Player Matchup

Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
SheltterEvil
Nemesis
Level 86
God Stats
3W - 3L
1,257 SR
Queue Stats
410W - 421L
1,528 Elo+
Solo
Gilgamesh
Gilgamesh
chris050101
Gilgamesh
Level 123
God Stats
5W - 8L
1,580 SR
Queue Stats
153W - 129L
1,564 Elo+
Solo
Ares
Ares
gus23381
Ares
Level 87
God Stats
4W - 1L
1,658 SR
Queue Stats
108W - 104L
1,588 Elo+
Party 2
Cupid
Cupid
sTressTesTed
Cupid
Level 54
God Stats
1W - 0L
1,480 SR
Queue Stats
10W - 12L
1,475 Elo+
Solo
Team Averages
Level 101
1,495 SR
1,531 Elo+

VS

Team Averages
Level 40
1,602 SR
1,556 Elo+
Set
Set
Briscoenepapai
Set
Level 24
God Stats
13W - 8L
1,680 SR
Queue Stats
59W - 21L
1,681 Elo+
Party 1
Nox
Nox
CRIADORESET
Nox
Level 5
God Stats
4W - 4L
1,500 SR
Queue Stats
8W - 7L
1,533 Elo+
Party 1
Khepri
Khepri
H0onesko0H
Khepri
Level 25
God Stats
6W - 4L
1,711 SR
Queue Stats
37W - 22L
1,603 Elo+
Party 1
Sol
Sol
Proerd0Fimo
Sol
Level 81
God Stats
5W - 9L
1,442 SR
Queue Stats
210W - 198L
1,461 Elo+
Party 1
Bacchus
Bacchus
UmChapa
Bacchus
Level 65
God Stats
11W - 6L
1,676 SR
Queue Stats
185W - 167L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 3 / 1
8,563
571
5,613
7,639
3,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
SheltterEvil
Nemesis
15
4 / 0 / 4
8,665
578
7,533
8,877
3,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gilgamesh
chris050101
Gilgamesh
14
4 / 1 / 5
8,708
581
9,358
9,766
8,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ares
12
2 / 2 / 11
8,369
558
8,490
13,509
13,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
4 / 1 / 0
9,144
610
4,085
7,709
2,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 3 / 0
8,111
541
8,832
12,686
4,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 5 / 4
6,118
408
2,224
7,400
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
H0onesko0H
Khepri
10
0 / 4 / 4
6,437
429
2,530
12,426
9,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
0 / 2 / 2
7,323
488
6,169
5,862
2,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
UmChapa
Bacchus
12
0 / 3 / 2
6,967
464
6,325
11,512
7,112
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
17
Kills
7
7
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
3
1
1.17
L
7
3
0
2.33
L
0
5
4
0.4
L
Khepri
H0onesko0H
Khepri
0
4
4
0.5
L
0
2
2
0.5
W
Nemesis
SheltterEvil
Nemesis
4
0
4
6
L
Bacchus
UmChapa
Bacchus
0
3
2
0.33
W
Gilgamesh
chris050101
Gilgamesh
4
1
5
6.5
W
Ares
2
2
11
3.75
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,079
Damage
26,080
47,500
Taken
49,886
31,937
Mitigated
26,467
19,051
Healing
10,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,613
394
917
2,225
7,639
3,431
0
1,293
6,336
54,670
0
L
8,832
3,678
0
1,872
12,686
4,867
0
3,053
9,457
0
53,232
L
2,224
405
0
470
7,400
2,419
0
2,741
4,396
23,761
0
L
Khepri
H0onesko0H
Khepri
2,530
337
526
1,691
12,426
9,844
0
4,988
7,305
14,854
0
L
6,169
2,136
0
2,535
5,862
2,225
0
1,198
4,664
51,833
6,820
W
Nemesis
SheltterEvil
Nemesis
7,533
3,237
210
5,326
8,877
3,552
0
1,447
7,336
0
57,553
L
Bacchus
UmChapa
Bacchus
6,325
516
0
3,153
11,512
7,112
0
3,404
7,461
34,937
0
W
Gilgamesh
chris050101
Gilgamesh
9,358
1,225
0
2,241
9,766
8,543
821
4,925
4,759
5,211
40,477
W
Ares
8,490
301
75
3,374
13,509
13,825
72
5,511
7,970
22,412
0
W
4,085
2,113
160
4,523
7,709
2,586
1,077
3,166
4,543
0
61,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,449
Gold Earned
34,956
461
Minions Killed
353
0
Camps Cleared
0
1,494,160
Distance Traveled
1,431,472
24
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,563
571
119
8
0
274,282
6
L
Set
8,111
541
77
5
0
312,185
1
L
Nox
6,118
408
68
5
0
262,951
1
L
Khepri
6,437
429
19
1
0
300,477
1
L
Sol
7,323
488
116
8
0
267,030
1
W
Nemesis
8,665
578
92
6
0
363,105
2
L
Bacchus
6,967
464
73
5
0
288,829
4
W
Gilgamesh
8,708
581
95
6
0
279,416
7
W
Ares
8,369
558
25
2
0
286,998
5
W
Cupid
9,144
610
130
9
0
290,359
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role