Player Matchup

Anubis
Anubis
FBLockRareRose
Anubis
Level 83
God Stats
136W - 120L
1,621 SR
Queue Stats
190W - 184L
1,528 Elo+
Solo
Arachne
Arachne
Fazon_Alexis
Arachne
Level 123
God Stats
8W - 7L
1,521 SR
Queue Stats
471W - 515L
1,393 Elo+
Solo
Aphrodite
Aphrodite
ImJustToNob3
Aphrodite
Level 63
God Stats
1W - 1L
1,796 SR
Queue Stats
12W - 24L
1,314 Elo+
Party 1
Hera
Hera
PootyHalo
Hera
Level 87
God Stats
0W - 2L
1,983 SR
Queue Stats
54W - 45L
1,546 Elo+
Solo
Hel
Hel
math0014
Hel
Level 87
God Stats
1W - 5L
1,442 SR
Queue Stats
20W - 27L
1,357 Elo+
Party 1
Team Averages
Level 89
1,672 SR
1,428 Elo+

VS

Team Averages
Level 118
1,520 SR
1,422 Elo+
Atlas
Atlas
Abomasnow_CR
Atlas
Level 122
God Stats
4W - 1L
1,600 SR
Queue Stats
156W - 150L
1,441 Elo+
Solo
Izanami
Izanami
MoistArabian
Izanami
Level 60
God Stats
17W - 18L
1,465 SR
Queue Stats
180W - 236L
1,370 Elo+
Solo
Cthulhu
Cthulhu
PHReK_Maine
Cthulhu
Level 125
God Stats
4W - 7L
1,396 SR
Queue Stats
275W - 278L
1,361 Elo+
Solo
Nemesis
Nemesis
Supagudg
Nemesis
Level 126
God Stats
46W - 45L
1,542 SR
Queue Stats
605W - 663L
1,446 Elo+
Solo
Mulan
Mulan
jerseyzdevil
Mulan
Level 157
God Stats
6W - 7L
1,595 SR
Queue Stats
138W - 131L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 8 / 10
14,454
535
30,662
27,654
13,401
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Fazon_Alexis
Arachne
20
10 / 7 / 3
15,933
590
21,703
26,922
10,796
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
ImJustToNob3
Aphrodite
19
7 / 4 / 7
12,772
473
15,477
19,798
11,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hera
6
0 / 4 / 0
7,916
293
893
2,854
378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 10 / 10
11,296
418
8,668
25,600
18,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 6 / 11
13,201
489
10,947
24,994
31,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
MoistArabian
Izanami
20
4 / 6 / 6
15,059
558
11,829
24,215
8,454
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
PHReK_Maine
Cthulhu
18
6 / 6 / 6
13,237
490
10,493
23,022
14,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nemesis
Supagudg
Nemesis
19
2 / 6 / 17
13,012
482
15,464
21,618
7,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
15 / 4 / 3
15,886
588
28,733
25,990
30,470
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
75
28
Kills
32
33
Deaths
28
30
Assists
43
Player
Kills
Deaths
Assists
KDA
W
5
6
11
1.75
L
9
8
10
1.75
L
Arachne
Fazon_Alexis
Arachne
10
7
3
1.64
L
Aphrodite
ImJustToNob3
Aphrodite
7
4
7
2.63
W
Izanami
MoistArabian
Izanami
4
6
6
1.17
W
Cthulhu
PHReK_Maine
Cthulhu
6
6
6
1.5
L
Hera
0
4
0
0
W
Nemesis
Supagudg
Nemesis
2
6
17
1.75
W
15
4
3
4.13
L
2
10
10
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,403
Damage
77,466
102,828
Taken
119,839
55,158
Mitigated
92,878
50,531
Healing
34,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,947
2,841
1,654
4,400
24,994
31,932
319
9,646
14,596
34,866
0
L
30,662
830
0
11,242
27,654
13,401
1,387
7,302
20,108
118,698
0
L
Arachne
Fazon_Alexis
Arachne
21,703
14,395
12
9,985
26,922
10,796
1,415
5,716
20,824
0
129,983
L
Aphrodite
ImJustToNob3
Aphrodite
15,477
994
6,433
8,846
19,798
11,690
230
5,954
13,573
45,593
0
W
Izanami
MoistArabian
Izanami
11,829
8,541
0
6,533
24,215
8,454
5,022
11,916
11,681
0
172,374
W
Cthulhu
PHReK_Maine
Cthulhu
10,493
331
3,019
4,160
23,022
14,089
1,516
13,959
8,827
51,002
0
L
Hera
893
111
0
270
2,854
378
0
0
2,718
9,397
0
W
Nemesis
Supagudg
Nemesis
15,464
3,810
0
7,005
21,618
7,933
2,230
9,402
11,884
0
75,777
W
28,733
4,326
0
7,740
25,990
30,470
1,951
8,274
17,033
0
141,760
L
8,668
162
6,390
7,353
25,600
18,893
0
6,046
19,208
45,270
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,371
Gold Earned
70,395
503
Minions Killed
698
0
Camps Cleared
0
1,986,272
Distance Traveled
2,459,398
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,201
489
25
1
0
507,585
3
L
Anubis
14,454
535
162
6
0
404,150
2
L
Arachne
15,933
590
184
7
0
519,408
3
L
Aphrodite
12,772
473
77
3
0
512,604
2
W
Izanami
15,059
558
234
9
0
441,713
7
W
Cthulhu
13,237
490
98
4
0
491,139
2
L
Hera
7,916
293
16
1
0
88,643
1
W
Nemesis
13,012
482
109
4
0
556,312
13
W
Mulan
15,886
588
232
9
0
462,649
2
L
Hel
11,296
418
64
2
0
461,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role