Player Matchup

Skadi
Skadi
Abdel-Qader110
Skadi
Level 84
God Stats
37W - 84L
1,321 SR
Queue Stats
185W - 396L
1,342 Elo+
Party 1
Izanami
Izanami
Darweash
Izanami
Level 94
God Stats
197W - 274L
1,449 SR
Queue Stats
337W - 699L
1,364 Elo+
Party 1
Kali
Kali
The_White_Lash93
Kali
Level 106
God Stats
19W - 27L
1,444 SR
Queue Stats
467W - 821L
1,399 Elo+
Party 1
Sol
Sol
mody_ezz
Sol
Level 115
God Stats
160W - 178L
1,484 SR
Queue Stats
582W - 900L
1,427 Elo+
Party 1
Cerberus
Cerberus
sherif_tarek96
Cerberus
Level 44
God Stats
6W - 13L
1,342 SR
Queue Stats
108W - 159L
1,416 Elo+
Party 1
Team Averages
Level 89
1,408 SR
1,390 Elo+

VS

Team Averages
Level 64
1,525 SR
1,407 Elo+
Hercules
Hercules
Aiden_Grice
Hercules
Level 68
God Stats
6W - 11L
1,396 SR
Queue Stats
219W - 261L
1,362 Elo+
Party 2
Atlas
Atlas
CogsOD
Atlas
Level 62
God Stats
7W - 11L
1,488 SR
Queue Stats
183W - 177L
1,429 Elo+
Party 2
Sol
Sol
FantomDecidueye
Sol
Level 40
God Stats
4W - 2L
1,611 SR
Queue Stats
95W - 101L
1,354 Elo+
Party 2
Chaac
Chaac
masotim13
Chaac
Level 64
God Stats
7W - 3L
1,576 SR
Queue Stats
223W - 237L
1,425 Elo+
Party 2
Neith
Neith
n3ss1no
Neith
Level 88
God Stats
22W - 15L
1,553 SR
Queue Stats
223W - 236L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,269
439
5,463
4,610
1,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Izanami
Darweash
Izanami
12
0 / 2 / 0
6,954
580
2,281
7,265
2,332
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,769
481
3,196
8,375
2,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

10
0 / 3 / 0
5,920
493
5,529
7,525
2,152
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
9
1 / 4 / 0
5,152
429
2,462
10,157
4,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aiden_Grice
Hercules
10
1 / 0 / 2
5,848
487
3,764
7,344
2,861
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
CogsOD
Atlas
9
0 / 1 / 5
6,231
519
3,689
8,538
3,720
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 0 / 0
6,167
514
3,952
4,762
1,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chaac
masotim13
Chaac
14
3 / 0 / 0
7,596
633
6,515
6,624
5,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
n3ss1no
Neith
10
6 / 1 / 1
6,530
544
8,024
7,280
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
20
2
Kills
12
12
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
W
Hercules
Aiden_Grice
Hercules
1
0
2
2
W
Atlas
CogsOD
Atlas
0
1
5
2.5
L
Izanami
Darweash
Izanami
0
2
0
0
W
2
0
0
2
L
1
1
0
1
W
Chaac
masotim13
Chaac
3
0
0
3
L
0
3
0
0
W
Neith
n3ss1no
Neith
6
1
1
6.5
L
Cerberus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,931
Damage
25,944
37,932
Taken
34,548
12,285
Mitigated
15,390
12,932
Healing
16,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,463
2,348
0
1,096
4,610
1,049
0
1,061
3,549
0
22,443
W
Hercules
Aiden_Grice
Hercules
3,764
1,807
0
3,070
7,344
2,861
0
2,965
4,379
0
30,232
W
Atlas
CogsOD
Atlas
3,689
1,536
1,480
3,215
8,538
3,720
0
1,537
7,001
17,506
0
L
Izanami
Darweash
Izanami
2,281
1,703
0
2,758
7,265
2,332
0
150
6,579
0
46,552
W
3,952
915
124
2,008
4,762
1,636
863
2,693
2,069
27,710
3,120
L
3,196
1,176
0
2,253
8,375
2,510
0
1,515
6,773
0
28,850
W
Chaac
masotim13
Chaac
6,515
747
0
3,062
6,624
5,012
0
0
6,624
1,230
48,181
L
5,529
1,197
0
3,280
7,525
2,152
686
2,790
4,690
42,250
0
W
Neith
n3ss1no
Neith
8,024
4,195
0
3,371
7,280
2,161
290
796
6,484
0
35,311
L
Cerberus
2,462
86
0
3,545
10,157
4,242
0
2,066
8,091
16,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,064
Gold Earned
32,372
324
Minions Killed
342
0
Camps Cleared
0
1,149,886
Distance Traveled
1,172,347
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,269
439
49
4
0
217,985
3
W
Hercules
5,848
487
59
5
0
273,140
0
W
Atlas
6,231
519
25
2
0
229,053
2
L
Izanami
6,954
580
127
11
0
211,383
3
W
Sol
6,167
514
72
6
0
229,765
0
L
Kali
5,769
481
50
4
0
267,059
0
W
Chaac
7,596
633
116
10
0
247,254
0
L
Sol
5,920
493
69
6
0
212,960
4
W
Neith
6,530
544
70
6
0
193,135
2
L
Cerberus
5,152
429
29
2
0
240,499
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role