Player Matchup

Set
Set
MrMarcEddy
Set
Level 143
God Stats
19W - 20L
1,511 SR
Queue Stats
742W - 745L
1,520 Elo+
Party 1
Bellona
Bellona
MrPops1459
Bellona
Level 120
God Stats
4W - 9L
1,285 SR
Queue Stats
420W - 405L
1,523 Elo+
Party 1
Osiris
Osiris
PAPA COOMBS2155
Osiris
Level 103
God Stats
4W - 3L
1,481 SR
Queue Stats
317W - 334L
1,494 Elo+
Party 1
Ganesha
Ganesha
Zaan24
Ganesha
Level 142
God Stats
4W - 2L
1,594 SR
Queue Stats
484W - 476L
1,513 Elo+
Party 1
Zeus
Zeus
kaybeecee-
Zeus
Level 62
God Stats
31W - 16L
1,627 SR
Queue Stats
181W - 184L
1,451 Elo+
Solo
Team Averages
Level 114
1,500 SR
1,500 Elo+

VS

Team Averages
Level 103
1,565 SR
1,489 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
 
Ullr
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Vetyvver
Yemoja
Level 127
God Stats
3W - 2L
1,803 SR
Queue Stats
55W - 51L
1,483 Elo+
Solo
Sol
Sol
jogsonfire
Sol
Level 97
God Stats
2W - 3L
1,507 SR
Queue Stats
276W - 319L
1,430 Elo+
Solo
Erlang Shen
Erlang Shen
patoulachi57
Erlang Shen
Level 102
God Stats
0W - 1L
1,516 SR
Queue Stats
18W - 10L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 2
7,522
579
7,337
7,806
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Bellona
MrPops1459
Bellona
13
10 / 1 / 1
8,180
629
8,465
9,740
7,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 3 / 3
7,206
554
3,904
9,150
7,429
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mace

Mace

+10
Physical Power

Ganesha
Zaan24
Ganesha
10
0 / 2 / 9
6,587
507
3,388
8,699
6,249
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 1 / 2
8,229
633
5,149
6,054
2,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
3 / 3 / 0
7,772
598
7,725
10,919
6,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Ullr
 
Ullr
9
0 / 1 / 0
5,953
458
1,350
4,366
1,410
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
Vetyvver
Yemoja
10
3 / 2 / 1
6,939
534
3,826
7,503
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
1 / 7 / 2
5,817
447
3,514
7,489
2,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Erlang Shen
patoulachi57
Erlang Shen
9
2 / 7 / 1
6,124
471
6,279
10,755
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
19
Kills
9
9
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
3
3
0
1
L
Ullr
 
Ullr
0
1
0
0
W
6
2
2
3.5
W
Bellona
MrPops1459
Bellona
10
1
1
10.5
W
0
3
3
0.5
L
Yemoja
Vetyvver
Yemoja
3
2
1
1.75
W
Ganesha
Zaan24
Ganesha
0
2
9
2.25
L
1
7
2
0.29
W
3
1
2
4
L
Erlang Shen
patoulachi57
Erlang Shen
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,243
Damage
22,694
41,449
Taken
41,032
25,512
Mitigated
18,872
15,467
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
7,725
2,558
0
1,892
10,919
6,676
680
1,769
9,150
0
43,837
L
Ullr
 
Ullr
1,350
191
0
690
4,366
1,410
0
1,118
3,248
0
27,104
W
7,337
3,086
0
2,726
7,806
2,548
0
779
6,954
0
38,962
W
Bellona
MrPops1459
Bellona
8,465
4,556
0
4,020
9,740
7,255
0
3,442
6,298
0
52,908
W
3,904
803
0
2,968
9,150
7,429
0
0
8,610
304
34,675
L
Yemoja
Vetyvver
Yemoja
3,826
905
513
744
7,503
4,191
325
1,909
5,594
18,727
0
W
Ganesha
Zaan24
Ganesha
3,388
480
733
1,866
8,699
6,249
0
2,479
6,220
23,818
0
L
3,514
1,615
0
1,296
7,489
2,042
397
1,245
6,244
16,011
3,599
W
5,149
738
0
3,154
6,054
2,031
528
374
5,635
55,198
0
L
Erlang Shen
patoulachi57
Erlang Shen
6,279
3,139
0
1,769
10,755
4,553
0
2,496
8,259
0
28,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,724
Gold Earned
32,605
406
Minions Killed
265
0
Camps Cleared
0
1,363,662
Distance Traveled
1,055,723
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,772
598
84
6
0
251,964
2
L
Ullr
5,953
458
66
5
0
152,841
2
W
Set
7,522
579
73
6
0
292,371
0
W
Bellona
8,180
629
108
8
0
276,483
0
W
Osiris
7,206
554
90
7
0
248,367
0
L
Yemoja
6,939
534
28
2
0
221,618
4
W
Ganesha
6,587
507
27
2
0
274,518
2
L
Sol
5,817
447
37
3
0
165,587
4
W
Zeus
8,229
633
108
8
0
271,923
8
L
Erlang Shen
6,124
471
50
4
0
263,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role