Player Matchup

He Bo
He Bo
AP0STL3
He Bo
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
187W - 190L
1,537 Elo+
Party 2
Poseidon
Poseidon
Balletthug
Poseidon
Level 107
God Stats
1W - 0L
1,761 SR
Queue Stats
20W - 27L
1,493 Elo+
Solo
Ravana
Ravana
FatherLewis
Ravana
Level 105
God Stats
13W - 13L
1,550 SR
Queue Stats
115W - 106L
1,526 Elo+
Party 1
Fenrir
Fenrir
TheManFromBravos
Fenrir
Level 78
God Stats
1W - 1L
1,416 SR
Queue Stats
138W - 131L
1,493 Elo+
Party 1
Heimdallr
Heimdallr
domim
Heimdallr
Level 116
God Stats
16W - 13L
1,546 SR
Queue Stats
573W - 552L
1,622 Elo+
Party 2
Team Averages
Level 99
1,555 SR
1,534 Elo+

VS

Team Averages
Level 96
1,517 SR
1,515 Elo+
Izanami
Izanami
 
Izanami
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ne Zha
Ne Zha
Quayzzar
Ne Zha
Level 158
God Stats
4W - 6L
1,478 SR
Queue Stats
63W - 64L
1,529 Elo+
Solo
Loki
Loki
ScKanta
Loki
Level 54
God Stats
1W - 2L
1,510 SR
Queue Stats
49W - 46L
1,537 Elo+
Solo
Ares
Ares
TacticalBad
Ares
Level 49
God Stats
5W - 5L
1,514 SR
Queue Stats
210W - 212L
1,553 Elo+
Solo
Janus
Janus
twinkjam
Janus
Level 88
God Stats
1W - 2L
1,583 SR
Queue Stats
424W - 392L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AP0STL3
He Bo
16
6 / 2 / 7
9,738
573
8,237
7,896
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
Balletthug
Poseidon
14
1 / 8 / 5
8,698
512
6,844
9,181
2,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
18
5 / 1 / 2
10,607
624
9,310
8,458
5,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
6 / 2 / 3
9,257
545
6,744
10,201
6,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heimdallr
domim
Heimdallr
15
2 / 3 / 9
9,220
542
10,180
10,942
3,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
5 / 5 / 2
8,967
527
7,019
12,635
3,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ne Zha
Quayzzar
Ne Zha
10
4 / 2 / 3
7,518
442
5,483
6,079
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Loki
ScKanta
Loki
16
1 / 4 / 1
9,332
549
5,205
12,375
5,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 6 / 10
7,766
457
8,071
14,817
11,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
twinkjam
Janus
14
6 / 3 / 3
9,062
533
4,954
9,938
3,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
20
Kills
16
16
Deaths
20
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
5
5
2
1.2
W
He Bo
AP0STL3
He Bo
6
2
7
4.75
W
Poseidon
Balletthug
Poseidon
1
8
5
0.44
W
Ravana
5
1
2
6
L
Ne Zha
Quayzzar
Ne Zha
4
2
3
2.75
L
Loki
ScKanta
Loki
1
4
1
0.38
L
0
6
10
0.83
W
6
2
3
3.75
W
Heimdallr
domim
Heimdallr
2
3
9
2.17
L
Janus
twinkjam
Janus
6
3
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,315
Damage
30,732
46,678
Taken
55,844
21,743
Mitigated
26,219
15,994
Healing
14,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
7,019
4,638
0
3,630
12,635
3,843
0
3,373
9,262
0
64,564
W
He Bo
AP0STL3
He Bo
8,237
754
0
3,168
7,896
2,321
0
1,611
6,243
58,916
0
W
Poseidon
Balletthug
Poseidon
6,844
1,333
0
715
9,181
2,911
0
3,693
5,396
62,251
0
W
Ravana
9,310
2,591
430
4,558
8,458
5,628
831
1,353
6,993
0
73,862
L
Ne Zha
Quayzzar
Ne Zha
5,483
1,179
0
2,510
6,079
1,848
0
1,009
5,027
0
22,493
L
Loki
ScKanta
Loki
5,205
1,525
201
4,251
12,375
5,122
1,014
1,295
10,596
0
63,470
L
8,071
853
1,324
1,124
14,817
11,920
0
5,640
9,026
21,899
0
W
6,744
1,855
0
2,375
10,201
6,893
0
3,403
6,726
0
23,549
W
Heimdallr
domim
Heimdallr
10,180
5,511
0
4,748
10,942
3,990
1,623
2,752
8,118
0
71,527
L
Janus
twinkjam
Janus
4,954
57
92
1,470
9,938
3,486
343
3,912
5,978
45,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,520
Gold Earned
42,645
528
Minions Killed
428
0
Camps Cleared
0
1,618,581
Distance Traveled
1,515,557
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,967
527
123
7
0
296,720
4
W
He Bo
9,738
573
96
6
0
343,196
5
W
Poseidon
8,698
512
123
7
0
297,169
7
W
Ravana
10,607
624
152
9
0
329,906
1
L
Ne Zha
7,518
442
45
3
0
263,741
7
L
Loki
9,332
549
134
8
0
318,163
4
L
Ares
7,766
457
29
2
0
315,073
5
W
Fenrir
9,257
545
30
2
0
357,083
5
W
Heimdallr
9,220
542
127
7
0
291,227
4
L
Janus
9,062
533
97
6
0
321,860
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role