Player Matchup

Mercury
Mercury
Ekkø
Mercury
Level 127
God Stats
4W - 4L
1,572 SR
Queue Stats
62W - 77L
1,498 Elo+
Solo
Zeus
Zeus
ImKarmator
Zeus
Level 117
God Stats
1W - 7L
1,400 SR
Queue Stats
214W - 204L
1,515 Elo+
Party 1
Khepri
Khepri
MikioToka
Khepri
Level 106
God Stats
15W - 6L
1,811 SR
Queue Stats
343W - 321L
1,481 Elo+
Party 1
Loki
Loki
Sergioc4
Loki
Level 117
God Stats
10W - 12L
1,568 SR
Queue Stats
187W - 180L
1,568 Elo+
Solo
Neith
Neith
fakis95
Neith
Level 120
God Stats
1W - 1L
1,701 SR
Queue Stats
2W - 8L
1,323 Elo+
Party 1
Team Averages
Level 117
1,610 SR
1,477 Elo+

VS

Team Averages
Level 123
1,627 SR
1,605 Elo+
Sylvanus
Sylvanus
Adricolchonero
Sylvanus
Level 128
God Stats
1W - 0L
1,324 SR
Queue Stats
5W - 4L
1,850 Elo+
Solo
Chiron
Chiron
Cusalapapen
Chiron
Level 128
God Stats
41W - 26L
1,652 SR
Queue Stats
591W - 544L
1,509 Elo+
Solo
Agni
Agni
ImaCrayon
Agni
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
66W - 50L
1,597 Elo+
Solo
Bakasura
Bakasura
McBebSter
Bakasura
Level 109
God Stats
3W - 1L
1,750 SR
Queue Stats
580W - 571L
1,534 Elo+
Solo
Osiris
Osiris
lolosan3
Osiris
Level 126
God Stats
2W - 0L
1,907 SR
Queue Stats
118W - 101L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ekkø
Mercury
13
2 / 3 / 3
7,527
502
5,081
11,308
3,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 6 / 2
7,872
525
12,543
10,964
3,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
MikioToka
Khepri
10
2 / 4 / 4
7,072
471
3,296
13,201
12,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
14
0 / 3 / 1
7,840
523
2,316
7,604
2,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
fakis95
Neith
13
6 / 4 / 2
8,086
539
11,153
9,811
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
13
6 / 0 / 9
8,885
592
10,288
11,023
11,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chiron
13
1 / 6 / 3
8,252
550
3,292
11,244
3,072
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
15
4 / 6 / 7
9,062
604
7,318
7,794
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
McBebSter
Bakasura
15
5 / 2 / 5
8,894
593
11,372
15,856
6,809
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
lolosan3
Osiris
16
4 / 0 / 5
9,433
629
6,908
10,162
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
49
14
Kills
20
20
Deaths
14
12
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
6
0
9
10.5
W
Chiron
1
6
3
0.42
L
Mercury
Ekkø
Mercury
2
3
3
1.17
L
4
6
2
0.83
W
Agni
4
6
7
1.25
W
Bakasura
McBebSter
Bakasura
5
2
5
3.75
L
Khepri
MikioToka
Khepri
2
4
4
1
L
Loki
0
3
1
0.17
L
Neith
fakis95
Neith
6
4
2
1.75
W
Osiris
lolosan3
Osiris
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,389
Damage
39,178
52,888
Taken
56,079
24,845
Mitigated
30,594
9,063
Healing
19,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
10,288
3,061
2,953
5,007
11,023
11,180
0
4,741
6,102
26,211
0
W
Chiron
3,292
1,705
89
2,777
11,244
3,072
0
1,919
9,265
0
55,081
L
Mercury
Ekkø
Mercury
5,081
1,478
0
650
11,308
3,561
228
2,448
8,623
0
52,954
L
12,543
1,870
63
1,609
10,964
3,275
102
5,602
4,858
55,736
0
W
Agni
7,318
649
82
1,189
7,794
2,636
0
3,486
3,990
59,859
0
W
Bakasura
McBebSter
Bakasura
11,372
8,456
0
2,514
15,856
6,809
0
4,391
11,357
0
60,073
L
Khepri
MikioToka
Khepri
3,296
359
317
1,738
13,201
12,405
0
7,173
5,315
13,852
0
L
Loki
2,316
890
0
2,129
7,604
2,673
918
226
7,378
0
46,021
L
Neith
fakis95
Neith
11,153
5,436
0
2,557
9,811
2,931
981
2,226
6,845
0
50,855
W
Osiris
lolosan3
Osiris
6,908
1,773
0
5,294
10,162
6,897
255
670
9,458
3,837
59,709

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,397
Gold Earned
44,526
436
Minions Killed
502
0
Camps Cleared
0
1,479,840
Distance Traveled
1,490,365
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,885
592
29
2
0
271,566
3
W
Chiron
8,252
550
108
7
0
260,217
0
L
Mercury
7,527
502
105
7
0
371,879
3
L
Zeus
7,872
525
119
8
0
265,173
6
W
Agni
9,062
604
143
10
0
309,910
0
W
Bakasura
8,894
593
107
7
0
358,132
6
L
Khepri
7,072
471
19
1
0
290,812
1
L
Loki
7,840
523
111
7
0
282,111
4
L
Neith
8,086
539
82
5
0
269,865
3
W
Osiris
9,433
629
115
8
0
290,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role