Player Matchup

Mercury
Mercury
Churro15
Mercury
Level 89
God Stats
0W - 2L
1,699 SR
Queue Stats
28W - 18L
1,495 Elo+
Solo
Chaac
Chaac
gibics
Chaac
Level 69
God Stats
3W - 4L
1,479 SR
Queue Stats
5W - 5L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
iCornman
Morgan Le Fay
Level 95
God Stats
5W - 5L
1,500 SR
Queue Stats
32W - 35L
1,411 Elo+
Solo
Hel
Hel
randalthor44
Hel
Level 118
God Stats
6W - 6L
1,463 SR
Queue Stats
357W - 412L
1,383 Elo+
Solo
Rama
Rama
zenacu lunai
Rama
Level 109
God Stats
0W - 1L
1,858 SR
Queue Stats
208W - 216L
1,395 Elo+
Solo
Team Averages
Level 96
1,600 SR
1,435 Elo+

VS

Team Averages
Level 98
1,507 SR
1,460 Elo+
Pele
Pele
 
Pele
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Mcrooster96
Ra
Level 121
God Stats
6W - 4L
1,496 SR
Queue Stats
31W - 29L
1,448 Elo+
Party 1
Sylvanus
Sylvanus
Yung G1rth
Sylvanus
Level 122
God Stats
12W - 7L
1,527 SR
Queue Stats
26W - 17L
1,449 Elo+
Party 1
Heimdallr
Heimdallr
Yung Skinni
Heimdallr
Level 103
God Stats
7W - 4L
1,511 SR
Queue Stats
23W - 22L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Churro15
Mercury
13
1 / 2 / 4
8,271
460
7,085
13,093
4,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chaac
gibics
Chaac
11
1 / 4 / 3
6,789
377
4,763
13,656
13,523
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Morgan Le Fay
iCornman
Morgan Le Fay
14
1 / 4 / 2
8,729
485
7,757
7,753
2,832
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 3 / 1
9,491
527
9,694
13,535
11,787
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
3 / 5 / 2
8,349
464
6,257
11,074
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
16
5 / 1 / 6
9,848
547
9,463
11,427
4,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Erlang Shen
 
Erlang Shen
14
1 / 2 / 3
8,932
496
7,864
15,556
13,496
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
6 / 0 / 3
10,253
570
9,635
8,573
3,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
Yung G1rth
Sylvanus
14
3 / 3 / 2
8,862
492
5,629
13,168
11,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
Yung Skinni
Heimdallr
15
3 / 2 / 8
9,011
501
6,486
10,812
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
8
Kills
18
18
Deaths
8
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
1
6
8
W
Erlang Shen
 
Erlang Shen
1
2
3
1.25
L
Mercury
Churro15
Mercury
1
2
4
1.5
W
6
0
3
7.5
W
Sylvanus
Yung G1rth
Sylvanus
3
3
2
1.33
W
Heimdallr
Yung Skinni
Heimdallr
3
2
8
3.5
L
Chaac
gibics
Chaac
1
4
3
0.63
L
Morgan Le Fay
iCornman
Morgan Le Fay
1
4
2
0.5
L
2
3
1
0.83
L
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,556
Damage
39,077
59,111
Taken
59,536
36,615
Mitigated
36,898
15,732
Healing
27,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
9,463
3,043
0
5,712
11,427
4,507
210
2,839
8,544
0
59,356
W
Erlang Shen
 
Erlang Shen
7,864
3,134
149
4,913
15,556
13,496
0
7,314
8,242
0
46,067
L
Mercury
Churro15
Mercury
7,085
2,905
0
474
13,093
4,120
177
2,484
10,491
0
57,717
W
9,635
999
845
5,994
8,573
3,165
1,280
3,617
4,454
69,890
0
W
Sylvanus
Yung G1rth
Sylvanus
5,629
731
1,814
4,416
13,168
11,937
689
1,019
12,063
24,458
0
W
Heimdallr
Yung Skinni
Heimdallr
6,486
4,146
0
3,910
10,812
3,793
2,773
1,894
8,782
0
53,614
L
Chaac
gibics
Chaac
4,763
1,289
0
3,778
13,656
13,523
208
5,603
7,919
0
20,486
L
Morgan Le Fay
iCornman
Morgan Le Fay
7,757
534
0
934
7,753
2,832
459
4,065
3,492
56,589
0
L
9,694
1,451
734
7,276
13,535
11,787
1,139
695
12,796
63,530
0
L
6,257
4,286
0
2,536
11,074
4,353
158
1,925
9,149
0
46,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,629
Gold Earned
46,906
467
Minions Killed
471
0
Camps Cleared
0
1,727,213
Distance Traveled
1,697,583
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
9,848
547
90
5
0
394,095
2
W
Erlang Shen
8,932
496
102
6
0
354,986
0
L
Mercury
8,271
460
93
5
0
418,759
4
W
Ra
10,253
570
142
8
0
341,908
0
W
Sylvanus
8,862
492
30
2
0
288,618
9
W
Heimdallr
9,011
501
107
6
0
317,976
3
L
Chaac
6,789
377
28
2
0
403,032
0
L
Morgan Le Fay
8,729
485
115
6
0
329,693
3
L
Hel
9,491
527
139
8
0
293,956
0
L
Rama
8,349
464
92
5
0
281,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role