Player Matchup

Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Dutchfire
Baron Samedi
Level 127
God Stats
10W - 12L
1,594 SR
Queue Stats
382W - 319L
1,614 Elo+
Party 1
Ymir
Ymir
kyltacular
Ymir
Level 108
God Stats
9W - 6L
1,503 SR
Queue Stats
154W - 134L
1,596 Elo+
Party 1
Team Averages
Level 119
1,532 SR
1,570 Elo+

VS

Team Averages
Level 130
1,532 SR
1,596 Elo+
Morgan Le Fay
Morgan Le Fay
JoshYDB
Morgan Le Fay
Level 142
God Stats
4W - 2L
1,543 SR
Queue Stats
51W - 50L
1,561 Elo+
Solo
Tyr
Tyr
luky9911
Tyr
Level 128
God Stats
2W - 4L
1,297 SR
Queue Stats
91W - 91L
1,614 Elo+
Party 2
Geb
Geb
ultraluca
Geb
Level 119
God Stats
4W - 1L
1,757 SR
Queue Stats
81W - 81L
1,613 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 5 / 0
6,338
576
5,526
7,313
2,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
Dutchfire
Baron Samedi
10
0 / 5 / 0
6,305
573
5,504
8,942
3,587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
0 / 2 / 0
6,881
626
3,283
10,484
8,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JoshYDB
Morgan Le Fay
12
5 / 0 / 6
7,965
724
12,447
4,985
1,925
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 0 / 6
8,256
751
7,107
10,466
6,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 0 / 9
7,929
721
4,814
6,998
5,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
12
12
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
5
0
0
L
Baron Samedi
Dutchfire
Baron Samedi
0
5
0
0
W
Morgan Le Fay
JoshYDB
Morgan Le Fay
5
0
6
8
L
0
2
0
0
W
6
0
6
9
W
1
0
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,313
Damage
24,368
26,739
Taken
22,449
14,343
Mitigated
13,517
6,965
Healing
7,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,526
3,179
0
1,104
7,313
2,672
0
5,146
2,075
0
26,831
L
Baron Samedi
Dutchfire
Baron Samedi
5,504
158
814
1,445
8,942
3,587
0
6,526
2,256
20,857
0
W
Morgan Le Fay
JoshYDB
Morgan Le Fay
12,447
609
0
2,340
4,985
1,925
1,089
1,591
3,354
30,521
0
L
3,283
354
212
3,390
10,484
8,084
0
5,780
4,483
7,171
0
W
7,107
831
0
3,723
10,466
6,377
0
3,989
6,115
0
22,338
W
4,814
497
0
1,446
6,998
5,215
0
2,847
3,961
21,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,524
Gold Earned
24,150
112
Minions Killed
122
3
Camps Cleared
6
581,572
Distance Traveled
672,289
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,338
576
54
5
1
180,319
4
L
Baron Samedi
6,305
573
44
4
1
192,615
2
W
Morgan Le Fay
7,965
724
54
5
0
227,939
3
L
Ymir
6,881
626
14
1
1
208,638
4
W
Tyr
8,256
751
42
4
4
233,345
3
W
Geb
7,929
721
26
2
2
211,005
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role