Player Matchup

Artio
Artio
BasiHasi
Artio
Level 103
God Stats
2W - 2L
1,253 SR
Queue Stats
2W - 4L
1,314 Elo+
Solo
Medusa
Medusa
DiSenpai
Medusa
Level 109
God Stats
2W - 0L
1,643 SR
Queue Stats
120W - 93L
1,552 Elo+
Solo
Anubis
Anubis
MasterSpider5
Anubis
Level 92
God Stats
5W - 1L
1,663 SR
Queue Stats
183W - 172L
1,593 Elo+
Solo
Ra
Ra
TheMainSiN
Ra
Level 48
God Stats
2W - 0L
1,823 SR
Queue Stats
5W - 1L
1,676 Elo+
Solo
Chaac
Chaac
agent00077
Chaac
Level 81
God Stats
5W - 2L
1,618 SR
Queue Stats
23W - 17L
1,552 Elo+
Solo
Team Averages
Level 87
1,600 SR
1,538 Elo+

VS

Team Averages
Level 102
1,480 SR
1,488 Elo+
Nox
Nox
HitM4chine
Nox
Level 83
God Stats
125W - 130L
1,559 SR
Queue Stats
822W - 827L
1,527 Elo+
Solo
Tsukuyomi
Tsukuyomi
LightShinane
Tsukuyomi
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,349 Elo+
Solo
Medusa
Medusa
LustforDarkness
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
MidnightWanderer
Jormungandr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Raijin
Raijin
new-36687638
Raijin
Level 142
God Stats
1W - 6L
1,342 SR
Queue Stats
326W - 348L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
BasiHasi
Artio
18
2 / 3 / 23
10,904
1,090
9,338
17,157
17,285
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
DiSenpai
Medusa
17
12 / 4 / 7
12,083
1,208
17,378
13,019
5,243
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 3 / 15
9,580
958
10,436
13,477
6,887
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
9 / 2 / 14
11,969
1,197
22,005
9,165
3,806
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
17
11 / 2 / 14
11,933
1,193
15,557
16,919
14,306
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Team 1 Tickets

219

VS

Team 2 Tickets

65

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 10
9,646
965
9,955
10,734
3,728
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
LightShinane
Tsukuyomi
16
5 / 6 / 7
11,134
1,113
18,962
15,058
7,023
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
0 / 11 / 5
9,111
911
4,325
17,220
5,211
Short Bow

Short Bow

+15%
Attack Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
MidnightWanderer
Jormungandr
17
4 / 5 / 9
11,254
1,125
15,253
21,821
20,047
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
16
4 / 7 / 7
10,627
1,063
14,996
15,842
4,425
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
52
35
Kills
14
14
Deaths
35
73
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Artio
BasiHasi
Artio
2
3
23
4.5
W
Medusa
DiSenpai
Medusa
12
4
7
3.88
L
1
6
10
1
L
Tsukuyomi
LightShinane
Tsukuyomi
5
6
7
1.42
L
0
11
5
0.23
W
1
3
15
2.83
L
Jormungandr
MidnightWanderer
Jormungandr
4
5
9
1.7
W
9
2
14
8
W
Chaac
11
2
14
9
L
Raijin
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,714
Damage
63,491
69,737
Taken
80,675
47,527
Mitigated
40,434
25,043
Healing
2,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
BasiHasi
Artio
9,338
562
188
2,740
17,157
17,285
0
8,943
8,214
15,256
0
W
Medusa
DiSenpai
Medusa
17,378
10,930
0
652
13,019
5,243
0
8,228
4,791
0
36,509
L
9,955
591
0
35
10,734
3,728
0
4,713
6,021
22,874
0
L
Tsukuyomi
LightShinane
Tsukuyomi
18,962
4,243
0
306
15,058
7,023
0
7,019
8,039
0
45,179
L
4,325
3,743
0
202
17,220
5,211
0
11,074
6,146
0
11,619
W
10,436
1,219
0
5,109
13,477
6,887
0
8,685
4,792
29,383
0
L
Jormungandr
MidnightWanderer
Jormungandr
15,253
3,396
0
690
21,821
20,047
0
10,025
11,796
38,961
0
W
22,005
2,558
2,785
4,004
9,165
3,806
0
4,710
4,455
55,616
0
W
Chaac
15,557
2,949
850
8,715
16,919
14,306
0
9,638
7,281
389
25,481
L
Raijin
14,996
2,072
289
1,311
15,842
4,425
0
9,337
6,505
33,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,469
Gold Earned
51,772
198
Minions Killed
191
11
Camps Cleared
5
976,467
Distance Traveled
884,306
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,904
1,090
11
1
1
201,619
0
W
Medusa
12,083
1,208
42
4
4
171,667
0
L
Nox
9,646
965
30
3
0
207,143
0
L
Tsukuyomi
11,134
1,113
67
7
3
215,274
0
L
Medusa
9,111
911
16
2
0
142,962
0
W
Anubis
9,580
958
38
4
0
175,267
0
L
Jormungandr
11,254
1,125
41
4
2
172,700
0
W
Ra
11,969
1,197
78
8
6
219,726
3
W
Chaac
11,933
1,193
29
3
0
208,188
0
L
Raijin
10,627
1,063
37
4
0
146,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role