Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chilischiss
Ah Muzen Cab
Level 37
God Stats
4W - 6L
1,419 SR
Queue Stats
55W - 77L
1,306 Elo+
Solo
King Arthur
King Arthur
Kuuhaku_BF
King Arthur
Level 86
God Stats
1W - 2L
1,377 SR
Queue Stats
322W - 384L
1,362 Elo+
Party 1
Susano
Susano
Prime5_0_13
Susano
Level 65
God Stats
0W - 1L
1,154 SR
Queue Stats
181W - 239L
1,361 Elo+
Party 1
Janus
Janus
djroll2000
Janus
Level 47
God Stats
1W - 1L
1,779 SR
Queue Stats
101W - 125L
1,335 Elo+
Solo
Bacchus
Bacchus
ian-il-gallo
Bacchus
Level 123
God Stats
21W - 26L
1,420 SR
Queue Stats
343W - 393L
1,370 Elo+
Solo
Team Averages
Level 72
1,430 SR
1,347 Elo+

VS

Team Averages
Level 69
1,510 SR
1,370 Elo+
Discordia
Discordia
 
Discordia
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
ReallyEpicName
Bakasura
Level 19
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 28L
1,279 Elo+
Party 3
Sun Wukong
Sun Wukong
TYTXZED
Sun Wukong
Level 64
God Stats
40W - 42L
1,438 SR
Queue Stats
157W - 186L
1,362 Elo+
Party 2
Athena
Athena
TemptingOcean23
Athena
Level 145
God Stats
3W - 1L
1,529 SR
Queue Stats
430W - 524L
1,390 Elo+
Solo
Rama
Rama
TheHighArchon
Rama
Level 96
God Stats
2W - 1L
1,581 SR
Queue Stats
22W - 32L
1,321 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chilischiss
Ah Muzen Cab
12
1 / 0 / 0
7,459
439
4,736
4,335
1,057
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Kuuhaku_BF
King Arthur
11
1 / 4 / 2
7,119
419
7,918
12,865
8,744
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Susano
10
2 / 7 / 2
7,262
427
4,603
10,818
3,147
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
13
1 / 8 / 2
7,884
464
7,239
12,690
3,195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
ian-il-gallo
Bacchus
12
2 / 0 / 1
7,894
464
3,080
10,005
7,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 3 / 8
7,870
463
6,368
6,806
2,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
15
2 / 1 / 3
8,909
524
4,937
12,542
6,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
TYTXZED
Sun Wukong
14
14 / 2 / 2
9,340
549
16,079
10,907
6,701
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 1 / 2
7,498
441
2,802
9,100
7,766
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 0 / 2
8,308
489
4,558
6,203
1,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
7
Kills
19
19
Deaths
7
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
3
8
1.67
L
Ah Muzen Cab
Chilischiss
Ah Muzen Cab
1
0
0
1
L
King Arthur
Kuuhaku_BF
King Arthur
1
4
2
0.5
L
Susano
2
7
2
0.43
W
Bakasura
2
1
3
3.5
W
Sun Wukong
TYTXZED
Sun Wukong
14
2
2
7.5
W
1
1
2
2
W
1
0
2
2
L
Janus
1
8
2
0.25
L
Bacchus
ian-il-gallo
Bacchus
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,576
Damage
34,744
50,713
Taken
45,558
23,847
Mitigated
25,421
11,658
Healing
16,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
6,368
748
31
2,234
6,806
2,190
564
2,662
3,952
36,296
0
L
Ah Muzen Cab
Chilischiss
Ah Muzen Cab
4,736
1,527
0
2,080
4,335
1,057
576
978
3,258
0
49,075
L
King Arthur
Kuuhaku_BF
King Arthur
7,918
482
0
1,445
12,865
8,744
27
2,180
10,367
6,357
25,585
L
Susano
4,603
678
0
2,234
10,818
3,147
342
1,733
8,953
0
26,886
W
Bakasura
4,937
3,446
0
7,072
12,542
6,838
0
2,597
9,823
0
55,263
W
Sun Wukong
TYTXZED
Sun Wukong
16,079
2,867
0
798
10,907
6,701
488
3,288
7,527
5,419
40,531
W
2,802
576
0
2,346
9,100
7,766
0
2,476
6,470
14,898
0
W
4,558
3,975
0
3,615
6,203
1,926
1,000
761
5,442
0
56,594
L
Janus
7,239
319
69
2,699
12,690
3,195
0
3,659
8,551
55,800
0
L
Bacchus
ian-il-gallo
Bacchus
3,080
625
285
2,846
10,005
7,704
0
1,527
7,985
30,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,618
Gold Earned
41,925
356
Minions Killed
435
0
Camps Cleared
0
1,485,282
Distance Traveled
1,665,973
5
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,870
463
85
5
0
309,278
2
L
Ah Muzen Cab
7,459
439
84
5
0
324,914
0
L
King Arthur
7,119
419
54
3
0
298,845
0
L
Susano
7,262
427
46
3
0
282,945
3
W
Bakasura
8,909
524
129
8
0
400,237
6
W
Sun Wukong
9,340
549
60
4
0
322,973
3
W
Athena
7,498
441
30
2
0
327,664
6
W
Rama
8,308
489
131
8
0
305,821
1
L
Janus
7,884
464
121
7
0
270,204
0
L
Bacchus
7,894
464
51
3
0
308,374
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role