Player Matchup

Arachne
Arachne
 
Arachne
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BubonTony
Morgan Le Fay
Level 29
God Stats
2W - 3L
1,599 SR
Queue Stats
68W - 74L
1,455 Elo+
Solo
Guan Yu
Guan Yu
Restars
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,541 Elo+
Solo
Rama
Rama
Rria
Rama
Level 149
God Stats
2W - 2L
1,658 SR
Queue Stats
59W - 74L
1,433 Elo+
Solo
Hera
Hera
agsaid97
Hera
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,563 Elo+
Solo
Team Averages
Level 70
1,551 SR
1,498 Elo+

VS

Team Averages
Level 59
1,446 SR
1,410 Elo+
Sylvanus
Sylvanus
AluxioFTW
Sylvanus
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 100L
1,492 Elo+
Party 1
Set
Set
Craftierbobcat
Set
Level 89
God Stats
2W - 1L
1,317 SR
Queue Stats
156W - 124L
1,491 Elo+
Party 1
Ah Puch
Ah Puch
Doomly14
Ah Puch
Level 65
God Stats
3W - 1L
1,650 SR
Queue Stats
103W - 88L
1,538 Elo+
Party 1
Skadi
Skadi
Lallen
Skadi
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,314 Elo+
Solo
Medusa
Medusa
slothdogg_
Medusa
Level 25
God Stats
1W - 0L
1,261 SR
Queue Stats
4W - 3L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
2 / 6 / 4
7,458
746
5,080
11,509
4,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
BubonTony
Morgan Le Fay
13
0 / 8 / 4
6,730
673
11,043
13,088
4,437
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
Restars
Guan Yu
14
3 / 5 / 5
8,129
813
5,485
11,985
12,140
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rama
Rria
Rama
14
4 / 5 / 5
8,134
813
9,705
9,399
3,634
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hera
13
1 / 8 / 4
7,236
724
10,206
12,049
3,552
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
AluxioFTW
Sylvanus
16
1 / 1 / 24
9,357
936
3,667
10,224
10,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
17 / 2 / 10
10,918
1,092
20,105
17,511
13,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
Doomly14
Ah Puch
14
3 / 3 / 10
8,725
873
11,392
8,540
3,980
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
Lallen
Skadi
13
1 / 3 / 15
7,940
794
5,785
8,486
3,420
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
slothdogg_
Medusa
17
9 / 2 / 17
9,911
991
12,184
12,049
6,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
107
10
Kills
31
32
Deaths
11
22
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
6
4
0.67
W
Sylvanus
AluxioFTW
Sylvanus
1
1
24
13
L
Morgan Le Fay
BubonTony
Morgan Le Fay
0
8
4
0.25
W
17
2
10
11
W
Ah Puch
Doomly14
Ah Puch
3
3
10
2.67
W
Skadi
Lallen
Skadi
1
3
15
2.83
L
Guan Yu
Restars
Guan Yu
3
5
5
1.1
L
Rama
Rria
Rama
4
5
5
1.3
L
Hera
1
8
4
0.38
W
Medusa
slothdogg_
Medusa
9
2
17
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,519
Damage
53,133
58,030
Taken
56,810
28,506
Mitigated
38,129
13,477
Healing
29,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,080
2,982
355
2,344
11,509
4,743
277
3,057
8,149
0
5,206
W
Sylvanus
AluxioFTW
Sylvanus
3,667
1,464
10,097
5,135
10,224
10,212
611
4,942
5,180
10,508
0
L
Morgan Le Fay
BubonTony
Morgan Le Fay
11,043
1,183
895
1,640
13,088
4,437
0
3,476
9,369
20,102
0
W
20,105
7,589
1,760
5,862
17,511
13,921
849
5,394
11,953
0
36,828
W
Ah Puch
Doomly14
Ah Puch
11,392
264
690
1,218
8,540
3,980
914
1,379
7,152
20,762
0
W
Skadi
Lallen
Skadi
5,785
1,989
771
400
8,486
3,420
954
4,385
4,009
0
15,129
L
Guan Yu
Restars
Guan Yu
5,485
867
1,847
2,929
11,985
12,140
0
3,295
8,339
0
10,122
L
Rama
Rria
Rama
9,705
4,862
277
875
9,399
3,634
0
2,571
6,560
0
19,085
L
Hera
10,206
2,128
921
1,394
12,049
3,552
0
2,094
9,459
20,111
0
W
Medusa
slothdogg_
Medusa
12,184
4,317
962
2,731
12,049
6,596
1,798
4,672
7,267
0
30,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,687
Gold Earned
46,851
97
Minions Killed
157
0
Camps Cleared
0
779,922
Distance Traveled
938,311
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,458
746
0
0
0
192,979
1
W
Sylvanus
9,357
936
18
2
0
175,398
1
L
Morgan Le Fay
6,730
673
21
2
0
149,509
0
W
Set
10,918
1,092
54
5
0
196,499
3
W
Ah Puch
8,725
873
25
3
0
162,643
0
W
Skadi
7,940
794
25
3
0
200,026
0
L
Guan Yu
8,129
813
9
1
0
165,272
2
L
Rama
8,134
813
31
3
0
122,936
0
L
Hera
7,236
724
36
4
0
149,226
0
W
Medusa
9,911
991
35
4
0
203,745
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role