Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
 
Raijin
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
FrankyFlexz
Chaac
Level 126
God Stats
4W - 1L
1,484 SR
Queue Stats
33W - 8L
1,735 Elo+
Party 2
Team Averages
Level 84
1,495 SR
1,578 Elo+

VS

Team Averages
Level 79
1,365 SR
1,177 Elo+
Ymir
Ymir
Macho11bebe1
Ymir
Level 65
God Stats
0W - 1L
1,451 SR
Queue Stats
7W - 40L
972 Elo+
Party 1
Sol
Sol
Solyaniz
Sol
Level 29
God Stats
0W - 3L
1,047 SR
Queue Stats
7W - 40L
983 Elo+
Party 1
Danzaburou
Danzaburou
TemplesPanic
Danzaburou
Level 144
God Stats
68W - 53L
1,596 SR
Queue Stats
226W - 274L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
3 / 0 / 4
5,709
952
3,410
3,506
1,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
 
Raijin
9
3 / 0 / 3
5,417
903
2,396
1,948
553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 0 / 5
5,269
878
1,985
3,473
2,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,032
672
538
4,674
2,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

7
0 / 2 / 0
4,100
683
1,239
3,257
770
Danzaburou
TemplesPanic
Danzaburou
5
0 / 2 / 0
3,834
639
1,138
2,646
693
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
0
7
Kills
0
0
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
4
5
W
Raijin
 
Raijin
3
0
3
4.5
W
1
0
5
3.5
L
0
3
0
0
L
0
2
0
0
L
Danzaburou
TemplesPanic
Danzaburou
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,791
Damage
2,915
8,927
Taken
10,577
3,805
Mitigated
3,471
3,031
Healing
946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,410
1,713
0
937
3,506
1,239
1,862
556
2,950
0
21,492
W
Raijin
 
Raijin
2,396
430
0
553
1,948
553
283
593
1,355
12,263
0
W
1,985
131
0
1,541
3,473
2,013
74
1,138
2,335
0
13,836
L
538
46
0
132
4,674
2,008
0
785
3,643
1,511
0
L
1,239
100
0
325
3,257
770
0
861
2,296
8,067
0
L
Danzaburou
TemplesPanic
Danzaburou
1,138
381
0
489
2,646
693
0
909
1,627
0
5,003

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,395
Gold Earned
11,966
80
Minions Killed
22
5
Camps Cleared
1
332,343
Distance Traveled
217,752
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
5,709
952
32
5
3
100,501
1
W
Raijin
5,417
903
29
5
1
108,725
1
W
Chaac
5,269
878
19
3
1
123,117
1
L
Ymir
4,032
672
6
1
0
72,914
0
L
Sol
4,100
683
9
2
1
90,387
0
L
Danzaburou
3,834
639
7
1
0
54,451
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role