Player Matchup

Baron Samedi
Baron Samedi
AcidicPlayer381
Baron Samedi
Level 129
God Stats
4W - 2L
1,795 SR
Queue Stats
769W - 720L
1,535 Elo+
Solo
Yemoja
Yemoja
AldaXXxxz23
Yemoja
Level 124
God Stats
6W - 3L
1,678 SR
Queue Stats
395W - 407L
1,473 Elo+
Solo
Sol
Sol
CyanMantella151
Sol
Level 52
God Stats
2W - 3L
1,274 SR
Queue Stats
103W - 120L
1,334 Elo+
Solo
Kukulkan
Kukulkan
DragonSora6655
Kukulkan
Level 128
God Stats
18W - 28L
1,524 SR
Queue Stats
569W - 573L
1,480 Elo+
Solo
Nemesis
Nemesis
I_EVOLUTION_I
Nemesis
Level 143
God Stats
3W - 9L
1,275 SR
Queue Stats
700W - 733L
1,527 Elo+
Solo
Team Averages
Level 115
1,509 SR
1,470 Elo+

VS

Team Averages
Level 120
1,573 SR
1,469 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
LordNutzington
Ymir
Level 93
God Stats
17W - 15L
1,516 SR
Queue Stats
461W - 548L
1,368 Elo+
Solo
Zeus
Zeus
devil_deal_child
Zeus
Level 107
God Stats
52W - 26L
1,742 SR
Queue Stats
391W - 352L
1,602 Elo+
Party 1
Neith
Neith
kingpinkfish486
Neith
Level 123
God Stats
18W - 10L
1,657 SR
Queue Stats
536W - 486L
1,531 Elo+
Party 1
Arachne
Arachne
sirthumpalot
Arachne
Level 159
God Stats
2W - 5L
1,449 SR
Queue Stats
23W - 32L
1,343 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AcidicPlayer381
Baron Samedi
13
1 / 4 / 0
7,498
500
7,405
13,011
10,576
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
10
0 / 5 / 1
6,343
423
4,795
11,994
8,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
0 / 4 / 0
5,457
364
4,534
8,217
1,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
13
3 / 3 / 5
7,859
524
6,872
6,698
2,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Nemesis
12
5 / 4 / 1
7,728
515
7,227
12,045
4,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
3 / 0 / 2
9,027
602
8,190
10,227
7,688
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 0 / 10
8,069
538
4,479
9,664
10,460
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 3 / 3
8,743
583
9,541
8,426
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

14
10 / 1 / 4
8,967
598
14,181
12,416
4,858
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
sirthumpalot
Arachne
10
1 / 6 / 3
6,642
443
2,878
11,841
3,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
9
Kills
20
20
Deaths
10
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
3
0
2
4
L
Baron Samedi
AcidicPlayer381
Baron Samedi
1
4
0
0.25
L
Yemoja
0
5
1
0.1
L
0
4
0
0
L
Kukulkan
3
3
5
1.83
L
Nemesis
5
4
1
1.38
W
1
0
10
6
W
5
3
3
2.17
W
10
1
4
12
W
Arachne
sirthumpalot
Arachne
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,833
Damage
39,269
51,965
Taken
52,574
27,224
Mitigated
29,306
13,234
Healing
23,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
8,190
1,809
0
5,040
10,227
7,688
0
5,829
4,398
0
64,379
L
Baron Samedi
AcidicPlayer381
Baron Samedi
7,405
1,719
263
5,137
13,011
10,576
272
621
11,679
54,253
0
L
Yemoja
4,795
854
100
1,598
11,994
8,248
0
3,639
8,307
24,776
0
L
4,534
1,263
0
2,053
8,217
1,378
0
2,263
5,954
25,925
0
L
Kukulkan
6,872
354
0
1,200
6,698
2,319
0
3,971
2,727
45,087
0
L
Nemesis
7,227
2,293
0
2,883
12,045
4,703
0
3,526
8,438
0
50,621
W
4,479
1,165
2,918
2,827
9,664
10,460
230
5,167
4,497
23,874
0
W
9,541
679
0
1,985
8,426
2,461
0
2,927
5,499
59,060
0
W
14,181
6,431
0
6,613
12,416
4,858
883
5,624
6,792
0
65,445
W
Arachne
sirthumpalot
Arachne
2,878
1,350
0
3,977
11,841
3,839
462
4,059
7,782
0
25,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,885
Gold Earned
41,448
371
Minions Killed
456
0
Camps Cleared
0
1,323,384
Distance Traveled
1,358,161
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,027
602
138
9
0
282,736
1
L
Baron Samedi
7,498
500
110
7
0
204,734
1
L
Yemoja
6,343
423
36
2
0
235,263
2
L
Sol
5,457
364
44
3
0
269,194
0
L
Kukulkan
7,859
524
96
6
0
297,689
3
L
Nemesis
7,728
515
85
6
0
316,504
5
W
Ymir
8,069
538
42
3
0
274,332
1
W
Zeus
8,743
583
118
8
0
287,154
2
W
Neith
8,967
598
103
7
0
264,222
3
W
Arachne
6,642
443
55
4
0
249,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role