Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
CP xGod mAn1aCk
Atlas
Level 160
God Stats
13W - 16L
1,519 SR
Queue Stats
69W - 87L
1,476 Elo+
Solo
Heimdallr
Heimdallr
Shwarzar
Heimdallr
Level 123
God Stats
16W - 15L
1,530 SR
Queue Stats
498W - 514L
1,487 Elo+
Party 2
Anubis
Anubis
Valleren
Anubis
Level 102
God Stats
0W - 1L
1,601 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Hercules
Hercules
Velinat
Hercules
Level 100
God Stats
11W - 5L
1,662 SR
Queue Stats
263W - 281L
1,487 Elo+
Solo
Team Averages
Level 128
1,562 SR
1,490 Elo+

VS

Team Averages
Level 110
1,511 SR
1,488 Elo+
Ra
Ra
 
Ra
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
 
Izanami
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
IN4rcoxI
Neith
Level 58
God Stats
32W - 28L
1,576 SR
Queue Stats
193W - 234L
1,473 Elo+
Party 1
Bellona
Bellona
dad_plower420
Bellona
Level 107
God Stats
101W - 89L
1,531 SR
Queue Stats
206W - 215L
1,465 Elo+
Solo
Ares
Ares
xROGUEANGELx
Ares
Level 96
God Stats
7W - 8L
1,448 SR
Queue Stats
345W - 379L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 3 / 0
6,434
536
2,790
7,747
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

10
2 / 3 / 0
5,858
488
4,486
6,902
2,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Heimdallr
Shwarzar
Heimdallr
10
0 / 6 / 0
5,682
474
3,097
9,106
3,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Valleren
Anubis
9
0 / 3 / 0
5,730
478
2,161
6,072
2,872
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
Velinat
Hercules
9
0 / 1 / 2
5,796
483
3,061
7,636
4,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
8 / 0 / 4
8,143
679
5,893
1,547
514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
 
Izanami
11
2 / 0 / 4
6,661
555
3,550
6,709
1,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
IN4rcoxI
Neith
9
1 / 1 / 3
6,166
514
2,900
4,563
1,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
10
3 / 2 / 5
6,417
535
6,398
6,719
3,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
2 / 1 / 8
6,231
519
4,304
8,324
4,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
40
4
Kills
16
16
Deaths
4
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
3
0
0.67
W
Ra
 
Ra
8
0
4
10
W
Izanami
 
Izanami
2
0
4
4
L
2
3
0
0.67
W
Neith
IN4rcoxI
Neith
1
1
3
2.5
L
Heimdallr
Shwarzar
Heimdallr
0
6
0
0
L
Anubis
Valleren
Anubis
0
3
0
0
L
Hercules
Velinat
Hercules
0
1
2
1
W
Bellona
3
2
5
2.75
W
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,595
Damage
23,045
37,463
Taken
27,862
14,958
Mitigated
12,135
10,271
Healing
10,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,790
1,275
0
3,076
7,747
1,934
0
1,241
6,506
39,348
0
W
Ra
 
Ra
5,893
582
576
852
1,547
514
0
683
820
54,589
0
W
Izanami
 
Izanami
3,550
2,590
0
4,296
6,709
1,810
0
1,129
5,494
0
41,409
L
4,486
1,286
0
840
6,902
2,586
0
1,348
5,554
24,126
0
W
Neith
IN4rcoxI
Neith
2,900
1,057
0
1,723
4,563
1,203
0
1,286
3,105
0
28,019
L
Heimdallr
Shwarzar
Heimdallr
3,097
905
0
1,733
9,106
3,541
0
2,173
6,933
0
39,233
L
Anubis
Valleren
Anubis
2,161
119
0
1,571
6,072
2,872
0
3,177
2,895
35,275
0
L
Hercules
Velinat
Hercules
3,061
785
354
2,697
7,636
4,025
0
2,258
5,378
0
17,379
W
Bellona
6,398
1,982
0
537
6,719
3,918
85
2,491
3,832
0
25,632
W
4,304
91
288
2,181
8,324
4,690
0
3,080
5,174
12,195
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,500
Gold Earned
33,618
324
Minions Killed
353
0
Camps Cleared
0
1,056,626
Distance Traveled
1,205,499
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,434
536
97
8
0
198,136
3
W
Ra
8,143
679
121
10
0
283,782
3
W
Izanami
6,661
555
90
8
0
213,820
2
L
Atlas
5,858
488
46
4
0
189,982
2
W
Neith
6,166
514
59
5
0
189,843
1
L
Heimdallr
5,682
474
72
6
0
212,684
3
L
Anubis
5,730
478
75
6
0
201,052
1
L
Hercules
5,796
483
34
3
0
254,772
3
W
Bellona
6,417
535
65
5
0
248,079
3
W
Ares
6,231
519
18
2
0
269,975
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role