Player Matchup

Hel
Hel
Bronze I
 
Hel
Bronze I
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Silver II
AFKLexx
Arachne
Silver II
Level 100
God Stats
1W - 1L
1,921 SR
Queue Stats
123W - 128L
990 MMR
Solo
Chaac
Chaac
Silver I
KidMicro24
Chaac
Silver I
Level 139
God Stats
1W - 5L
1,345 SR
Queue Stats
123W - 136L
982 MMR
Solo
Neith
Neith
Silver II
Xx Gloc 9 xX
Neith
Silver II
Level 91
God Stats
2W - 2L
1,625 SR
Queue Stats
134W - 148L
1,067 MMR
Solo
Sylvanus
Sylvanus
Silver III
jeduardog20
Sylvanus
Silver III
Level 148
God Stats
5W - 8L
1,449 SR
Queue Stats
580W - 596L
932 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,568 SR
1,094 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,502 SR
1,089 MMR
Kukulkan
Kukulkan
Silver II
 
Kukulkan
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Silver II
Spoof Dingo
Bakasura
Silver II
Level 123
God Stats
4W - 3L
1,601 SR
Queue Stats
23W - 29L
1,052 MMR
Party 1
Sun Wukong
Sun Wukong
Silver II
jesswarrior
Sun Wukong
Silver II
Level 103
God Stats
19W - 15L
1,547 SR
Queue Stats
20W - 25L
1,064 MMR
Party 1
Danzaburou
Danzaburou
Silver II
jonwil kazama
Danzaburou
Silver II
Level 123
God Stats
2W - 0L
1,338 SR
Queue Stats
118W - 132L
915 MMR
Solo
Ares
Ares
Silver III
xPufDaStUFx
Ares
Silver III
Level 139
God Stats
31W - 20L
1,523 SR
Queue Stats
50W - 53L
912 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
7 / 6 / 3
12,715
509
11,795
21,487
7,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Arachne
AFKLexx
Arachne
20
5 / 9 / 6
13,486
539
13,444
28,688
10,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Chaac
18
4 / 10 / 9
12,428
497
24,126
40,478
37,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
9 / 8 / 9
13,219
529
18,420
23,564
9,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sylvanus
jeduardog20
Sylvanus
19
7 / 6 / 11
12,824
513
18,202
26,686
28,014
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
CliodhnaMorgan Le FayOdinCharybdis

VS

Bans
BastetArtioAchillesGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
20
9 / 4 / 13
15,345
614
32,029
13,848
6,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
Spoof Dingo
Bakasura
20
15 / 5 / 6
15,456
618
23,015
22,079
14,088
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
jesswarrior
Sun Wukong
20
3 / 8 / 8
13,551
542
26,628
29,023
24,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
jonwil kazama
Danzaburou
20
7 / 10 / 11
14,720
589
20,077
25,597
11,392
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
5 / 5 / 11
12,509
500
11,511
26,545
35,042
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
88
32
Kills
39
39
Deaths
32
38
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
7
6
3
1.42
W
Kukulkan
 
Kukulkan
9
4
13
3.88
L
Arachne
AFKLexx
Arachne
5
9
6
0.89
L
Chaac
4
10
9
0.85
W
Bakasura
Spoof Dingo
Bakasura
15
5
6
3.6
L
9
8
9
1.69
L
Sylvanus
jeduardog20
Sylvanus
7
6
11
2.08
W
Sun Wukong
jesswarrior
Sun Wukong
3
8
8
0.88
W
Danzaburou
jonwil kazama
Danzaburou
7
10
11
1.25
W
5
5
11
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,987
Damage
113,260
140,903
Taken
117,092
93,109
Mitigated
91,051
53,486
Healing
32,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
11,795
153
4,387
9,047
21,487
7,889
532
9,996
10,864
62,115
0
W
Kukulkan
 
Kukulkan
32,029
1,491
0
250
13,848
6,239
3,045
5,519
8,086
125,118
0
L
Arachne
AFKLexx
Arachne
13,444
8,988
374
9,639
28,688
10,665
637
3,760
22,325
0
81,429
L
Chaac
24,126
4,437
227
13,254
40,478
37,144
0
10,665
27,110
12,751
77,824
W
Bakasura
Spoof Dingo
Bakasura
23,015
14,771
0
7,395
22,079
14,088
3,347
3,188
18,567
0
95,011
L
18,420
8,439
0
6,618
23,564
9,397
186
8,267
14,722
0
77,924
L
Sylvanus
jeduardog20
Sylvanus
18,202
4,042
3,354
6,586
26,686
28,014
160
10,852
15,732
57,576
11,787
W
Sun Wukong
jesswarrior
Sun Wukong
26,628
8,602
0
12,345
29,023
24,290
2,275
4,089
23,572
0
102,935
W
Danzaburou
jonwil kazama
Danzaburou
20,077
9,875
0
8,710
25,597
11,392
3,694
9,916
15,352
0
105,095
W
11,511
509
950
3,313
26,545
35,042
516
10,246
15,591
47,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,672
Gold Earned
71,581
647
Minions Killed
740
0
Camps Cleared
0
2,220,137
Distance Traveled
2,361,035
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
12,715
509
137
5
0
492,922
3
W
Kukulkan
15,345
614
204
8
0
455,945
2
L
Arachne
13,486
539
144
6
0
497,952
1
L
Chaac
12,428
497
137
5
0
419,027
3
W
Bakasura
15,456
618
151
6
0
550,887
0
L
Neith
13,219
529
125
5
0
412,411
5
L
Sylvanus
12,824
513
104
4
0
397,825
3
W
Sun Wukong
13,551
542
162
6
0
442,008
4
W
Danzaburou
14,720
589
159
6
0
448,546
2
W
Ares
12,509
500
64
3
0
463,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role