Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
Daniel543
Scylla
Level 158
God Stats
9W - 3L
1,912 SR
Queue Stats
117W - 52L
1,735 Elo+
Party 2
Guan Yu
Guan Yu
EATGLUE
Guan Yu
Level 88
God Stats
23W - 7L
1,796 SR
Queue Stats
152W - 69L
1,743 Elo+
Party 1
Hades
Hades
LowTier
Hades
Level 120
God Stats
9W - 3L
1,628 SR
Queue Stats
77W - 43L
1,679 Elo+
Party 1
Chiron
Chiron
ant4det3
Chiron
Level 137
God Stats
2W - 0L
1,758 SR
Queue Stats
65W - 35L
1,693 Elo+
Party 2
Team Averages
Level 122
1,719 SR
1,670 Elo+

VS

Team Averages
Level 132
1,605 SR
1,581 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
JeZusSonOFGod
Chronos
Level 159
God Stats
11W - 16L
1,508 SR
Queue Stats
663W - 670L
1,530 Elo+
Solo
Hercules
Hercules
KitsuneAhri2OP
Hercules
Level 103
God Stats
5W - 2L
1,735 SR
Queue Stats
188W - 116L
1,617 Elo+
Solo
Medusa
Medusa
NutEnthusiast
Medusa
Level 119
God Stats
1W - 2L
1,742 SR
Queue Stats
34W - 24L
1,659 Elo+
Solo
Ra
Ra
thecao
Ra
Level 131
God Stats
1W - 4L
1,542 SR
Queue Stats
213W - 125L
1,600 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
6 / 2 / 19
10,914
1,213
13,009
9,506
5,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
Daniel543
Scylla
18
14 / 2 / 14
12,442
1,382
25,956
8,271
3,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
EATGLUE
Guan Yu
17
4 / 0 / 20
11,012
1,224
12,352
11,286
14,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hades
LowTier
Hades
17
2 / 7 / 22
9,713
1,079
6,277
12,852
6,785
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
ant4det3
Chiron
18
6 / 1 / 21
10,881
1,209
18,728
6,781
2,780
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

254

VS

Team 2 Tickets

118

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
1 / 4 / 5
9,290
1,032
3,982
9,028
10,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chronos
15
1 / 4 / 8
9,356
1,040
3,907
8,302
1,768
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
1 / 8 / 9
9,651
1,072
12,654
31,786
17,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

16
6 / 7 / 3
10,512
1,168
13,522
15,811
4,870
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
16
3 / 9 / 5
9,837
1,093
8,184
16,066
5,070
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
42
32
Kills
12
12
Deaths
32
96
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
2
19
7.75
L
Baron Samedi
 
Baron Samedi
1
4
5
0.88
W
Scylla
Daniel543
Scylla
14
2
14
10.5
W
Guan Yu
EATGLUE
Guan Yu
4
0
20
14
L
Chronos
1
4
8
1.25
L
Hercules
1
8
9
0.69
W
Hades
LowTier
Hades
2
7
22
1.86
L
6
7
3
1.07
W
Chiron
ant4det3
Chiron
6
1
21
16.5
L
Ra
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,322
Damage
42,249
48,696
Taken
80,993
32,996
Mitigated
39,558
11,314
Healing
13,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,009
444
964
0
9,506
5,684
0
2,276
6,970
31,840
0
L
Baron Samedi
 
Baron Samedi
3,982
253
1,312
1,596
9,028
10,431
0
5,637
3,391
9,214
0
W
Scylla
Daniel543
Scylla
25,956
2,693
0
220
8,271
3,372
0
2,227
5,801
46,134
0
W
Guan Yu
EATGLUE
Guan Yu
12,352
539
2,236
3,002
11,286
14,375
0
4,647
6,036
0
18,383
L
Chronos
3,907
607
0
176
8,302
1,768
0
4,182
4,120
16,812
0
L
Hercules
12,654
3,492
0
7,170
31,786
17,419
0
15,831
15,955
0
19,446
W
Hades
LowTier
Hades
6,277
1,212
295
1,431
12,852
6,785
0
3,531
8,919
17,039
0
L
13,522
8,969
0
1,263
15,811
4,870
0
9,700
6,111
0
40,185
W
Chiron
ant4det3
Chiron
18,728
9,194
1,502
1,664
6,781
2,780
0
2,746
3,870
0
43,034
L
Ra
8,184
551
762
1,269
16,066
5,070
0
9,892
6,174
36,894
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,962
Gold Earned
48,646
179
Minions Killed
178
8
Camps Cleared
7
976,065
Distance Traveled
825,472
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,914
1,213
45
5
2
204,500
3
L
Baron Samedi
9,290
1,032
12
1
0
109,854
1
W
Scylla
12,442
1,382
50
6
3
197,003
0
W
Guan Yu
11,012
1,224
7
1
1
232,238
0
L
Chronos
9,356
1,040
30
3
2
171,176
3
L
Hercules
9,651
1,072
12
1
0
189,554
1
W
Hades
9,713
1,079
31
3
0
153,286
0
L
Medusa
10,512
1,168
53
6
3
159,581
1
W
Chiron
10,881
1,209
46
5
2
189,038
0
L
Ra
9,837
1,093
71
8
2
195,307
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role