Player Matchup

Sobek
Sobek
 
Sobek
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Azuriul
Loki
Level 88
God Stats
144W - 126L
1,478 SR
Queue Stats
190W - 213L
1,390 Elo+
Party 1
Zeus
Zeus
HaltoBR
Zeus
Level 103
God Stats
86W - 63L
1,563 SR
Queue Stats
349W - 342L
1,461 Elo+
Solo
Pele
Pele
KairiYuko
Pele
Level 86
God Stats
2W - 5L
1,374 SR
Queue Stats
47W - 68L
1,340 Elo+
Party 1
Charybdis
Charybdis
yOhagii
Charybdis
Level 64
God Stats
13W - 4L
1,672 SR
Queue Stats
134W - 175L
1,433 Elo+
Solo
Team Averages
Level 80
1,517 SR
1,425 Elo+

VS

Team Averages
Level 82
1,538 SR
1,462 Elo+
Eset
Eset
 
Eset
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Javaman013
Hel
Level 105
God Stats
14W - 20L
1,447 SR
Queue Stats
571W - 592L
1,470 Elo+
Solo
Loki
Loki
etosagrado
Loki
Level 64
God Stats
24W - 22L
1,512 SR
Queue Stats
273W - 303L
1,430 Elo+
Solo
Hou Yi
Hou Yi
housenetwork1
Hou Yi
Level 61
God Stats
3W - 2L
1,733 SR
Queue Stats
298W - 313L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
10
0 / 4 / 6
6,934
495
3,165
12,985
10,404
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Loki
Azuriul
Loki
16
10 / 0 / 0
9,630
688
6,790
4,464
1,446
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Zeus
HaltoBR
Zeus
15
8 / 1 / 4
9,390
671
13,960
5,010
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pele
10
0 / 3 / 6
6,616
473
3,645
10,312
2,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
yOhagii
Charybdis
11
2 / 4 / 0
6,802
486
6,633
9,984
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
12
2 / 4 / 2
6,783
485
5,185
7,194
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ymir
 
Ymir
10
1 / 5 / 8
6,623
473
3,503
15,800
7,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 6 / 0
7,279
520
2,034
6,861
2,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 3 / 2
7,567
541
3,916
8,333
2,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 2 / 3
8,230
588
9,442
9,266
3,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
20
Kills
12
12
Deaths
20
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
4
6
0.75
L
Eset
 
Eset
2
4
2
0.75
L
Ymir
 
Ymir
1
5
8
1
W
Loki
Azuriul
Loki
10
0
0
10
W
Zeus
HaltoBR
Zeus
8
1
4
10
L
0
6
0
0
W
Pele
0
3
6
1
L
3
3
2
1.33
L
6
2
3
3.75
W
Charybdis
yOhagii
Charybdis
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,193
Damage
24,080
42,755
Taken
47,454
18,568
Mitigated
18,938
13,776
Healing
13,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
3,165
686
472
4,132
12,985
10,404
216
2,376
10,421
12,931
0
L
Eset
 
Eset
5,185
265
637
1,515
7,194
2,533
0
3,112
4,082
30,541
0
L
Ymir
 
Ymir
3,503
751
0
3,991
15,800
7,825
0
7,842
7,958
15,714
0
W
Loki
Azuriul
Loki
6,790
3,035
0
2,029
4,464
1,446
604
1,696
2,555
0
52,978
W
Zeus
HaltoBR
Zeus
13,960
2,984
0
401
5,010
1,565
0
1,475
3,325
65,383
0
L
2,034
277
0
894
6,861
2,606
0
58
6,803
45,719
0
W
Pele
3,645
1,141
38
3,878
10,312
2,939
0
2,004
8,086
0
33,019
L
3,916
740
0
3,104
8,333
2,690
324
3,073
5,260
0
44,883
L
9,442
5,453
0
3,551
9,266
3,284
517
3,040
6,226
0
56,053
W
Charybdis
yOhagii
Charybdis
6,633
2,959
0
2,826
9,984
2,214
584
2,298
7,646
0
44,582

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,372
Gold Earned
36,482
376
Minions Killed
389
0
Camps Cleared
0
1,365,417
Distance Traveled
1,343,155
12
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
6,934
495
13
1
0
284,993
2
L
Eset
6,783
485
66
5
0
279,239
6
L
Ymir
6,623
473
28
2
0
270,700
4
W
Loki
9,630
688
110
8
0
280,422
2
W
Zeus
9,390
671
114
8
0
276,938
6
L
Hel
7,279
520
117
8
0
243,729
2
W
Pele
6,616
473
56
4
0
277,244
1
L
Loki
7,567
541
84
6
0
310,647
8
L
Hou Yi
8,230
588
94
7
0
238,840
2
W
Charybdis
6,802
486
83
6
0
245,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role