
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
217W - 259L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 11 / 2
11,003
440
15,401
24,001
8,873
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
Nightmare341
Cthulhu
15
1 / 4 / 6
10,234
409
9,021
25,087
26,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
18
1 / 7 / 2
11,723
469
16,614
25,453
26,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
realelevenxs
Thanatos
18
2 / 9 / 2
11,108
444
8,415
21,410
9,105
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Heimdallr
shaderacnid5
Heimdallr
18
3 / 4 / 5
11,764
471
12,856
15,500
5,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cinkitanki
Bastet
18
4 / 4 / 14
12,345
494
12,556
16,075
5,699
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
Murloc992
Scylla
20
10 / 2 / 14
14,039
562
19,446
14,298
6,097
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
N1RoXaS
Hercules
20
10 / 0 / 11
14,817
593
20,729
31,907
34,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Izanami
PlakaTM
Izanami
20
6 / 5 / 9
13,012
520
19,818
17,358
6,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
juanxoms97
Bacchus
18
4 / 2 / 17
12,616
505
9,487
18,486
25,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
99
12
Kills
34
35
Deaths
13
17
Assists
65
Player
Kills
Deaths
Assists
KDA
L
5
11
2
0.55
W
Bastet
Cinkitanki
Bastet
4
4
14
2.75
W
Scylla
Murloc992
Scylla
10
2
14
8.5
W
Hercules
N1RoXaS
Hercules
10
0
11
15.5
L
Cthulhu
Nightmare341
Cthulhu
1
4
6
1
W
Izanami
PlakaTM
Izanami
6
5
9
2.1
L
Chaac
1
7
2
0.29
W
Bacchus
juanxoms97
Bacchus
4
2
17
6.25
L
Thanatos
realelevenxs
Thanatos
2
9
2
0.33
L
Heimdallr
shaderacnid5
Heimdallr
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,307
Damage
82,036
111,451
Taken
98,124
76,675
Mitigated
78,464
31,865
Healing
36,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,401
719
1,029
4,816
24,001
8,873
0
10,149
13,657
66,934
0
W
Bastet
Cinkitanki
Bastet
12,556
2,552
0
6,153
16,075
5,699
1,637
4,361
11,550
0
77,397
W
Scylla
Murloc992
Scylla
19,446
2,072
0
2,935
14,298
6,097
2,360
4,719
9,397
109,005
0
W
Hercules
N1RoXaS
Hercules
20,729
6,687
0
16,965
31,907
34,845
2,396
4,619
26,283
17,852
66,869
L
Cthulhu
Nightmare341
Cthulhu
9,021
581
187
1,122
25,087
26,779
25
5,725
19,037
38,484
0
W
Izanami
PlakaTM
Izanami
19,818
13,361
0
7,104
17,358
6,637
1,788
5,494
11,864
0
128,546
L
Chaac
16,614
3,294
0
8,867
25,453
26,563
219
6,424
18,099
0
81,680
W
Bacchus
juanxoms97
Bacchus
9,487
837
0
3,570
18,486
25,186
440
5,528
12,907
42,383
0
L
Thanatos
realelevenxs
Thanatos
8,415
2,920
0
13,076
21,410
9,105
0
6,177
14,932
0
87,670
L
Heimdallr
shaderacnid5
Heimdallr
12,856
3,270
0
2,768
15,500
5,355
0
3,660
11,795
0
87,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,832
Gold Earned
66,829
627
Minions Killed
657
0
Camps Cleared
0
2,188,803
Distance Traveled
2,611,230
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,003
440
118
5
0
390,096
0
W
Bastet
12,345
494
100
4
0
558,772
14
W
Scylla
14,039
562
169
7
0
508,486
1
W
Hercules
14,817
593
172
7
0
508,855
0
L
Cthulhu
10,234
409
55
2
0
466,098
5
W
Izanami
13,012
520
169
7
0
512,266
1
L
Chaac
11,723
469
154
6
0
446,742
6
W
Bacchus
12,616
505
47
2
0
522,851
4
L
Thanatos
11,108
444
141
6
0
415,458
0
L
Heimdallr
11,764
471
159
6
0
470,409
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role