Player Matchup

Sol
Sol
 
Sol
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
 
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
bolihelado
Jormungandr
Level 110
God Stats
3W - 2L
1,546 SR
Queue Stats
60W - 50L
1,564 Elo+
Solo
Discordia
Discordia
xuaoaraujo
Discordia
Level 108
God Stats
18W - 19L
1,485 SR
Queue Stats
444W - 472L
1,485 Elo+
Solo
Team Averages
Level 124
1,506 SR
1,510 Elo+

VS

Team Averages
Level 110
1,511 SR
1,550 Elo+
Tiamat
Tiamat
BearMcNugget
Tiamat
Level 116
God Stats
5W - 5L
1,416 SR
Queue Stats
39W - 35L
1,548 Elo+
Party 1
Geb
Geb
Bloodroyal99
Geb
Level 129
God Stats
7W - 6L
1,453 SR
Queue Stats
54W - 63L
1,461 Elo+
Party 1
Agni
Agni
EATGLUE
Agni
Level 88
God Stats
7W - 0L
1,800 SR
Queue Stats
152W - 69L
1,722 Elo+
Solo
Hercules
Hercules
Greenleaf15
Hercules
Level 109
God Stats
2W - 1L
1,432 SR
Queue Stats
1,203W - 1,305L
1,470 Elo+
Solo
Hou Yi
Hou Yi
JadeTyrant
Hou Yi
Level 106
God Stats
1W - 0L
1,456 SR
Queue Stats
18W - 12L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
2 / 2 / 1
7,150
1,192
6,979
7,146
2,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Ravana
 
Ravana
12
0 / 2 / 4
6,505
1,084
8,653
7,402
2,571
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
 
Hachiman
11
1 / 2 / 2
6,260
1,043
1,424
4,326
1,487
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Jormungandr
bolihelado
Jormungandr
12
1 / 1 / 3
6,438
1,073
4,767
7,033
4,950
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
xuaoaraujo
Discordia
12
1 / 5 / 1
6,417
1,070
4,925
7,205
2,237
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

307

VS

Team 2 Tickets

346

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
13
4 / 1 / 4
7,407
1,235
6,521
5,189
3,464
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 2 / 5
6,649
1,108
5,280
8,223
2,963
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
EATGLUE
Agni
13
3 / 0 / 5
7,167
1,195
8,306
2,117
851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Greenleaf15
Hercules
13
0 / 1 / 10
6,758
1,126
4,301
9,142
4,209
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
JadeTyrant
Hou Yi
12
4 / 1 / 4
7,231
1,205
6,870
4,293
1,370
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
5
Kills
12
12
Deaths
5
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
1
1.25
L
Ravana
 
Ravana
0
2
4
1
L
Hachiman
 
Hachiman
1
2
2
1
W
Tiamat
4
1
4
6
W
1
2
5
1.75
W
Agni
EATGLUE
Agni
3
0
5
5.5
W
Hercules
Greenleaf15
Hercules
0
1
10
5
W
Hou Yi
JadeTyrant
Hou Yi
4
1
4
6
L
Jormungandr
bolihelado
Jormungandr
1
1
3
2.5
L
Discordia
xuaoaraujo
Discordia
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,748
Damage
31,278
33,112
Taken
28,964
13,492
Mitigated
12,857
4,344
Healing
7,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,979
2,614
0
1,925
7,146
2,247
0
5,063
2,083
26,545
0
L
Ravana
 
Ravana
8,653
2,967
0
471
7,402
2,571
0
3,611
3,626
0
18,305
L
Hachiman
 
Hachiman
1,424
665
0
204
4,326
1,487
0
2,919
1,407
0
6,333
W
Tiamat
6,521
505
131
1,447
5,189
3,464
0
2,932
2,257
19,271
0
W
5,280
387
0
1,133
8,223
2,963
0
5,013
3,210
11,240
0
W
Agni
EATGLUE
Agni
8,306
644
0
263
2,117
851
0
1,029
1,088
16,697
0
W
Hercules
Greenleaf15
Hercules
4,301
2,144
0
3,540
9,142
4,209
0
5,235
3,907
0
15,818
W
Hou Yi
JadeTyrant
Hou Yi
6,870
3,098
0
543
4,293
1,370
0
2,462
1,831
0
13,496
L
Jormungandr
bolihelado
Jormungandr
4,767
1,516
259
1,098
7,033
4,950
0
3,981
2,969
12,422
0
L
Discordia
xuaoaraujo
Discordia
4,925
77
0
387
7,205
2,237
0
4,533
2,596
11,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,770
Gold Earned
35,212
116
Minions Killed
121
7
Camps Cleared
4
582,059
Distance Traveled
658,419
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,150
1,192
48
8
1
128,021
1
L
Ravana
6,505
1,084
20
3
4
135,680
2
L
Hachiman
6,260
1,043
12
2
2
90,875
0
W
Tiamat
7,407
1,235
39
7
1
129,776
0
W
Geb
6,649
1,108
11
2
1
133,228
0
W
Agni
7,167
1,195
26
4
1
143,423
0
W
Hercules
6,758
1,126
25
4
0
128,758
0
W
Hou Yi
7,231
1,205
20
3
1
123,234
0
L
Jormungandr
6,438
1,073
20
3
0
120,326
1
L
Discordia
6,417
1,070
16
3
0
107,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role