Player Matchup

Tiamat
Tiamat
JoshKleinRuns69
Tiamat
Level 143
God Stats
1W - 0L
1,394 SR
Queue Stats
89W - 101L
1,576 Elo+
Solo
Ymir
Ymir
Nicolas203
Ymir
Level 160
God Stats
2W - 3L
1,580 SR
Queue Stats
54W - 50L
1,661 Elo+
Party 2
Bastet
Bastet
Sorlux2
Bastet
Level 138
God Stats
1W - 0L
1,520 SR
Queue Stats
41W - 26L
1,713 Elo+
Party 2
Tyr
Tyr
jeunefente
Tyr
Level 87
God Stats
1W - 0L
1,829 SR
Queue Stats
3W - 3L
1,552 Elo+
Solo
Team Averages
Level 132
1,581 SR
1,625 Elo+

VS

Team Averages
Level 109
1,591 SR
1,699 Elo+
Ullr
Ullr
 
Ullr
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
Klëin
Arachne
Level 147
God Stats
1W - 1L
1,587 SR
Queue Stats
5W - 4L
1,827 Elo+
Solo
Anhur
Anhur
realevasive
Anhur
Level 129
God Stats
0W - 2L
1,645 SR
Queue Stats
39W - 22L
1,718 Elo+
Party 1
Scylla
Scylla
smiteAkiss
Scylla
Level 21
God Stats
2W - 1L
1,634 SR
Queue Stats
2W - 1L
1,750 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 12
8,009
1,001
5,100
5,914
3,504
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 1 / 15
8,472
1,059
6,085
9,868
8,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bastet
Sorlux2
Bastet
15
11 / 1 / 6
9,639
1,205
9,152
7,226
2,904
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
9 / 2 / 5
8,825
1,103
7,546
6,589
5,137
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
1 / 5 / 2
6,793
849
5,370
7,785
2,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
Klëin
Arachne
12
1 / 5 / 0
6,494
812
3,713
9,314
4,038
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 7 / 0
6,671
834
4,025
9,662
3,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
smiteAkiss
Scylla
11
1 / 6 / 0
6,619
827
2,722
6,022
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
7
23
Kills
5
6
Deaths
23
38
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
5
2
0.4
W
1
2
12
3.5
L
Arachne
Klëin
Arachne
1
5
0
0.2
W
2
1
15
9.5
W
Bastet
Sorlux2
Bastet
11
1
6
14
W
9
2
5
5.75
L
2
7
0
0.29
L
Scylla
smiteAkiss
Scylla
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,883
Damage
15,830
29,597
Taken
32,783
20,071
Mitigated
11,229
10,429
Healing
2,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
5,370
1,882
0
0
7,785
2,490
155
3,023
4,612
0
18,857
W
5,100
454
0
2,475
5,914
3,504
821
960
4,897
18,105
0
L
Arachne
Klëin
Arachne
3,713
2,444
0
1,430
9,314
4,038
890
1,563
7,617
0
12,634
W
6,085
1,289
262
3,605
9,868
8,526
1,355
304
9,558
19,938
0
W
Bastet
Sorlux2
Bastet
9,152
2,058
0
2,813
7,226
2,904
4,244
782
6,378
0
28,886
W
7,546
1,067
0
1,274
6,589
5,137
1,485
897
5,606
0
15,864
L
4,025
1,824
0
1,155
9,662
3,120
0
4,233
5,234
0
13,385
L
Scylla
smiteAkiss
Scylla
2,722
433
0
39
6,022
1,581
0
2,028
3,911
10,559
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,945
Gold Earned
26,577
134
Minions Killed
115
9
Camps Cleared
6
711,208
Distance Traveled
510,818
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,793
849
39
5
2
137,479
1
W
Tiamat
8,009
1,001
22
3
4
168,815
0
L
Arachne
6,494
812
30
4
1
146,979
1
W
Ymir
8,472
1,059
36
5
0
164,789
4
W
Bastet
9,639
1,205
60
8
3
204,666
2
W
Tyr
8,825
1,103
16
2
2
172,938
0
L
Anhur
6,671
834
20
3
2
110,072
0
L
Scylla
6,619
827
26
3
1
116,288
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role