Player Matchup

Cerberus
Cerberus
Childlikee
Cerberus
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 7L
1,493 Elo+
Party 1
Nu Wa
Nu Wa
MRoyalss
Nu Wa
Level 15
God Stats
1W - 0L
1,270 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Ullr
Ullr
Montgomery7
Ullr
Level 120
God Stats
3W - 3L
1,622 SR
Queue Stats
32W - 24L
1,599 Elo+
Party 1
Ravana
Ravana
Studsi
Ravana
Level 15
God Stats
1W - 1L
1,510 SR
Queue Stats
9W - 8L
1,536 Elo+
Party 1
Guan Yu
Guan Yu
xPecks
Guan Yu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,246 Elo+
Party 1
Team Averages
Level 35
1,480 SR
1,475 Elo+

VS

Team Averages
Level 55
1,506 SR
1,428 Elo+
Merlin
Merlin
JiggyWiggy12
Merlin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 27L
1,400 Elo+
Party 2
Izanami
Izanami
Parva libris
Izanami
Level 60
God Stats
16W - 15L
1,599 SR
Queue Stats
66W - 69L
1,464 Elo+
Party 2
Freya
Freya
Patricius379
Freya
Level 37
God Stats
5W - 5L
1,476 SR
Queue Stats
37W - 39L
1,459 Elo+
Solo
Fafnir
Fafnir
Ricardox0204
Fafnir
Level 115
God Stats
1W - 1L
1,732 SR
Queue Stats
180W - 174L
1,406 Elo+
Solo
Nemesis
Nemesis
smurftudo
Nemesis
Level 47
God Stats
3W - 8L
1,223 SR
Queue Stats
156W - 183L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Childlikee
Cerberus
10
0 / 2 / 6
6,546
436
3,988
12,071
8,457
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nu Wa
MRoyalss
Nu Wa
13
1 / 0 / 8
7,522
501
6,302
5,176
1,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
2 / 1 / 3
8,484
566
6,672
5,674
1,913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ravana
Studsi
Ravana
16
11 / 0 / 2
9,677
645
9,952
7,835
3,923
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
xPecks
Guan Yu
13
4 / 1 / 3
7,858
524
6,368
10,227
10,021
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 6 / 0
7,112
474
7,793
8,544
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
Parva libris
Izanami
11
0 / 1 / 1
6,623
442
5,854
6,360
2,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 5 / 1
6,877
458
3,384
10,435
2,614
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
9
0 / 3 / 1
6,410
427
3,724
13,862
13,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
smurftudo
Nemesis
13
2 / 3 / 1
7,375
492
2,496
11,077
3,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
18
Kills
4
4
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Childlikee
Cerberus
0
2
6
1.5
L
Merlin
2
6
0
0.33
W
Nu Wa
MRoyalss
Nu Wa
1
0
8
5
W
2
1
3
3.5
L
Izanami
Parva libris
Izanami
0
1
1
0.5
L
0
5
1
0.1
L
Fafnir
0
3
1
0.17
W
Ravana
Studsi
Ravana
11
0
2
12
L
Nemesis
smurftudo
Nemesis
2
3
1
0.83
W
Guan Yu
xPecks
Guan Yu
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,282
Damage
23,251
40,983
Taken
50,278
25,906
Mitigated
24,041
14,320
Healing
11,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Childlikee
Cerberus
3,988
379
0
2,968
12,071
8,457
209
5,688
6,383
19,788
0
L
Merlin
7,793
809
101
1,352
8,544
1,828
0
2,508
6,036
48,014
0
W
Nu Wa
MRoyalss
Nu Wa
6,302
1,611
0
1,541
5,176
1,592
527
2,350
2,826
44,490
0
W
6,672
2,501
0
2,129
5,674
1,913
0
1,126
4,548
0
67,371
L
Izanami
Parva libris
Izanami
5,854
3,772
0
418
6,360
2,453
0
1,436
4,924
0
52,071
L
3,384
1,349
0
3,553
10,435
2,614
696
1,278
9,157
36,064
0
L
Fafnir
3,724
795
0
2,802
13,862
13,593
19
3,577
10,285
16,282
0
W
Ravana
Studsi
Ravana
9,952
3,460
0
4,364
7,835
3,923
19
1,792
6,043
0
69,990
L
Nemesis
smurftudo
Nemesis
2,496
1,007
0
3,280
11,077
3,553
1,176
2,472
8,605
0
41,649
W
Guan Yu
xPecks
Guan Yu
6,368
632
369
2,949
10,227
10,021
603
3,945
6,282
4,906
32,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,087
Gold Earned
34,397
440
Minions Killed
399
0
Camps Cleared
0
1,478,128
Distance Traveled
1,266,563
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,546
436
39
3
0
292,380
3
L
Merlin
7,112
474
97
6
0
245,040
5
W
Nu Wa
7,522
501
80
5
0
277,370
4
W
Ullr
8,484
566
134
9
0
272,409
5
L
Izanami
6,623
442
115
8
0
251,085
2
L
Freya
6,877
458
73
5
0
254,690
3
L
Fafnir
6,410
427
20
1
0
261,782
8
W
Ravana
9,677
645
123
8
0
343,354
4
L
Nemesis
7,375
492
94
6
0
253,966
2
W
Guan Yu
7,858
524
64
4
0
292,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role